New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

It's kinda amusing to read - this "colored box" (atmospheric visual effects I guess) is one of the few things about EDO that really do a proper job.
Landscapes are sometimes simply beautiful thanks to this part of EDO, what makes easier for commander to hope, that waiting for the rest to be fixed is worthwhile.
I know it looks good. I was just wondering if that was the only difference between atmospheric and non atmospheric flight. The color of the sky.
 
Landed here not too long ago. System called Deriso I believe, no idea what's going on with the terrain here. Playing on Ultra as well.

Source: https://imgur.com/Gw85Jqo
"Halo of lod loading", check.
Lack of rocks scattering and stuff, check
Flat like a table with the occasional sudden mountain, check
Blinking textures, check
Pop in issue, check

That's exactly my experience as well. Something's very broken and need to be fixed. But when I say that, apparently I'm a Doom cultist or something.

BTW, ObsidianAnt just posted a video, and it's not pretty :
Source: https://www.youtube.com/watch?v=4H3zwoB0h30

And no, Mr ObsidianAnt, space isn't black. It's not generating much light, but it's full of stars. Billions of them. I see way more in Earth sky, with it's atmosphere than in ED. Mostly due to technical reason, I understand, but in Horizon it was perfectly fine.
The Milky Way from Earth is stunning. Not a redish stain you can barely see.
In short, space is dark but not black. In Odyssey, it's both.


Remember that ObsidianAnt tend to avoid any dramas and stuff, and is pretty positive overall. To have him make 2 relatively negative videos in a row, it's bad. It's around 20 Yamicks in the negativity scale.

Ironically, the planet he shows is the one that is pretty much a pattern for planet generation. His terrain generation was better than mine, but otherwise, that crater we briefly see in the video, is literally copy pasted on numerous world. That's mine : I stopped screenshoting eventually, but I saw more of them. Sure the color is different, but everything else look very similar. It's boring, and unrealistic.
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Almost all those world are the same terrain than the gif you posted. Boringly flat with a few sudden mountain out of nowhere.
 
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"Halo of lod loading", check.
Lack of rocks scattering and stuff, check
Flat like a table with the occasional sudden mountain, check
Blinking textures, check
Pop in issue, check
...
Remember that ObsidianAnt tend to avoid any dramas and stuff, and is pretty positive overall. To have him make 2 relatively negative videos in a row, it's bad. It's around 20 Yamicks in the negativity scale.

Ironically, the planet he shows is the one that is pretty much a pattern for planet generation. His terrain generation was better than mine, but otherwise, that crater we briefly see in the video, is literally copy pasted on numerous world. That's mine : I stopped screenshoting eventually, but I saw more of them. Sure the color is different, but everything else look very similar. It's boring, and unrealistic.
...
Almost all those world are the same terrain than the gif you posted. Boringly flat with a few sudden mountain out of nowhere.
I know we're not supposed to denigrate the developers of the game but to me the entire planet stuff just feels lazy, like the copy pasta Guardian ruins. Instead of creating 50 different crater impacts one will do, 20 new plants shared across 400 billian star systems, yea, that's fine, maybe 10 tiling bitmaps (or whatever they're called), that'll work...
I mean, how long does it take to knock up some bitmaps? 3 years, 100 developers - were they all government sponsored interns?
 
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I know we're not supposed to denigrate the developers of the game but to me the entire planet stuff just feels lazy, like the copy pasta Guardian ruins. Instead of creating 50 different crater impacts one will do, 20 new plants shared across 400 billian star systems, yea, that's fine, maybe 10 tiling bitmaps (or whatever they're called), that'll work...
I mean, how long does it take to knock up some bitmaps? 3 years, 100 developers - were they all government sponsored interns?
https://assets.publishing.service.g...pdated_with_EFA_funding_advice_May_2017_2.pdf (UK Gov PDF)
I think it's an accumulation of bug. And the product was clearly rushed.

I wouldn't throw dirt on the devs, especially knowing they were most likely forced to release a unfinished product they certainly love.And the crunch/all night word Braben admitted on stream.
 
I think it's an accumulation of bug. And the product was clearly rushed.

I wouldn't throw dirt on the devs, especially knowing they were most likely forced to release a unfinished product they certainly love.And the crunch/all night word Braben admitted on stream.
Fair enough, comment retracted (but not deleted) and apologies to the devs, I know you guys are probably putting in some mad hours since the release and it's truly appreciated (this is why you* should never comment before your** first coffee).

But just out of interest I googled 'impact ray craters'...

* I
** my
 
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I'm beginning to think this isn't just a POI issue. I think the planet tech, POI, and organic distribution are all broken in an interrelated way. While just out sightseeing, I've literally landed on top of those grassy bits. This is without a surface scan or any attempt to locate anything. I just picked a body and went to it. What should the odds of that happening be? The first time I thought it was just lucky RNG. The second... ...not so much.
Some of the bio stuff is all over the planet now, yes. That's I think is working as intended and even more realistic than finding them clustered somewhere in my opinion.
Given there is life on a planet in the first place. I think the abundance of life in general is irritating, but I guess that's a choice. In the Elite gameworld, plant life on exoplanets seems to be a thing that happens all the time.

I'm with realism, so I don't really approve, but it's also nothing to complain about I think. It's their world after all.
 
Fair enough, comment retracted (but not deleted) and apologies to the devs, I know you guys are probably putting in some mad hours since the release and it's truly appreciated.

But just out of interest I googled 'impact ray craters'...
The issue is not how they all have impact crater, it's how they literally look the same. Not matter the composition of both planet and asteroid, but also gravity, speed, and a multitude of factors.
 
I realise this is off topic but had to mention...

I just logged in to Horizons for the first time since Odyssey dropped and the old System Map UI is soooo much quicker to use. Moving the mouse over planets to get all of the info instantly is just so nice, efficient, intuitive. I can review all planets in a whole system in seconds with not a single mouse click needed.
 
I realise this is off topic but had to mention...

I just logged in to Horizons for the first time since Odyssey dropped and the old System Map UI is soooo much quicker to use. Moving the mouse over planets to get all of the info instantly is just so nice, efficient, intuitive. I can review all planets in a whole system in seconds with not a single mouse click needed.
You're one of the few who think that. For everyone else, it's worse. There is an official topic for the UI anyway.
 
Yeah I think @Erei needs another coffee :)
It was a test, and you all passed ! Congratulation !

👀
I checked my post and I said exactly what I meant. The OLD system map UI is far quicker, efficient and intuitive.

(Again, sorry to go off topic, but after 10 days in the new UI, going back to the old one was just such a nice experience.)
There is an official post for feedback about it, if you want to post there.
 
I checked my post and I said exactly what I meant. The OLD system map UI is far quicker, efficient and intuitive.

(Again, sorry to go off topic, but after 10 days in the new UI, going back to the old one was just such a nice experience.)
There's a few UI threads somewhere on the forum. Frontier also wants feedback on the galaxy map here:

Parts of the new UI are certainly just not as functional as before, as a matter of fact.
 
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