Any ship for deep core only needs
1 Seismic Charge launcher and 1 Abrasion Blaster.
1 Refinery and Pulse wave scanner.
Collector limpet and Prospector limpet controllers
along with Cargo and DSS
Regarding your Phantom build.
The Seismic charge launcher will fit in the medium slot. you could free up two large hardpoints for weapons if you feel they are needed. As i have yet to find a use for multiple Seismic charge launchers.
Also noticed they are turrets, plan on bringing along a friend?
Every time you drop into a hotspot the game will spawn NPC's to scan you for goodies they can steal. (or always did while i was mining)
As stated prior, a smaller prospector limpet will work just as well, most of the time you are looking at the color of an asteroid and launching a prospector if you suspect it holds what your are looking for.
Im guessing the engineering you have set to the internals was for a reason, but i would recommend Engine focused or charge enhanced over the weapon focus (you dont have weapons and the mining tools use very little)
My thoughts behind it are. if i have valuable cargo i have two options when confronted. Stay and duke it out or run.
If i run i want engine enhanced so i can boost more often, and a A rate shields to last longer before taking hull damage. along with point defense to ward off hatch breaker limpets.
If i stay and fight i need those two large hard points for weapons. and the charge enhanced power distributor will help support that without degrading my boot and shields nearly as bad as weapon focused.
Thank you. I will lose a seismic and make them fixed. I had thought that the turrets would auto track for me. If you're saying they won't then I will go for fixed ones. On my final build I'd abandoned the distributor mod but I will sling in an engine focused. However I plan on going outside the bubble to hoard my own hotspots