New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

I love the new planetary tech
Well, at the moment this is more like love-hate for me.

Or maybe not, it would be too serious, I just realized that when it fails am actually not angry.
I am amused, like I was with my kid, when he was beginning to learn walking/running properly.
 
You mean, like keeping the Horizons tech?
Nope. Nopenopenopenope.
I love the new planetary tech in general and even with the glitches at the moment I wouldn't want to go back to Horizons ever.
I think even the planets which seem to be "off" are mostly fine. Yesterday I spend a few hours fixing the lightning mess on my machine and using some tricks to get the real lightning into view.

Overall the new color scheme seems to be a bit colder but can even generate photorealistic views with the new planet gen. I've have seen small rocky ice worlds which looked simply breathtaking, even if they would fall into the "boring" category. The tiling is still there, sure and I could do with some more jagged edges but I think most will be better visible when the lightning is fixed. Strange how much that influences the feeling of a planetary body.

The sad part: As I corrected the lightning outside the shaders and engine, any screenshots I take are still off and I can't really convey what I have seen.

Edit: even the Milky Way is perfectly visible here again. What we seem to have to get used to is that dark now means pitch dark. Without lights you will not enjoy dark patches on a planet anymore :)
 
Last edited:
And, don't use ULTRAFORCAPTURE - that actually makes shadows worse.
Not always, correlations between settings and outcome are helluva mess.
And visuals can change after restarting the game in very same place.
Just skipping to menu and back makes surrounding look very different in some cases.
 
Not always, correlations between settings and outcome are helluva mess.
And visuals can change after restarting the game in very same place.
Just skipping to menu and back makes surrounding look very different in some cases.
For me - sure, that's not for all - I now have a real stable graphics result.

edit: stable does not mean LODs etc are fixed, it's just shadows and color in the end.
 
Last edited:
Wow, this thread is still going?
While it's absolutely clear that this "repeating tiles" thing is utterly broken, I can't really believe it could be intended. It's most probably a bug, not even the most serious one in this trainwreck of a release.

BTW I think the OP should be really thankful to the 2 or 3 people who keep defending the new planetary tech so vehemently for doing an awesome job at keeping a thread which literally has "New Planet Tech is KILLER of Exploration" in the title so high in the list for days...
lmao
 
Wow, this thread is still going?
While it's absolutely clear that this "repeating tiles" thing is utterly broken, I can't really believe it could be intended. It's most probably a bug, not even the most serious one in this trainwreck of a release.
It is very important for the explorers. Watching dustballs is like 90% of the "fun" activities you do as an explorer. The other 10% is scanning plants and making screenshots. If it's broken, it ruins a big part of it.
I know I'm waiting for a fix to go exploring. Not only for this bug, but for the planet tech in general. Landable planets look all the same from space, you have the one with a big crater, the one with big crack, and 1-2others. On ground it seems the rock scattering is broken, so the terrain lacks details. Height map is buggy so a lot of map are flat with sudden elevation here and there, or it's just canyon all over the surface (the dessicated mud appearance). Many canyons I saw have those unrealistic "curvy cliffs" that look like melting ice cream, with no details on them and a low quality stretched texture. Not to mention the lod is currently broken, and the texture bug a lot (stuff like seams). Oh, and most of the ground everywhere is either fine snow or fine dust, which look the same.

Atmosphere are sure an upgrade to Horizon, but overall, it's a downgrade.
 
Not necessarily 🙂



iu


iu


These two photos are in the same vicinity, at Landmannalaugar in Iceland. It's a beautiful place, and ate huge quantities of transparency film when I went there some years ago 😅

A bit extreme, perhaps, but certainly there can be significant variation in rock type and colour, even in a single location sometimes.

And the moon has orange soil in places, too 🙂

Those are pretty realistic looking screen shots. What star system / planet is that again?
 
I think even the planets which seem to be "off" are mostly fine. Yesterday I spend a few hours fixing the lightning mess on my machine and using some tricks to get the real lightning into view.

Overall the new color scheme seems to be a bit colder but can even generate photorealistic views with the new planet gen. I've have seen small rocky ice worlds which looked simply breathtaking, even if they would fall into the "boring" category. The tiling is still there, sure and I could do with some more jagged edges but I think most will be better visible when the lightning is fixed. Strange how much that influences the feeling of a planetary body.

The sad part: As I corrected the lightning outside the shaders and engine, any screenshots I take are still off and I can't really convey what I have seen.

Edit: even the Milky Way is perfectly visible here again. What we seem to have to get used to is that dark now means pitch dark. Without lights you will not enjoy dark patches on a planet anymore :)
Screenshots never really capture these things. Especially when it's about photorealism. No matter the game, that's most impressive when seen in motion.
Since you mentioned that ice world. That's where I am at the moment:
ice world photo.jpg


2021-05-29 15_42_24-Greenshot.jpg
 
Screenshots never really capture these things. Especially when it's about photorealism. No matter the game, that's most impressive when seen in motion.
Since you mentioned that ice world. That's where I am at the moment:
👍 Even Lucifer in Sirius was a great view. There I learned the hard way, that a torch and SRV with lights is a good idea :)

Tonight I'm jumping a bit further out of the bubble in direction of SagA and have a look what some bookmarks of mine now look like.
I try to avoid surface scanning at the moment as this seems to be the trigger to spawn POIs and I would rather not find multiple wrecks and other things on each and every planetoid ;)
 
Last edited:
I try to avoid surface scanning at the moment as this seems to be the trigger to spawn POIs and I would rather not find multiple wrecks and other things on each and every planetoid
'completely agree about the bally POIs, and that's a fascinating observation about their spawn trigger. 'only trouble i suppose is that you're limiting your return with universal carto when you hand all that data in... but then i'm guessing you're not too concerned about the credits... ;)
but so then you're just "guestimating" where to find geos and bios? on the "prestige" front, you could be missing a whole lot of "first discoveries" along the way.
for my part i'm just choosing to ignore them on my way out to colonia, c107ly/jump in my orca, looking forward to gaining a proper exobio ranking upon arrival! :D
 
Last edited:
👍 Even Lucifer in Sirius was a great view. There I learned the hard way, that a torch and SRV with lights is a good idea :)

Tonight I'm jumping a bit further out of the bubble in direction of SagA and have a look what some bookmarks of mine now look like.
I try to avoid surface scanning at the moment as this seems to be the trigger to spawn POIs and I would rather not find multiple wrecks and other things on each and every planetoid ;)
It seems they forget to give a range to the POI spawning. People have been complaining they are everywhere, even beyond Sag A, in undiscovered system. Hopefully, it will get fixed.
 
Not necessarily 🙂



iu


iu


These two photos are in the same vicinity, at Landmannalaugar in Iceland. It's a beautiful place, and ate huge quantities of transparency film when I went there some years ago 😅

A bit extreme, perhaps, but certainly there can be significant variation in rock type and colour, even in a single location sometimes.

And the moon has orange soil in places, too 🙂
Ha that's funny, I immediately knew where that was when I saw the photos. I'll never forget seeing those orange, blue and green mountains. Amazing.
 
I note FDev also avoid repeating themselves here. They can't repeat if they don't comment in the first place. Even with 86 pages of opportunities. ;)
Be patient padawan, it took 100 pages before Fdev spoke up about the beige planets / moons back in the day - t'was a glorious day when all the Fdev vociferous defenders claiming grey was correct were silenced by Fdev saying we were right and it would be fixed... at some point... Took a few months but colour was brought back into the galaxy.
 
Back
Top Bottom