New Module: Escape Pod or Exploratory Data Registration and Escape from Gravitation of the Neutron Star

Dear Frontier,

I would like to communicate two suggestions to developers, or game development creators.
Specifically referring to the fact that Elite Dangerous is still evolving, and that you have recently released 2 new modules, and are releasing others.

1. On this basis and concept in game development, I suggest given the need, to insert the Escape Pod Module (Present in Elite 1984), or an Exploratory Data Registration form, in order to preserve the exploratory data in the event that for accidental causes, or else the ship should be destroyed.
Actually knowing to leave for a long journey, and having the unknown factor of not preserving exploratory data (for those doing exploration), is an ever-present nightmare, but rather strange for a 3305 ship.

2. Still referring to point 1, in the Galactic Map is inserted the possibility to trace routes for Neutron Stars (Jet Cone), in order to over load the Fuel Scoop and then increase the jump distance.
With this particularity of selection, it would be opportune to add a module that can, or give the possibility, to escape the gravitation of the star in the case in which an accidental entry maneuver is performed, or wrong.

That is all,
regards,
CMDR T.J. Kirk
 

Lestat

Banned
1. On this basis and concept in game development, I suggest given the need, to insert the Escape Pod Module (Present in Elite 1984),
Our ship does come with an Escape Pod. So we don't need a Module for that.

or an Exploratory Data Registration form, in order to preserve the exploratory data in the event that for accidental causes, or else the ship should be destroyed.
And If I was Mining Void Opal Hoping for 1 Billion credit sale Or a Bounty Hunter who been doing combat in an area I should get the same thing Consideration. With higher risk than exploration.


Actually knowing to leave for a long journey, and having the unknown factor of not preserving exploratory data (for those doing exploration), is an ever-present nightmare, but rather strange for a 3305 ship.
Exploration has such a low risk. This is really not needed. The player either not paying attention to flying or is under drugs or alcohol.
 
Hello,
The ship I know that with the insurance is like having a Escape Pod.
But the whole post is focused on new modules, with the specific aim of preserving exploration data.
And the modalities in this regard are only 2. or you insert a escape pod (rescue) module, or you count them as now, but with the difference of not losing anything (I called it Data Recovery Module).

Perhaps the concept of simulation is not clear to you, or you've never played Flight Simulator X, DCS World, Falcon 4.0, and so you don't know what avionics is.

In a simulator, if you want to call it that, the principles of avionics, or interaction with the simulator must be as real as possible.
Therefore on this basis the two modules mentioned are based.
Does it seem normal that a 3305 spaceship does not have electronic components on data containment? not me !!!

Can we use neutron stars, white dwarfs, to increase the jump (Cone jet), and we can't get out of them? if you want to simulate, insert an escape form the commanders will decide whether to risk or not.
 
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Exploration should have some risks, wanting to remove about the only dangerous thing from it is not the way to go, they should add a few more dangers to trap the unwary.
 
Exploration should have some risks, wanting to remove about the only dangerous thing from it is not the way to go, they should add a few more dangers to trap the unwary.
If you want a risk ? ok, goto Beagle Point, when you crash then dont cry !!!
 
If you want a risk ? ok, goto Beagle Point, when you crash then dont cry !!!

Haha, hahahah, hahahahhhaha.

I laugh at your timidity!

Been there with a tank only just large enough for 3 jumps, and Semotus Beacon, the only danger was from my own carelessness. If I crash it's because I do something stupid, and I don't cry if it's my fault, I suck it up, learn from my mistake and go straight out again. There's no any inherent danger in exploration, there's very little now, if any at all for a skilled explorer.
 
And If I was Mining Void Opal Hoping for 1 Billion credit sale Or a Bounty Hunter who been doing combat in an area I should get the same thing Consideration. With higher risk than exploration.
As I said in another thread, every single one of your posts come down to you making the same argument over and over again:

"I like how it is now, and I don't want it to change. If you don't like it, don't do it. Anyone who disagrees with me is either lazy, stupid, or both."

Repeatedly saying the same thing is not a discussion.

