I really need to watch that film again, but every time I go to grab it I go "ehhh" and watch Life of Brian instead
Right - so then from that rational it seems an easy fix; just a problem with the algorthm.
hardly worth 63 pages of nerdrage circlejerking
I really need to watch that film again, but every time I go to grab it I go "ehhh" and watch Life of Brian instead![]()
THANK YOU!!
At last someone else says it. I am not alone.
I'm sure you support the Judean People's Front! Would explain everything!
Thank you!
At last, someone else says it. I am not alone.
I have been called all sorts, and put on ignore simply for calling out their irrationality.
Voted!They acknowledged the ticket - please vote on it, if you like
My diagnosis is that this planet is suffering from severe acne. It will probably clear up in a few millennia. If not make another appointment to see me.You have to do it properly:
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Saying all terrain is repeating is "Ridiculous"!
The silence from Frontier on the planet tech...
And the increasing number of pages on planet tech threads...
it just feels like this
View attachment 231686
Why don't they at least acknowledge the faulty tech? Considering this is a beta, is it that hard to reassure us simply with words?
200 developers were working on oddysey ? Think more like 2,00. I have seen one man could do better job on planet terrain generation.
That depends on how many handcrafted textures they have to randomize.No. I listen to a stream explaining this. From what I understood - there were no hand made textures to randomize. It was algorithm (math) based generation and you cannot predict how your next planet will look like.
Now you have a collection of textures (..and maybe a collection of terrain forms?) Being reorganized randomly...this does not fair well with a galaxy hosting billions of stars.
Splitters...How dare you! I'm People's Front of Judea, and bloody proud.
Yes, there's no issue with handcrafted textures if you're rarely noticing them repeating. Hand-crafted textures will, after all, look nicer. But I don't know enough about how it all works to make grand statements about how it could be improved. There are trade-offs with every decision. The different between having 10 or 100 or a 1000 rock textures might have a vast impact on frame rate or the speed they can update them (I'm already getting weird updates).That depends on how many handcrafted textures they have to randomize.
40, 400, 4000, 400,000
Oversimplification on my part, but you get the point.
It's more like complaining that there are also elbows on her shoulders, but also where her knees should be.It feels like seeing a beautiful picture of Angelina Jolie and complaining her elbows could be smaller.