Hello there,
As a miner player, I find the new mining system really cool. But there is something really bothering me : Frontier, you pratically emptied the galaxy !
Before 3.3, you ventured in an asteroid field, scratch here and there, and if you're lucky, you would find gems. But most of your cargo holds crap, like leipidolite or uraninite. But ok, that's the miners' deal anyway, and it pays for the drones.
But now, when you arrive in an asteroid field, well. First, you have to scan for a spot, then you have to scan for content asteroids within asteroids. So, before you have an asteroid field to look for, now you have a fraction of a fraction of asteroids to... simply look for ! Because these fractions of fractions often provide only the same crap as before ! Thing is that now, this same crap will ask you a lot of trouble to collect it !
And what about all the other asteroïds then ? Well, they simply don't bring anything. It's like they are full of... nothing. There is no point in mining them, they are suddenly empty. You can see them, you can crash your ship on them, but... they are empty and cannot be mined at all.
So, the new mining mechanics are fun but in order to bring a little more diversity and realism in it, I suggest :
- the possibility to tune the pulse wave scanner on one or several materials, so it won't shine an asteroid full of uraninite for example,
- fill back the common asteroids with low value materials, and allow their mining if players want to.
I hope I am well understood. I do not ask for the mining to be simpler or easier. I'm fine with complexity and difficulty. I ask for the mining to be a bit more realistic, like this activity is often to find gems in dirt, not find gems and dirt in nothingness like now in Elite.
As a miner player, I find the new mining system really cool. But there is something really bothering me : Frontier, you pratically emptied the galaxy !
Before 3.3, you ventured in an asteroid field, scratch here and there, and if you're lucky, you would find gems. But most of your cargo holds crap, like leipidolite or uraninite. But ok, that's the miners' deal anyway, and it pays for the drones.
But now, when you arrive in an asteroid field, well. First, you have to scan for a spot, then you have to scan for content asteroids within asteroids. So, before you have an asteroid field to look for, now you have a fraction of a fraction of asteroids to... simply look for ! Because these fractions of fractions often provide only the same crap as before ! Thing is that now, this same crap will ask you a lot of trouble to collect it !
And what about all the other asteroïds then ? Well, they simply don't bring anything. It's like they are full of... nothing. There is no point in mining them, they are suddenly empty. You can see them, you can crash your ship on them, but... they are empty and cannot be mined at all.
So, the new mining mechanics are fun but in order to bring a little more diversity and realism in it, I suggest :
- the possibility to tune the pulse wave scanner on one or several materials, so it won't shine an asteroid full of uraninite for example,
- fill back the common asteroids with low value materials, and allow their mining if players want to.
I hope I am well understood. I do not ask for the mining to be simpler or easier. I'm fine with complexity and difficulty. I ask for the mining to be a bit more realistic, like this activity is often to find gems in dirt, not find gems and dirt in nothingness like now in Elite.