You contribute nothing of value to these discussions. You're too stuck in your ways, and too close-minded to have a mature discussion about this topic.

Exploration has such a low risk. This is really not needed. The player either not paying attention to flying or is under drugs or alcohol.

That same argument can be applied to anything:

  • Combat has such a low risk. This is really not needed. The player either not paying attention to flying or is under drugs or alcohol.
  • Trade has such a low risk. This is really not needed. The player either not paying attention to flying or is under drugs or alcohol.
  • Mining has such a low risk. This is really not needed. The player either not paying attention to flying or is under drugs or alcohol.
  • Bounty Hunting has such a low risk. This is really not needed. The player either not paying attention to flying or is under drugs or alcohol.
  • Smuggling has such a low risk. This is really not needed. The player either not paying attention to flying or is under drugs or alcohol.
  • Ferrying Passengers has such a low risk. This is really not needed. The player either not paying attention to flying or is under drugs or alcohol.
So, you are accusing any player who has ever died in this game of being drunk or high - have I got that right?
 
1. On this basis and concept in game development, I suggest given the need, to insert the Escape Pod Module (Present in Elite 1984), or an Exploratory Data Registration form, in order to preserve the exploratory data in the event that for accidental causes, or else the ship should be destroyed.

One thing I will support in this regard, and I have said it in the past so you can go and look it up, is a data cache with certain conditions. Your ship gets destroyed it drops a cache where it is. You can fly back and pick it up, it only lasts for a few days to prevent the galaxy bogging down with abandoned caches, it has a beacon so anyone entering the system can pick it up and get the data, they get a percentage of the reward for the data but the data gets registered in the original discoverers name.

So if you get destroyed at Beagle Point you have a few days to get back and pick it up, if someone else beats you to it you get notified and can cancel your rush trip.

This would also add game play. If you dropped a large cache and weren't worried about the money but wanted the data recorded in your name but didn't have time to get out there you could post a notice to an in-game board, or on the forums, allowing data cache recovery experts to rush out and collect it before it expired, sort of like the fuel rats, only these would be the data rats.

The last time I accidently destroyed my ship I had 4kly of data all lost, so what I did was went back to where I started, out toeard Rossette Nebula, set the star map to visited and then followed my exact route star by star to recover the data. That was the last time I did something really stupid, I've been around the galaxy since then, but I don't come onto the forums demanding that the game mechanics should be changed to allow me to do stupid things with no consequences. Long distance exploration should be challenging.
 
  • Combat has such a low risk. This is really not needed. The player either not paying attention to flying or is under drugs or alcohol.
  • Trade has such a low risk. This is really not needed. The player either not paying attention to flying or is under drugs or alcohol.
  • Mining has such a low risk. This is really not needed. The player either not paying attention to flying or is under drugs or alcohol.
  • Bounty Hunting has such a low risk. This is really not needed. The player either not paying attention to flying or is under drugs or alcohol.
  • Smuggling has such a low risk. This is really not needed. The player either not paying attention to flying or is under drugs or alcohol.
  • Ferrying Passengers has such a low risk. This is really not needed. The player either not paying attention to flying or is under drugs or alcohol.
So, you are accusing any player who has ever died in this game of being drunk or high - have I got that right?

Combat has high risks depending on the meta, if you are an explorer coming back from an expedition any combat apart from NPC is usually fatal, the same goes for traders and mining, these aren't no risk activites, low risk yes, but then some should be, mining apart from people trying to steal your stuff on the way back to the refinery should be low risk, but it's still not zero risk. Bounty hunting is against NPC's so an engineered ship really gives no risk, should it be like that though? Smuggling is a sadly neglected aspect of the game, it should be dangerous and risky depending on where you are smuggling to. Passenger transport should, effectively, be zero risk, passengers don't take passage expecting to maybe be destroyed on the way, it should also be low paying. Now smuggling wanted people around changes that situation, so a standard passenger riun should be safe and low paying, smuggling wanted criminals around should be high paying and dangerous.

