Jurassic Park? Like you would build the park... and manage it?
The announcement read to me like Frontier have paid for the licence, rather than being contracted for creating a tie-in game. Pretty sure at this point they won't want to be under the thumb of a publisher again, so they'll be making whatever this game is their way, with their own money.If Frontier are getting paid lots of £££ for creating a tie-in game... they're going to do what every other game developer has ever done, and make a mediocre game to get the cash, and say in their next advertising for Elite and/or Planet Coaster - 'From the creators of "The Predator (2018 release)"'.....
I know from long experience developing software that throwing resource at something doesn't necessarily make it happen faster or better. In fact, it's often to the detriment of a project as there's time required to get new team members up-to-speed, etc. You also have to remember that regardless of how much effort they throw at Elite, it's still something of a niche genre. They've sold something like 2 million copies of the game, and I'm not convinced that the cap for the game will be much higher without the obvious platform diversification that they're already tackling.I guess from my point of view, when I see the state of Elite’s development today being behind schedule but still full of so much potential with lots of possible features and improvements, and couple that with the strong desire in the gaming community for great space games (look at NMS), to me it just seems like if Frontier would only increase development efforts on the Elite franchise (instead of diversifying the team onto other projects) then they could easily sell many more copies of it, not to mention ship kits, paint jobs, and other store merchandise. Frontier could easily corner the space game genre right now and strongly take the crown (and market) if they could only get their game under control, but spreading resources out onto new projects runs counter to that on top of adding a whole lot of risk.
The whole point of diversification is for risk mitigation. If they put all their eggs into the Elite basket, they have long periods without revenue. Without an ongoing monetisation strategy (subs, F2P type microtransactions, etc.), every day is a day closer to failure for the business. This will make them reticent to take risks, make them more likely to rush releases and a critical failure of one of their releases (e.g. if nobody buys into the next season) will put both the game and the company in peril. By diversifying (particularly into those areas where they have a lot of expertise) the goal is to have multiple revenue streams providing buffers for those periods when one or more streams aren't flowing.I’ve seen studios in the past try to grow too fast and diversify too quickly when they still had projects which needed too much work or were having issues, and the result is almost always TWO franchises which fail due to strained resources and feature slip (stagnant development). I’d really hate to see Elite die a slow death, especially with the potential is has, simply due to Frontier trying to grab greener pasture just over the next hill when all they had to do was water the grass on the hill they were already standing on.
I'm going to guess it's Wallace & Grommit - again...
Star Wars have nothing to do with Hollywood studios.
It is Star Track or Alien. only 2 variations.
"Enduring" suggests to me that it's a dated property. Given FD's portfolio, it wouldn't surprise me to see Blade Runner (also note that the sequel/reboot is coming).
Disney, a Hollywood studio, owns Star Wars...
Minions.![]()
Just imagine how cool the avatar creator would be. I want one with three eyes! [haha][woah][woah][woah]
Banana nananana....
An "Overlord" like Minion game? I salivate in anticipation.
Just imagine how cool the avatar creator would be. I want one with three eyes! [haha]
Although all must be yellow. No skin color variations allowed, otherwise, what's the point? [wacko]