Horizons took 2 years to be fixed. If that's the timeline we are looking at again, people might get a wee bit miffed, when Horizons is nuked from orbit this fall.
I'm pretty sure this thread could help speed things about
Horizons took 2 years to be fixed. If that's the timeline we are looking at again, people might get a wee bit miffed, when Horizons is nuked from orbit this fall.
But I've still got 9 hours to go on my Sync Files (at 6MBps) of the Odyssey download on my main account!Actually, it reminds me of the logo for the Register. BOFH has stamped his mark on Horizons!
In other news, there's a patch incoming at 11BST today. Hopes!
And in those two years they'll be working on the next DLC.Horizons took 2 years to be fixed. If that's the timeline we are looking at again, people might get a wee bit miffed, when Horizons is nuked from orbit this fall.
Normally people learn from past mistakes. I know, I know, we're talking about Frontier here, but hope springs eternal and all that.It was the same with Horizons. Why are you surprised?
Finally to land on earth-like planets and theyre all unique with flora and fauna (and other stuff that universe can create), and cities generation (where all AI is made through neural networks living their lives and behave like real humans, animals and aliens) I hope.And in those two years they'll be working on the next DLC.
KFC subliminal adverts carved into the planet's crust all across the galaxy.This is all I see now. I'm sure others can't unsee the galactic dragons either. For me it's the interstellar chickens:
Since getting out was planned at its inception then that feature is also a core pillar. You don't get to decide what this game is.
The flight dynamics are in a fine position, and having the ability to get out - like you can in the SRV by the way - should no way impact that, and they don't.
NO-ONE wanted procedural content to be hurt by on-foot gameplay, and they didn't expect it because well, SRV gameplay is not much different in scale, and you are practically as close to the ground and in space terms don't move all that much faster than walking.
They tried to improve the fidelity of planets, and in my opinion it was needed. They have actually accomplished that in many ways if we just want to consider pure assets - WHEN THEY WORK PROPERLY not all those clearly broken screenshots. I think it's rather more likely the reason for all the problems is because of this, and yes they may or may not have made some poor choices with asset re-use (some thigs now hint it's a bug).
Also the sameyness of planets is not a direct question of fidelity, rather it is again a matter of asset distribution and how the procedural code is telling planets how to put the blocks together.
Generic loations? Well anything that's artificial is going to be generic isn't it? Well, like anything man-made since Elite Dangerous launched like starbases for instance. They all look the same, why aren't you complaining about that?
It is a base to build on, and it ain't really a generic FPS because how many let you bring some friends in spaceships to help you out. Just for the same reason it ain't a generic space game, it ain't a generic FPS-- because there's an entire galaxy available.
This is so WYRD.This is all I see now. I'm sure others can't unsee the galactic dragons either. For me it's the interstellar chickens:
New planet gen tech is outstanding to me. Even with bugs like these.without any outstanding features
Looks like just a usual simple heightmap under heavy brown filter.*Thick haze shot taken in 2016...
You do. Your whole life is FPS. First Person Seeker. Seeker of job, seeker of girl\guy, seeker of something magnificent, seeker of inspiration, seeker of life, seeker of future...I hate FPS and I don't play such games, and I don't have Odyssey either
Horizons use same patterns, what are you talking about.I guess this is what happens when you have people calling the shots in frontier that have no interest in exploration, or the 1:1 scale galaxy the original designers (Michael Brooke et al) were so proud of back in the day.
They probably thought most players could care less about looking at planets, and would only be interested it their 'fantastic new leg mode' where these issues would go unnoticed. 90% of their livestreams were pew pew focused, and even the one that was supposed to showcase Genomics reverted to another pew pew fest after 30 minutes because the CMs were so bored of scanning plants!
But here we, in a thread that's barely 24 hours old and is closing in 40,000 views. I hope the streamers and gaming press see this and rip frontier a new one, because this is the final nail in a coffin if this is an actual intended "feature", and isn't addressed.
Time will tell.
Outstanding to you, underwhelming for most others especially compared to claims.New planet gen tech is outstanding to me. Even with bugs like these.
Looks like just a usual simple heightmap under heavy brown filter.
It staggers me that the official forum of fdev is full of people who gleefully want the developers to be "liars" or incompetents. The likely truth - that it's jut not working properly atm - doesn't seem as popular for some reason.Just to be fair here, I really don't think, planetary tech itself is the problem. It produces things like this:
I firmly believe the duplicate patterns are a glitch. Nobody creates a beast like this that procedurally creates billions of planets with outcomes like the above and leaves strange duplicates in it.
We see what we desperately want to see.The more I think about it, the more it seems the system has been dumbed down.
Horizons use same patterns, what are you talking about.