Here's what happens when your vaunted new ground heightmaps don't have enough vertical resolution. Each "layer" is a different gray value in the image used, probably an 8-bit one with 256 levels.
Here's what happens when your vaunted new ground heightmaps don't have enough vertical resolution. Each "layer" is a different gray value in the image used, probably an 8-bit one with 256 levels.
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Possibly, but that was an ice world with no atmosphere or geology.It could be that, or it could be their algorithms attempting to simulate natural geological formations which we know form terraces like this. Fluvial terraces for example. I'd be very reluctant to call them out on examples like this.
Doesn't mean that there was not before. Look at Mars...Possibly, but that was an ice world with no atmosphere or geology.
Probably, but whatever it is, it is not my hardware, as much as some would love to convince players who have problemsHi, please check the post in this other thread (you might have seen it already). Not the entire thread, just the post for this link:
What is FDEV doing and what happened to Brabens dreams?
This thread is super interesting (and kind of terrifying). I really wonder if its true that all the people who built the Cobra engine have left - it would certainly explain a lot. Source: https://www.reddit.com/r/EliteDangerous/comments/nj1f5x/odyssey_renderer_is_broken_details/forums.frontier.co.uk
Is this related to the issues you're referencing?
If the screenshot would be from Horizons people would be like 'look at that interesting terrain!'Here's what happens when your vaunted new ground heightmaps don't have enough vertical resolution. Each "layer" is a different gray value in the image used, probably an 8-bit one with 256 levels.
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Even the ones with curly hair? (serious comment I promise)I suspect it's an internal GPU bottleneck as altering GPU performance does still alter frame rate, even if reported utilization is well below 100%. In my experience, the presence of NPCs has little to no bearing on it.
Yeah, thats what I feel in Horizons, lol.Somewhere, there's a bean counter going "look! it worked great, they're posting screenshots!", and meanwhile most planets look like they're printed in draft mode on a low end dot matrix printer, perfectly regular grids of a slightly different colour as you approach.
Yeah, theres a lot of lods, and they work great, when they work. For example this one is not ok and looks like a bug.My observations on the current iteration of planetary tech is that the terrain changes for each kilometer approaching / leaving the surface. Odd behavious indeed, but perfectly repeatable.
Of course, this does mean that one could, for example, find a body that looks terrible from a couple of kilometers up, screenshot it, and use this to 'prove' how 'broken' things are currently - it wouldn't be entirely wrong either, just disingenious - maybe the 'roadmap' due next week wil mention fixes for the tech.
I also think it's out of whack at some places, as if the algorithm needs some tuning. I guess it's incredibly hard to get it right for billions of planets.My observations on the current iteration of planetary tech is that the terrain changes for each kilometer approaching / leaving the surface. Odd behavious indeed, but perfectly repeatable.
Of course, this does mean that one could, for example, find a body that looks terrible from a couple of kilometers up, screenshot it, and use this to 'prove' how 'broken' things are currently - it wouldn't be entirely wrong either, just disingenious - maybe the 'roadmap' due next week wil mention fixes for the tech.
So far I've only visited about 50 landables in Odyssey (too many other distractions) but have the same impression, some are "Wow!" (including no-atmo bodies) others "OK" a few where the surface doesn't match the impression gained from orbit.So far I've seen tons of amazing planets, a few legitimate boring ones and a few that didn't seem right.
Yes, Earth designer was nostalgic towards 8-bit too:Here's what happens when your vaunted new ground heightmaps don't have enough vertical resolution. Each "layer" is a different gray value in the image used, probably an 8-bit one with 256 levels.
Have the same experience some are just boring, some are great, most are in between.So far I've only visited about 50 landables in Odyssey (too many other distractions) but have the same impression, some are "Wow!" (including no-atmo bodies) others "OK" a few where the surface doesn't match the impression gained from orbit.
I'm not complaining, Odyssey has made the urge to 'just look' strong again for my Colonia account and, like Horizons, there is sufficient variety to make the trip worthwhile.
Kinda sounds about right then...Have the same experience some are just boring, some are great, most are in between.