New Nav tool : plot course toward option

right now if you have a destination, say a bookmarked one, thats more than 1k ly away, you have to go manual on the chart to pick a star about that far out to plot a course. why not have an option that when you have a system selected thats further than 1000 ly away, you can click a button 'plot course toward' and let the ship navcom pick a system and plot towards it thats as far away as it can plot. save a lot of time and hassle.
 
Storage is the problem, ED servers would have to calculate the entire route then pick a star that is somewhere on or close to that route.

What I can't understand is why they don't force the client to do the calculations of the route and store the entire route as a data file on your HDD. You effectively have the entire galactic map in front of you, why can't your PC do the calculation? It can't cheat since, the jump distance would still be handled by ED servers so you can't jump 1,000 LY in one go. All your PC is doing is taking the load off the server for the route calculation as well as the storage of all the data for that route.

While a 100mb file multiplied by a few thousand players might cause storage problems for FD, 100mb is nothing to a single user.
 
it shouldnt have to plot the whole route - all it needs to do is check the direction and move focus 1000k towards say the bookmarked system. then it picks a star there just under 1000 ly distant and plots the route back to where you are. thats how i see it working. it only needs the direction of the bookmark, not the whole route there.

as to the storage thing, i like to have local storage but most people are dumb and trust everything 'to the cloud' and this brings two issues: 1) unless you pay for much storage, it fills up pretty fast with junk and 2) once hackers figure out how to take the cloud down or offline, you pretty much have a useless piece of hardware at home, with only a small ssd for the os, a slightly larger hdd for the game installs, and no local save files so you cant play without starting over (Assuming the game even lets you store saves locally)

i suspect the reason any storage issue might come into play is because of computers designed deliberately to use the cloud and with not much local storage.
 
it shouldnt have to plot the whole route - all it needs to do is check the direction and move focus 1000k towards say the bookmarked system. then it picks a star there just under 1000 ly distant and plots the route back to where you are. thats how i see it working. it only needs the direction of the bookmark, not the whole route there.

It would need an entire reworking of the navigation system I suspect, also I like my routes to end at a scoopable star. It would be fine getting it to automap then suddenly finding your last jump took you to a non-scoopable star without enough fuel to jump to the nearest scoopable neighbour. Another option, I think an easier one, would be to select your destination then tell the nav comp to calculate a max length route of say 500ly and stop.
 
it shouldnt have to plot the whole route - all it needs to do is check the direction and move focus 1000k towards say the bookmarked system. then it picks a star there just under 1000 ly distant and plots the route back to where you are. thats how i see it working. it only needs the direction of the bookmark, not the whole route there.
The direction really is the route. If it has to work it's way back to 1K LY from you in the same direction as you, it may as well calculate the entire route at the same time. This would load the server something awful which is why FD limit the distance to reduce server load.

OK, instead of the entire route, let your PC do the calculation to <1K LY from you and send the result to the server to calculate to that point. It would be no different to you asking the server to calculate the route to a given star that is within the 1K LY limit. No additional pressure on the server and your PC can probably handle it since it's really doing little else really while you're on the galaxy map. After all, the server uses processors that are probably not a great deal more powerful than your PC uses at the end of the day. If the server can do it at the same time as hundreds of other calculations it's doing for other players, I'm sure your PC can do it for you alone.
 
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