New Elite Game Extras Web Store

I'm 48 mate, or if you meant 'older' in the sense of long-time I've played this for 4 years, also the original Elite and FE2. I can't get worked up about it to be honest - I don't think it was necessary but I can't say it bothers me either. Not saying it shouldn't bother you but I certainly don't care enough to get into an argument about it.
For a start. It makes buying anything a two step process. Buy ARX and then buy product.

I will lay good odds that nothing priced in the store, is the same amount, as the 'packs' of ARX we can buy. Therefore, it induces the buyer to buy more and always have. Just a few, to use, next time.

My total ARX in game is 18. That is three gaming sessions for me, played over two to three weeks.

I don't just get why. Why is it the only way to buy stuff? Why have they made it harder to buy stuff? Things like paypal works right across the planet. It was not broken, the methord has worked for years. Add the option, fair enough, but making it the only option, is just silly. If it is simply to be 'trendy' or fit in line with console play, it will cost them a lot of money.
 
Yes they were. They were in addition to the Mk IV.

The precedent has been set. Let us also not forget that Frontier were quite happy to give away those exclusive wireframe Cobras just weeks ago in a contest.

What I want is those lave radio paint jobs. Those guys make a great podcast but if you’ve spent money on the game having the best choices only for frontiers special friends is very sad. They could do a virtual ticket or something :(

The lave paint set as a preorder bonus for space legs would make people forget 3 years of misery in a flash. Just saying.
 
Me too. What have you done in these 3 sessions, sitting in a station and chatting? Last night I've already reached my weekly cap (again, only in the first week after introduction of ARX I got less) with over 100 ARX from a single session with some easy and short range trade runs. Maybe 2 hours of playing or so. I don't even know what exactly gives how much ARX and also don't really care. It just flows...

But in one point I agree: if everyone would be like me it would cost them indeed a lot of money as I haven't bought any paintjobs since the introduction of ARX, mainly because I already got what I like.
Logically, if I for some strange reason, become interested in ARX, I'll have to rake through the forums and find out the secrets of getting the most out of a session.

FYI. Just running kill pirate missions. My combat raking, (master) is going up about 1% per session.
 
The whole point of the Arx update was that Arx will be the only way to buy any game extras from now on - I'll have a pop at FDev when they've earned it but they did make that clear in the original announcement.
And as I stated then, and now, I will not be spending anymore € in their store, and I will not grind in the game to earn ARX points for the store. which means less income for FDev in general.
 
Me too. What have you done in these 3 sessions, sitting in a station and chatting? Last night I've already reached my weekly cap (again, only in the first week after introduction of ARX I got less) with over 100 ARX from a single session with some easy and short range trade runs. Maybe 2 hours of playing or so. I don't even know what exactly gives how much ARX and also don't really care. It just flows...

But in one point I agree: if everyone would be like me it would cost them indeed a lot of money as I haven't bought any paintjobs since the introduction of ARX, mainly because I already got what I like.

Yep, the same, normally by Monday or Tuesday I have reached my limit. But then I do play the game in a diverse way, I think those that only do one task in the game might find it harder.

As for earning, as far as I can tell, getting Arxs is based on credit transactions. If you aren't earning credits or using credits at least within the game, you won't be making many Arxs. This is why those exploring aren't getting many, but then they aren't getting any credits either. Yet when they finally hand in all those credits, they will get a sizable chunk of Arxs too.
 
And as I stated then, and now, I will not be spending anymore € in their store, and I will not grind in the game to earn ARX points for the store. which means less income for FDev in general.

Well good luck with your protest but I suspect you will find it very difficult NOT to earn Arxs in the game as it is based around earning credits and everything in the game is centred on earning credits.
 
I will lay good odds that nothing priced in the store, is the same amount, as the 'packs' of ARX we can buy. Therefore, it induces the buyer to buy more and always have. Just a few, to use, next time.

My total ARX in game is 18. That is three gaming sessions for me, played over two to three weeks.

I don't just get why. Why is it the only way to buy stuff? Why have they made it harder to buy stuff? Things like paypal works right across the planet. It was not broken, the methord has worked for years. Add the option, fair enough, but making it the only option, is just silly. If it is simply to be 'trendy' or fit in line with console play, it will cost them a lot of money.

The main reason they gave was in fact to do with consoles. Console players can't just use a cash shop on the website in the same way as we PC players could, they've always had to use a two step process of buying 'Frontier Points' first, then spending those on stuff in the store, and they said they wanted to unify the way cosmetics were purchased. From FDev's point of view, I imagine it streamlines things if they no longer have to maintain separate systems of selling cosmetics for different platforms.

