New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

I mean asset cloning probably has to be done on some scale. I mean people have to make these graphics and textures after all, but what really seems awful is the size of these regions. As I said one might forgive craters, because well craters tend to looks quite similar being big circles in the ground. Though tell me if I'm wrong, but I don't recall seeing things like oblique impacts anywhere-- though I admit I could very easily be wrong on this point.

What I don't get is how using the same huge region asset over and over improves performance down on a planet. I mean it might up in orbit to some degree because it only has to 'fetch' whatever tiles so many times. Isn't it the case though it's all numbers? In the sense that it simply reads the already generated database on what a planet should look like and 'fetches' it to show on screen? Is that not how the original Elite and Frontier could seemingly by magic hold an enormous game world in a few bytes or megabytes?

Could this method be a way of combatting the more absurd extremes of procedural? Or at least that was the plan.

It doesn't have to generate these entire planets in real-time does it.

Not only not that, but it should only be generating what you can see on the screen (culling must be working to some extent because what kind of slideshow would you get if it was generating the ENTIRE planet on the smallest scale it can).

Again yes if every texture was procedural then aye, that might be a bit much because how many would it have to bring up on the screen at once, so those have ot be on tiles. Isn't the topography down on the floor procedural though? Well, it was in the SRV wasn't it? That ain't any different in scale terms really to being a little person. Entire regions are copy and pasted though now, and people including myself have flown down and they exist on the planet, they aren't just 'placeholder' textures when in orbit. Say this cloned region is a mountain range, are the mountains inside it randomised? But how could that be becuase the regions are clearly the exact same shape?

It confuses me, and that is of course because I'm not a developer.
 
Just to be fair here, I really don't think, planetary tech itself is the problem. It produces things like this:
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I firmly believe the duplicate patterns are a glitch. Nobody creates a beast like this that procedurally creates billions of planets with outcomes like the above and leaves strange duplicates in it.
 
And in those two years they'll be working on the next DLC.
Finally to land on earth-like planets and theyre all unique with flora and fauna (and other stuff that universe can create), and cities generation (where all AI is made through neural networks living their lives and behave like real humans, animals and aliens) I hope.

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This is all I see now. I'm sure others can't unsee the galactic dragons either. For me it's the interstellar chickens:
 

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Since getting out was planned at its inception then that feature is also a core pillar. You don't get to decide what this game is.

The flight dynamics are in a fine position, and having the ability to get out - like you can in the SRV by the way - should no way impact that, and they don't.

NO-ONE wanted procedural content to be hurt by on-foot gameplay, and they didn't expect it because well, SRV gameplay is not much different in scale, and you are practically as close to the ground and in space terms don't move all that much faster than walking.

They tried to improve the fidelity of planets, and in my opinion it was needed. They have actually accomplished that in many ways if we just want to consider pure assets - WHEN THEY WORK PROPERLY not all those clearly broken screenshots. I think it's rather more likely the reason for all the problems is because of this, and yes they may or may not have made some poor choices with asset re-use (some thigs now hint it's a bug).

Also the sameyness of planets is not a direct question of fidelity, rather it is again a matter of asset distribution and how the procedural code is telling planets how to put the blocks together.

Generic loations? Well anything that's artificial is going to be generic isn't it? Well, like anything man-made since Elite Dangerous launched like starbases for instance. They all look the same, why aren't you complaining about that?

It is a base to build on, and it ain't really a generic FPS because how many let you bring some friends in spaceships to help you out. Just for the same reason it ain't a generic space game, it ain't a generic FPS-- because there's an entire galaxy available.

In many ways the first iteration of landable planets were the coolest, arguably not that much when up close (I think the beige era planets had the best surface textures). Even though I deleted most of my Elite screenshots, I think I could dig up some stunning vistas for sure, and so far I've seen in Odyssey is pretty underwhelming to say the least, especially when compared to the previews.
Also there were ice planets with thick haze* at the bottom of giant craters, I actually smashed my vessel into a mountain visibility was so bad! There was haze on the night side on some planets, which was gone during daytime.

I can't recall anything like that in the current iteration of Horizons, nor I have seen anything like that in Odyssey screenshots.
The more I think about it, the more it seems the system has been dumbed down.

On point of the generic new gameplay, I hate FPS and I don't play such games, and I don't have Odyssey either. I just rely on what those more familiar with the genre said, actually I haven't read any other opinion than it is mediocre without any outstanding features - a pretty far cry from the original game's achievements.

*Thick haze shot taken in 2016...
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I guess this is what happens when you have people calling the shots in frontier that have no interest in exploration, or the 1:1 scale galaxy the original designers (Michael Brookes et al) were so proud of back in the day.

They probably thought most players could care less about looking at planets, and would only be interested it their 'fantastic new leg mode' where these issues would go unnoticed. 90% of their livestreams were pew pew focused, and even the one that was supposed to showcase Genomics reverted to another pew pew fest after 30 minutes because the CMs were so bored of scanning plants!

But here we are, in a thread that's barely 24 hours old and is closing in 40,000 views. I hope the streamers and gaming press see this and rip frontier a new one, because this is the final nail in a coffin if this is an actual intended "feature", and isn't addressed.

Time will tell.
 
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I guess this is what happens when you have people calling the shots in frontier that have no interest in exploration, or the 1:1 scale galaxy the original designers (Michael Brooke et al) were so proud of back in the day.

They probably thought most players could care less about looking at planets, and would only be interested it their 'fantastic new leg mode' where these issues would go unnoticed. 90% of their livestreams were pew pew focused, and even the one that was supposed to showcase Genomics reverted to another pew pew fest after 30 minutes because the CMs were so bored of scanning plants!

But here we, in a thread that's barely 24 hours old and is closing in 40,000 views. I hope the streamers and gaming press see this and rip frontier a new one, because this is the final nail in a coffin if this is an actual intended "feature", and isn't addressed.

Time will tell.
Horizons use same patterns, what are you talking about.
 
Just to be fair here, I really don't think, planetary tech itself is the problem. It produces things like this:

I firmly believe the duplicate patterns are a glitch. Nobody creates a beast like this that procedurally creates billions of planets with outcomes like the above and leaves strange duplicates in it.
It staggers me that the official forum of fdev is full of people who gleefully want the developers to be "liars" or incompetents. The likely truth - that it's jut not working properly atm - doesn't seem as popular for some reason.
 
Horizons use same patterns, what are you talking about.
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Exhibit A.

There are a lot more like it in this thread, so instead of throwing out the "Horizons does it too" trope, read it and comprehend the underlying issue and how in EDO it will effect the foundation of exploring a 1:1 scale galaxy. Lets hope its a bug and not a feature, eh?
 
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