New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Undoubtedly they are difficult systems. Unfortunately, there seems to be an unwillingness to acknowledge that those systems - notably the BGS, combat, the flight simulator, and how they interact with multiplayer functions - are the foundation of what makes Elite a game rather than a tech demonstration. They must be managed, regularly, if the goal is to retain and/or attract players.

I worry FDev is now pursuing a business model akin to most mobile-gaming platforms: rapidly develop underbaked features, deploy them with associated revenue generators boosted by hype for new features, repeat ad nauseum until the revenue dips below a certain saturation target...

...then stop developing. Maintenance mode, slow burn fixes to keep whales involved, begin work on next major product. Because the gaming market has demonstrated, for decades now, that the vast majority of consumers put little stock in developer or publisher credentials and reputation. Blizzard faces the worst of the worst verifiable scandals, and Diablo 2 Resurrected - a glorified reskin - is flying off the shelves.

We still watch movies with awful actors and actresses, we still buy games from shady companies, we still purchase products from downright corrupt corporate entities, we still send money to verified criminal religious organizations and leaders. Nevermind how politics in most countries work. Before I sound like a broken socialist record from a few decades ago...the point is that FDev don't have to fix any of this.

They literally have nothing to lose. Which is quite unfortunate, but is what it is. That is why my optimism is so abysmally low for Elite. I want it to be fixed. Not better, improved, or expanded. Just fixed. Balanced. Appropriately assembled with the parts already in the darn box. Because when I look at the parts, and I look at the picture...holy moly, this could be a really freaking fantastic game.

The loss is potential and brand.

Frontier took a huge hit. Yeah, it wasn't CP2077 bad, but pretty much any time Frontier comes up on gaming sites it comes with a barrage of people stating they simply don't trust Frontier to develop a good product, just to release a game and walk away with every thing half baked. Then to charge for DLC that does the same until people wise up.

There are sites that used to have unabashed fans like Reddit where the fans would get people to try out Elite. Now when I see it mentioned on those sites in a "Stay away" vibe they're getting.

The engineers grind and the litany of abandoned features has left a very bad taste in people's mouths.
 
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I worry FDev is now pursuing a business model akin to most mobile-gaming platforms: rapidly develop underbaked features, deploy them with associated revenue generators boosted by hype for new features, repeat ad nauseum until the revenue dips below a certain saturation target...
I mean, CIG have been doing that with their business model for a decade now and it's not showing any sign of revenue dipping too low. I could see Frontier shareholders repeatedly asking why they've not gotten in on that lucrative .jpg revenue stream yet.
 
I mean, CIG have been doing that with their business model for a decade now and it's not showing any sign of revenue dipping too low. I could see Frontier shareholders repeatedly asking why they've not gotten in on that lucrative .jpg revenue stream yet.
It take a person with that special "It" factor to pull that off like what Donald J Roberts has at CIG. I don't think Frontier has one of those.
 
I just read that Dr Ross is leaving the team. Omg. If she couldnt fix that, then who can? Easiest way I see so far is to generate more different tiles and exclude same ones on one planet. Or maybe some hybrid mix of them, like we taking 2 different heightmaps of similar landscape and morph them for more variety. Something like this.
 
As someone who can't have Odyssey, I was asking myself if the repeating patterns on planetary surfaces is still a thing or if it already got fixed at least partially or if there are no plans at all to change something about it.

How bad is it actually from a gameplay perspective apart from looking terrible from further away? Because for me it looks like a big turnoff but as I said I can't play Odyssey yet so I can only judge from the pictures.
 
DC627C79-3D20-46B8-BEBF-CBF7F40A6410.jpeg

This is also before update 9
 
As someone who can't have Odyssey, I was asking myself if the repeating patterns on planetary surfaces is still a thing or if it already got fixed at least partially or if there are no plans at all to change something about it.
It's still a thing. It's less noticeable now but the planets are still made out of a library of features rather than unique terrain which kills my desire to go search for unique terrain. You can pick out some of the reused features pretty easily when they stand out, like for people that are going by Zeaex today, take a closer look at Zeaex 2.


zeaex scaled.jpg
 
You can pick out some of the reused features pretty easily when they stand out, [...]

Maybe it's just me overreacting but I hate repeating patterns and I am automatically searching for it whenever I see huge seemingly randomized areas in video games. Even in Horizons I am mildly annoyed by the crater patterns of some moons that look just a bit too evenly scattered.

And like you said, if that means no extreme terrain anymore, that would be sad... What about the canyon planets?
 
As someone who can't have Odyssey, I was asking myself if the repeating patterns on planetary surfaces is still a thing or if it already got fixed at least partially or if there are no plans at all to change something about it.

How bad is it actually from a gameplay perspective apart from looking terrible from further away? Because for me it looks like a big turnoff but as I said I can't play Odyssey yet so I can only judge from the pictures.

I never noticed the repetition in the first place, but the planets look stunning post- update 9.
 
And like you said, if that means no extreme terrain anymore, that would be sad... What about the canyon planets?
Canyons are pretty bland now, at least if you're hoping to find race-worthy ones. I don't think it's possible for Horizons-tier ones to generate anymore. If you just want tall walls to look at, you can find those though.
 
Somewhere the devs stated that planets with deep canyons like pomeche (not sure about the reference) exist, but may not have been found yet. But that's a while ago, so I would've hoped someone would've already found some spectacular canyons...
 
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