Just because some things aren't balanced in some areas of the game (looking at you combat) doesn't mean we should give in and abandoned all other aspects to the same zero risk maximum reward equation.

So, you are accusing any player who has ever died in this game of being drunk or high - have I got that right?

Now he didn't say that, you are selectively quoting and changing words to make it sound as bad as possible. You have missed the "not paying attention" bit, also drugs doesn't indicate "high," some players here, I know a few, are on medicated drugs for pain relief, and to be honest I have played while slightly over-intoxicated, alcohol is a common recreational drug so drinking while playing computer games is not that uncommon.

So I tend to agree, not paying attention has been the cause of a couple of disasters of mine, I have learnt from that though, alcohol nearly got me destroyed a couple of times, I try to avoid playing this game if I get too intoxicated, we tend to take risks we wouldn't normally in a state of inebriation, and fortunately I am fit, healthy and don't take any other recreational drugs.

Your attempt to support an argument by misquoting and mis-charecterising another forum users posts is not a good way to support the point. If you can't support a point using arguments for it but have to resort to this sort of behaviour maybe indicates it's not a supportable position.
 
Combat has high risks depending on the meta, if you are an explorer coming back from an expedition any combat apart from NPC is usually fatal, the same goes for traders and mining, these aren't no risk activites, low risk yes, but then some should be, mining apart from people trying to steal your stuff on the way back to the refinery should be low risk, but it's still not zero risk. Bounty hunting is against NPC's so an engineered ship really gives no risk, should it be like that though? Smuggling is a sadly neglected aspect of the game, it should be dangerous and risky depending on where you are smuggling to. Passenger transport should, effectively, be zero risk, passengers don't take passage expecting to maybe be destroyed on the way, it should also be low paying. Now smuggling wanted people around changes that situation, so a standard passenger riun should be safe and low paying, smuggling wanted criminals around should be high paying and dangerous.

Just because some things aren't balanced in some areas of the game (looking at you combat) doesn't mean we should give in and abandoned all other aspects to the same zero risk maximum reward equation.
You misunderstood the point of my post. Lestat's repeated argument that only people who are "not paying attention" can die when exploring has several problems:
  1. The same "not paying attention" argument can literally be applied to anything in the game, making it a pointless argument to begin with.
  2. We've already explained to Lestat several times in the past why his objections are not valid for this request, since the gameplay loops in exploration are so much longer than anywhere else.
  3. Lestat's inability/unwillingness to come up with a single counter argument, and instead just trotting out the same shallow argument in literally every single thread about this request, suggests he is either trolling, or incapable of making a coherent counter-argument.
Finally, his insistence that this can only be attributed to alcohol or drug use is extremely accusatory. He has effectively made a blanket accusation that anyone who has ever died while out exploring (including me) was due to drug or alcohol use. You may be OK with that, but I am not OK with false accusations.

Anyway, aren't references to drugs and drug use against the forum rules anyway?
 
Dear Frontier,


1. (...) Exploratory Data Registration form, in order to preserve the exploratory data in the event that for accidental causes, or else the ship should be destroyed.
Actually knowing to leave for a long journey, and having the unknown factor of not preserving exploratory data (for those doing exploration), is an ever-present nightmare, but rather strange for a 3305 ship.


I proposed something like the following a long time ago:

When your exploration ship gets destroyed you leave a data pod behind that can be picked up.
After you respawn you might be sent a mission that you can accept.
You can then choose to fly to where you where destroyed to recover the exploration data.
There might be a time limit involved.
Perhaps there might be a chance that part of the data is corrupted.
Perhaps you might be able to bring the datapod to an engineer to get it repaired and the data restored.

This way all kinds of natural gameplay loops might follow from the initial destruction of your exploration ship.
 
Then perhaps I was not clear in the concepts, yet it seemed so.
My proposal is based on an expansion of modules, and simulation.
Evidently as I wrote before, no one has ever used flight simulators, and therefore avionics.
It is not a question of distorting the game, but of making it more real.

In reality, would you buy a ship that does not transmit data? I No !!

