Anthony. My name's Anthony.Beautiful! Thanks! Can I please have the name?
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Anthony. My name's Anthony.Beautiful! Thanks! Can I please have the name?
A problem with forums: People think they must read between the lines.I don't believe you are sorry at all.![]()
I agree.Sorry to sound rude, but that's IMHO exactly the attitude of us gamers which enable companies like Frontier make do with such a mess![]()
Funny enough, I was wondering why the palm trees in Orlando, Florida look very similar to the ones in Yaffo, Israel...Proc Gen also produces its own kind of repeated patterns. You can see this all the time in No Man's Sky which is supposed to be all Proc Gen.
Example- Fauna. All the fauna are made from the same primitive ruleset so they end up looking very similar from one world to the next. Many worlds have repeated features such as rock arches and mountains that look almost the same on the same world.
I think some repeated patterns here and there are more than outweighed by the much more realistic looking planet surfaces.
Haha my name's Anthony too! Thanks for the planet name!Anthony. My name's Anthony.
HIP 105494 A 5
Keywords here are "similar" and "almost". ProcGen in Horizons also produced a lot of similar looking terrain, but it was almost impossible to spot repetitions. Planets felt "samey" but not the same. Prefabs easily produce more interesting terrain than noise functions, but once you recognize the prefabs because they repeat, suspension of disbelief falls off a cliff.Example- Fauna. All the fauna are made from the same primitive ruleset so they end up looking very similar from one world to the next. Many worlds have repeated features such as rock arches and mountains that look almost the same on the same world.
When the new planet tech works, it works spectacularly.
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This planet is great. Very varied. It has flat lands, then it has stuff like this. Also very deep canyons, 2km high mountains, it's great.
Unfortunately, for me this has been very much the exception to the norm.
I don't think every planet should be great, but there are clear issues with the system.
All true CommanderI don't believe you are sorry at all.
I've developed applications so I know the pain.
I was there for ED from the Beta. People say it should never have been released back then. It was a shambles the first week.
I was there for EDH. People moaned so much that had to back away from realism to please the crowd. It was a mess the first week.
EDO... shrugs.
Is it the same for other games. I watched what happened for NMS. I see the complete mound of doo doo that is the other Space Sim. Train Sim World 2 had broken stuff when it first hit the rails. RDR2 - I'm still being told that I'm going to catch the death of a cold in camp nearly a year after the bug was introduced...
This is life. What's not the same is the increased levels of vitriol that people think is now okay because they have not met anyone face to face so we have forgotten what it's like to see someone's work, pride, and joy stamped into the ground and spat on, in the flesh.
Companies make mess. People mess up. I hope one day, when you mess up (we all do it) that people don't treat you the same way some people on this forum have the developers. I truly don't.
I'm proud to say that I have a glass, and I will fill it with my own whiskey if need be and drink to their health and long life!
I think this is the best description of the situation so far.Keywords here are "similar" and "almost". ProcGen in Horizons also produced a lot of similar looking terrain, but it was almost impossible to spot repetitions. Planets felt "samey" but not the same. Prefabs easily produce more interesting terrain than noise functions, but once you recognize the prefabs because they repeat, suspension of disbelief falls off a cliff.
I think that may be a view distance or rendering issue. The slopes were not slopes up close.And truth be told it doesn't look that different from the current tech, like at all. Rounded up slopes for a rocky world are actually a step back. Your feeling is better due to the "atmosphere" rather than actual visual fidelity.
The detail at ground level is completely different from Horizons. It has to be to make first person work. Same in the hangars, superficially it can look the same but the textures are designed to be seen from human height rather than the ships.And truth be told it doesn't look that different from the current tech, like at all. Your feeling is better due to the "atmosphere" light scattering rather than actual visual fidelity.
Don't go by these doom thread, watch people playing and landing on amazing planets. Are some bugged? Sure looks like it. Are most new planets much better than horizons? Yes.Due to my bad internet connection atm i waited with the purchase of Odyssey and what should i say?
I was really looking for some new exploration content but if it's just a rinse and repeat gameplay loop i have to say no.
Who had this amazing idea to make discovering repeatable?
My problems with the internet will take a while..like my thoughts about odyssey...
So how generated offline means handcrafted? It just means that this procgen is too complex for real time calculations, so they calculated it offline on powerful network of pcs. Its like pre rendering (blender, maya, 3ds max, etc) vs realtime rendering (games).Of course she didn't use the term "handcrafted tiles". That term is being used here mostly for simplicity, partly for hyperbole. You need to think carefully about what Dr. Ross means when she said, "we're talking up 100km worth of terrain for example, which are now generated offline into terrain shapes that we know are formed."
If "handcrafted tiles" concerns you so much, just go back in this thread and replace every occurrence of "handcrafted tiles" with "terrain shapes generated offline."
According to the OP you are a liar and used Photoshop to create the screenshot.I'm finding some nice topography on this planet. I want more of this. Much more.
View attachment 232766
Btw why not? Universe repeats itself too. Its all based on laws, Mars parts looks similar to Earth, etc.. There were interesting news recently:Don't you guys see where this is going?
When you start talking about assets in an almost infinite galaxy - there is no escaping what we are seeing here. Or at least, it's going to be very very very hard to get away with it without introducing some chaos into the assets shapes themselves.
At least they're on the same planet.Funny enough, I was wondering why the palm trees in Orlando, Florida look very similar to the ones in Yaffo, Israel...