Shall we get a room? All these people butting into our conversation!I didn't quote you? That answer was directed at someone else?
Because some people instead of discussing the topic seem rather like to discuss their existential crisis...Why shouldn't the topic be continued? Does it really have to be so one-dimensional? This thread isn't closed yet...
They didn't noted all the issues, only the repeating pattern and a few others. Perhaps more that I do not know. The issues I can remember, currently :I dont feel the topic should be stopped I do hoe ever feel it should be put on hold as fdev have noted the problem if at the end of patch 5 things are not working the pitch forks can come back I might even pick one up
The sad thing is that at a large scale, i.e. when you're looking down from orbit, I really can't see any need to use such repeated landforms. The only ones big enough to really notice would be craters, which can be generated procedurally (a crater's a crater so they'll all look similar, a bit seen one, seen them all, but they don't have to be identical).We need more of those patterns.
And ensure that they do not repeat. (sounds closer to procedural generation).
The case is dismissed.
On the "feeling" aspect, I feel the odyssey planet are smaller than horizon. I feel like I'm landing on a space engineer/empyrion planet, which are 20km diameter or something.The sad thing is that at a large scale, i.e. when you're looking down from orbit, I really can't see any need to use such repeated landforms. The only ones big enough to really notice would be craters, which can be generated procedurally (a crater's a crater so they'll all look similar, a bit seen one, seen them all, but they don't have to be identical).
The only type of landform I've seen in Odyssey that I can't see could've been generated procedurally very easily are the rock-filled gullies on hillsides. Everything else looks like it could've been produced by procedural generation anyway, so I just don't see the point of it. Granted, if you can ignore that (and I certainly agree with the points about the brain's ability to spot patterns) the surface view from an Odyssey planet somehow often feels more like landing on somewhere real to me - can't really explain how, but the pregenerated height maps really do seem unnecessary, and that would be true even if there were a lot more of them.
who knows what is the truth in times when CEO defames his own playerbase claiming to play this awesome expansion in release state on his 2014 rig he bought from your kickstarter moneyYou know that is not true. No constructive criticism will ever be banned. Not even in the case of obvious lies like yours. Only when it comes to insults are bans issued, no matter how "constructive" the rest may be.
Although I'll stick with what I said in general there have been some like that - the overall flat ones but with ludicrously spikey mountains sticking out of that flat plain all over the place locations by any chance?On the "feeling" aspect, I feel the odyssey planet are smaller than horizon. I feel like I'm landing on a space engineer/empyrion planet, which are 20km diameter or something.
I don't know why though.
Didn't notice any pattern for it. I know that the outposts seem to be seen from much further away, which lead to a feeling of small planet. I don't know for whatever else give me the feeling.Although I'll stick with what I said in general there have been some like that - the overall flat ones but with ludicrously spikey mountains sticking out of that flat plain all over the place locations by any chance?
You always have a certain thread....Rushed and broken doesn't mean it can't be fixed.
Does it mean it will be fixed? We'll see.
For now, disappointed as I am, I'll wait it out, hoping for the best because I really, really want this to work so I can join the fun.
Besides, what do I lose by waiting instead of flying into hysterics? Nothing.
I think this is related to the heightmap issues. My theory is that the "noise generator" the game use breaks at time, and let the map as is. I've seen mountain range with "normal" mountains, and next to them an smooth spike with stretched texture.It seems to me that the world engine has problems generating concave curves in the landscape. It's either straight or convex. Which in turn makes everything appear round and smooth, as if all landscapes were eroded and had their sharp edges filed away.
True. I dare say he can still see this tho so if there's any message you want to convey I can always ping him on Discord so he doesn't miss it.So, apparently OP was banned ? I don't want to discuss the reason why (if that's true), but simply to confirm if anyone know if it's true ? That's what I heard, and I can't ping him, or send private messages to him.
If that's true, then it's a shame about this thread because the OP post won't be updated.
Thank you. It's a shame, he seemed quite cool headed, so I'm surprised. Anyway, what's done is done.True. I dare say he can still see this tho so if there's any message you want to convey I can always ping him on Discord so he doesn't miss it.
No work has been done to the planet generation. At least nothing big so far that we can see.So has the "bug" been fixed? It still looks like an active problem on the Issues tracker...
So has the "bug" been fixed? It still looks like an active problem on the Issues tracker...
Let's hope that the fix is in one of the "many bug fixes and improvements" coming up before the end of June.No work has been done to the planet generation. At least nothing big so far that we can see.
View attachment 240202
Not enouth chaos?