Would you buy a 3305 ship, with the possibility of Jet Cone, but unable to get out of gravity? I No !!
Do you think the 3305 CPUs wouldn't expect this? I say yes !!!

Do you really know what an ILS is? or GPS?

Reasoned, and applied to the simulation.
 

Lestat

Banned
Now he didn't say that, you are selectively quoting and changing words to make it sound as bad as possible. You have missed the "not paying attention" bit, also drugs doesn't indicate "high," some players here, I know a few, are on medicated drugs for pain relief, and to be honest I have played while slightly over-intoxicated, alcohol is a common recreational drug so drinking while playing computer games is not that uncommon.

So I tend to agree, not paying attention has been the cause of a couple of disasters of mine, I have learnt from that though, alcohol nearly got me destroyed a couple of times, I try to avoid playing this game if I get too intoxicated, we tend to take risks we wouldn't normally in a state of inebriation, and fortunately I am fit, healthy and don't take any other recreational drugs.
It was nothing about being high. But what the effects of using the medication while playing. We can take one of my Epilepsy meds Keppra. One side affects me the most is sleepiness or unusual drowsiness. Now taking Keppra in the Morning. I ended up sleeping 10, 12 hours a day. You wake up to take the pill and you fall asleep in an hour or so for another 2, 4 hours. It was the reason why I never drove a car or played Elite Dangerous in the morning. See it would have been my own dumb fault if I died on Elite Dangerous or Had a DUI or Hurt or killed someone in Real life in a Car Accident falling asleep at a wheel of a car. But after the extra 2, 4 hours extra sleep I was fine. But it's my responsibility account for my medication interactions in the game or in driving.

Then perhaps I was not clear in the concepts, yet it seemed so.
My proposal is based on an expansion of modules, and simulation.
Evidently as I wrote before, no one has ever used flight simulators, and therefore avionics.
It is not a question of distorting the game, but of making it more real.

In reality, would you buy a ship that does not transmit data? I No !!

Would you buy a 3305 ship, with the possibility of Jet Cone, but unable to get out of gravity? I No !!
Do you think the 3305 CPUs wouldn't expect this? I say yes !!!

Do you really know what an ILS is? or GPS?

Reasoned, and applied to the simulation.
See Entering a Neutron star you take a higher risk in exploration. Just like a Mining ship. While Mining in a High Res site and having a higher chance of being attacked by NPC or Players. Or flying in a Combat ship and taking on more than 1 Combat ship or higher rank combat ship. Or traders going in a known area with low Security. If Exploration has a get out of free card. So should the other aspects of the game. Trading, Combat and Mining.
 
It was nothing about being high. But what the effects of using the medication while playing. We can take one of my Epilepsy meds Keppra. One side affects me the most is sleepiness or unusual drowsiness. Now taking Keppra in the Morning. I ended up sleeping 10, 12 hours a day. You wake up to take the pill and you fall asleep in an hour or so for another 2, 4 hours. It was the reason why I never drove a car or played Elite Dangerous in the morning. See it would have been my own dumb fault if I died on Elite Dangerous or Had a DUI or Hurt or killed someone in Real life in a Car Accident falling asleep at a wheel of a car. But after the extra 2, 4 hours extra sleep I was fine. But it's my responsibility account for my medication interactions in the game or in driving.

See Entering a Neutron star you take a higher risk in exploration. Just like a Mining ship. While Mining in a High Res site and having a higher chance of being attacked by NPC or Players. Or flying in a Combat ship and taking on more than 1 Combat ship or higher rank combat ship. Or traders going in a known area with low Security. If Exploration has a get out of free card. So should the other aspects of the game. Trading, Combat and Mining.

how about to change the risk/loss-ratio, currently the exploration has some risk (let say for e.g. 10-20% to die) but has a 100% chance of losing all scanned-data if you die. how about to increase the risk-chance (e.g. more dangerous anomalies in space) but decrease the loss-chance of data (as already mentioned above, e.g. blackbox with scanned-data can be given as rescue-mission after death, for a certain period of time or alternative ways).
 
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