I think Odyssey planets have failed. The whole premise of ED is supposed to be PROCEDURAL GENERATION - that terrain should not repeat, ever. As an explorer I want to find that 1 in a thousand (or 1 in a million) diamond-in-the-rough, where all those procgen numbers align to give a planet that truly breaks new ground. The PROCGEN is what David Braben hung his hat on, to much acclaim, and deservedly so. The change to the terrain generation is a considerable downgrade IMO - copy-pasta tiles at numerous scale levels. For me, there's no point to exploration now, at least not the type of exploration I expect from true procgen. In Odyssey, after the initial wow factor is gone, all it delivers is a cookie cutter experience with lots of glitter but unfortunately not much substance.
Sad to say I'm in broad consensus. I've lost count of the number of times I've waxed lyrical on here about the sheer beauty, the almost spiritual joy of seeing unique vistas emerge from the seeds and algorithms of the Stellar Forge. The strange visceral feeling of knowing that every planet, every mountain range, every plain you looked upon was unique, never to be repeated anywhere. Even the rocks, themselves non-unique assets, were placed in a way that guaranteed mathematical uniqueness. I berated numerous posters for using the term "copypasta" to describe the
ED galaxy, because the visual similarity between worlds was merely a subjective artefact, and we understood that under the hood everything was pure chaos mathematics. To some players it was an irrelevance, while to others it was everything. God, at least in this galaxy,
did play dice with the universe. An almost infinite set of dice.
But that's not the case any more. Now every mountain range and plain is not unique, because it's quite possible there's another just like it a few tiles away. Or even hundreds just like it on another world light years distant, who knows? God isn't playing with infinite dice any more, so much as rolling two D6s and pulling from a column in a look-up table.
And yes, I know it's not as simple as that, and that this is very subjective, and that there are probably very good efficiency reasons why it makes more sense to pre-define archetypical landscape elements and construct the worlds from those. But for me the
perception of having lost something special "underneath" is something from which it's going to be very difficult to recover. Even if the new planetary tech system is overhauled and tweaked, and the tiling system given a larger pool of smaller tiles to the point where the artifice is largely invisible, it still won't be quite the same. It's hard to describe, but to me it's akin to moving from the Matrix to the holodeck. The simulation will still be convincing when it works, but the method is much more transparent and the odds of seeing an immersion-shattering glitch much more pronounced.
The good news is that the numbers and algorithms are all still there. It's not like throwing out a mould. There's always the chance of a partial reversion, a hybridisation of the
Horizons and
Odyssey systems that will give the efficiencies needed while retaining enough of the old model to produce those spectacular canyon worlds and other edge cases that the community has fallen in love with. But my personal fear is that the underlying "magic" of it all may be gone, or at least tainted, forever. That we've glimpsed too much of the Matrix code and, even if the simulation matches or surpasses what we had before, some of us will always see some of that green katakana rain in our peripheral vision.