Planet generation isn’t random so UE5 will be no help at all.WOW I had no idea they've done this .. I don't get it, did Frontier hire some cheap indian or russian programmers just so they can quickly push the game out?
It sure has signs of extremely poor programming, similar to what those greedy "money grabbers" do. No racisms intended here, but usually indian and russian devs are the ones who copy paste as much as possible so that they can push broken game out with minimal efforts and call it "finished".
I don't understand, why it was necessary to change how planets were generated? works fine in Horizons ... why was it necessary to completely break it in Odyssey? On top of that, it's extremely laggy .. I can run Forza Horizon 5 in 4k with AMD upscaler on "Quality" and it runs solid 60fps with 50-90% GPU usage, while in Odyssey I have AMD upscaler on "performance" and I barely get 15 - 45 fps in stations / bases and GPU usage is always 100%, sometimes on planets it randomly lags down to like 30 fps too.
Perhaps devs will migrate Odyssey onto Unreal Engine 5, it seems very impressive so far. from what i've heard, UE5 also supports massive scale random generator, so it should work fine for planets.
The main problem that I see is the weird variation in color as you descend through the various ‘layers’, and once on the surface as soon as you go anywhere the PC gets pushed to its maximum as it tries to load in the terrain.
My personal problem is also that I get constant disconnect, making surface prospecting almost impossible: I may have network issues but I can’t see what they are exactly and I’m curious to know why the game needs such frequent server updates while simply driving around on the surface, as I don’t remember this from horizons.