I can not source it but somehow I have the impression I red/heard somewhere the experience will be of you seating as a crew member and the AI piloting in real time. So, basically a ride and at least you can enjoy the views. Just like a longer landing autopilot. I may be wrong tho.
A ride would seem to be a good compromise between the unbalancing / non immersive instantaneous teleport and a straight timer.
I'm predicting that you'll be very disappointed with Odyssey if you're disinterested in walking and hope missions will be even slightly different to what we have now.
The best I think we can hope for is there's more flexibility and control over mission options on foot. I'm really not convinced the mission system itself has been developed much beyond its current structure.
But we still have one more dev diary which may shed light on this, then alpha. So we'll see soon enough either way.
Oh, I do NOT want to see cinematic garbage added to this game. It's not Wing Commander or Privateer. I hate cinematic pieces in games to begin with. And I'm not sure what your point is about missions being the same regardless of the ship you have. I see the mission boards as nothing more than they really should be--a standardized system by which someone can login, search for missions they are willing and capable of handling. I see no point in some sort of "look or feel" based on your ship. That makes zero sense to me. Does the Sonic menu change just because you drove up in a Camaro vs an SUV?the current game's mission board is super weak sauce so it'll be interesting to see how it's improved. It's currently a lazy table that is identical regardless of which ship you have (no unique look and feel to empire vs fed vs various independent ships). There's no cinematic/audio portion of the experience that improves upon this game mechanic from that which was put in games in the mid 90's.
I'd be happy if they finally implement escort missions. military branching missions that become the only way to rank in a military and force mutual exclusion to ranking in other militaries. Missions that remember your past actions (even those actions that are external missions) and missions that involven persistent procedural npcs.
The missions should be a way to basically create your own narrative story and fdev should focus on making that experience 1st class. Even cross-mentioning the reputations of other cmdr's in the missions ...perhaps adding in a contractor/employer/union aspect that pulls the player in closer to the success/failure of the factions they're interacting with as well as tying their activities to those of other players they may not see or never see in person.
I really do not care at all about the walking around crap in odyssey - i'm not playing a space combat/trader game to walk around. But improvements to the parts of the game that were basically phoned in and left for the past 5 years do interest me. Maybe give me some reason to even care about doing missions again (assuming i was within 20k ly of a station)
My personal opinion is that if we still have to wait 61 HOURS for a ship to be transferred from the bubble to Colonia, then Odyssey players should experience the same wait-time requirements if they hitch a ride.
Oh, I do NOT want to see cinematic garbage added to this game. It's not Wing Commander or Privateer. I hate cinematic pieces in games to begin with. And I'm not sure what your point is about missions being the same regardless of the ship you have. I see the mission boards as nothing more than they really should be--a standardized system by which someone can login, search for missions they are willing and capable of handling. I see no point in some sort of "look or feel" based on your ship. That makes zero sense to me. Does the Sonic menu change just because you drove up in a Camaro vs an SUV?
I do like your idea of adding escort missions. I don't see, however, how you could write into the game some way for every player to have an "arc", which is essentially what you're asking for. Heck, they can't even get the Codex to do what it's really supposed to do. I don't think it's realistic to find a way to interweave other players' actions/Codex with yours...and it would have extremely niche application.