New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Those are just shadows that drops differently.

That is what is circled.

Anyways, the other pic shows it did happen, but at a low orbit.

I'm talking about my picture, from orbit, giant countries sized areas that are repeated.

I hope this is just the tech gone wrong.
 
Actually the bigger problem is that it's nowhere close to finished. The graphics engine for Odyssey is in shambles.... alpha quality software at best.
Yes, I agree, therefore I have no idea how can someone claim that planets generated by CURRENT state of new tech won't get any better.
It's a rushed release, they could not prioritize aesthetics if stability and performance are so far away from finished, optimized state.
 
Well I just landed on a planet with a temperature of 23 kelvin. Thats low and the ground actually looked frozen solid. The ground glittered with ice as you moved. Not half a mile further on I came across a frozen desert that looked completely different to the highlands but still frozen solid, with substantial rocks everywhere.

This is orders of magnitude better than Horizons.
20210526221432_1.jpg

The "lake" literally just south of the highlands above
20210526222433_1.jpg
 
Yes, I agree, therefore I have no idea how can someone claim that planets generated by CURRENT state of new tech won't get any better.
It's a rushed release, they could not prioritize aesthetics if stability and performance are so far away from finished, optimized state.
I'm sure they can get better.... I'm just not convinced the juice it worth the squeeze.

But we shall see
 
Well I just landed on a planet with a temperature of 23 kelvin. Thats low and the ground actually looked frozen solid. The ground glittered with ice as you moved. Not half a mile further on I came across a frozen desert that looked completely different to the highlands but still frozen solid, with substantial rocks everywhere.

This is orders of magnitude better than Horizons.
View attachment 232212
The "lake" literally just south of the highlands above
View attachment 232213

Looks nice, can you find any canyons on the planet? Post pics if so!
 
In Horizon they had a mathematical algorithm to create the heightmaps which makes a reoccurring pattern very rare if not impossible.

Was it ever clarified that math was the only way Horizons heightmaps are generated?

I can recall way back in the early days of Horizons, maybe in the beta play... But there was a bug where some planets were found to have surface terrain that was formed by the images of NPC characters. From orbit, one could see the NPC faces very plainly shaping in the mountains and such of the planet.

So at some point, it would seem that Horizons certainly was able to use images as heightmaps for planet generation. After seeing that, my own hunch was that image heightmaps were always in the mix, at some level.
 
Not agreed.

Looks good in a screenshot vs being good in game (especially for the activities peoples are talking about) is two totally different things.

And given you pull out the exact same screenshots all the time to prove your point shows that the majority of times those are the standard of the system.
Now if you kept posting lots of different 'in game' shots of you flying around so many AMAZING planets with names and locations etc then you may actually have a point rather than blindly repeating yourself.
 
Was it ever clarified that math was the only way Horizons heightmaps are generated?

I can recall way back in the early days of Horizons, maybe in the beta play... But there was a bug where some planets were found to have surface terrain that was formed by the images of NPC characters. From orbit, one could see the NPC faces very plainly shaping in the mountains and such of the planet.

So at some point, it would seem that Horizons certainly was able to use images as heightmaps for planet generation. After seeing that, my own hunch was that image heightmaps were always in the mix, at some level.
That sounds like the Jesus biscuit.
 
Back
Top Bottom