Given that the last time they sold me a game or game update was in late 2015 (Horizons on pre-order) I'd imagine that a significant chunk of the revenue they've made since then comes from console players buying in and given that they simply can't convert the way console players have to buy stuff to the way we used to do it on PC via a simple cash shop, if they were going to merge the streams they had to do it the other way.

For me, I won't be buying Arx packs at all I don't think (unless they chuck out some really attractive paintjobs at Christmas or have a crazy sale) mainly because I've already got more than enough paints bought over the last four years. If I do though, I expect I'll be doing it the other way round - buy a mimimum cost pack and then top up the difference with whatever I've made in-game.

As for earning Arx in-game I expect the distribution will get some tweaks over time because the way it gets doled out at the moment does seem a bit mystifying at times. As an example last week I sold 493m credits worth of mined Painite (a T-9 full) and got about 8 Arx for that session, all shown as from 'trade'. Another day I bought a Python, sold all the crap gear on it and A-spec'd it then logged out - got over 100 Arx for that session, all of which was shown as coming from 'trade'. I also engineered a Mamba to the best levels you can do in Colonia and bagged over 200 Arxc for that session, again all shown as 'trade' so engineering clearly gives a high payoff.

The only logic I can detect to it is that there seems to be an inverse relationship between activities that earn credits and those that earn Arx. If you're getting paid in spacebucks, you're not getting much Arx. As for exploration, cashing in data gives decent Arx payouts but the actual act of exploring and scanning earns next to nothing. I sure as hell won't be 'grinding' Arx, I've just been keeping an eye on how much I get out of curiosity really.

Like I said I'm not defending it, I'm just not particularly attacking it either. One thing will say though is that before the Arx update I can say exactly how many free paintjobs and stuff I'd acquired in four years, other than the occasional giveaway - none. For someone like me, the fact I will occasionally be able to buy something from earned Arx is a nice little payoff for doing stuff I'd be doing anyway. I think the people who now feel compelled to focus their gameplay around acquiring Arx are missing the point a bit to be honest.
 
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One of my Friday Rituals hath returned!

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As for earning, as far as I can tell, getting Arxs is based on credit transactions. If you aren't earning credits or using credits at least within the game, you won't be making many Arxs. This is why those exploring aren't getting many, but then they aren't getting any credits either. Yet when they finally hand in all those credits, they will get a sizable chunk of Arxs too.

The problem for those coming back from long expeditions is that the first few pages sold brings the Arx up to the weekly limit. The other 30+ pages are worthless as far as Arx are concerned, unless it is sold over several weeks, which causes other problems. The primary being, to avoid exceeding the weekly cap means several more months have to pass of not doing anything else in game but selling exploration data once a week, or else you increase the risk of losing that data before it's sold and you also have to reduce the amount of data sold per week.

Arx doesn't matter that much to me so I still sell off most, if not all, of my data at once. This simply means I get 400 Arx (~$0.05 worth) from several months instead of 1600 Arx (~$0.20 worth) per month I would have gotten otherwise.
 
Me too. What have you done in these 3 sessions, sitting in a station and chatting? Last night I've already reached my weekly cap (again, only in the first week after introduction of ARX I got less) with over 100 ARX from a single session with some easy and short range trade runs. Maybe 2 hours of playing or so. I don't even know what exactly gives how much ARX and also don't really care. It just flows...

But in one point I agree: if everyone would be like me it would cost them indeed a lot of money as I haven't bought any paintjobs since the introduction of ARX, mainly because I already got what I like.

Doing what though? Several hours spent running commodities for the CG netted me less than ten, normal trading even less (which really makes me wonder due to you stating you earned over a 100 doing similar), mining, core and traditional for a few hours netted me similar, FSS scanning a system fully of signal sources and astrological bodies netted me zero, turning in the data, 1, mission running for a few hours, less than ten again, massacre mission for 30 pirates, around an hour spent and 97. I was under the impression that nobody needed to change the way they played to earn arx, but let's face it, if you want to earn any amount of them combat is certainly better by far than other core activities.

I could easily earn the cap of 400 in a week if I spent my time killing things, anything else and I get nowhere near it, lucky if I get even a quarter.
 
The problem for those coming back from long expeditions is that the first few pages sold brings the Arx up to the weekly limit. The other 30+ pages are worthless as far as Arx are concerned, unless it is sold over several weeks, which causes other problems.

I've been at Colonia for two weeks during which time I've gone bounty hunting in a stock Cobra Mk3 to unlock an engineer and flown a T-9 into a system under pirate attack with 640 tons of painite on board. I'm sitting on about 60m of exploration data left from the 35,000 LY journey out here via Hawking's Gap and Sag A* so believe me, I know this :D I'd be annoyed at losing the data, less so about the Arx - it just seems daft not to use it to top up whatever I earn from playing the game to make sure I cap out.
 
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