New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Well, yes -- I don't think anybody have accused them of only being flat stencils?
(...)
Heh. From the looks of them, I'd have to assume they spread their spores by exploding, blowing their tops off. Do the sounds reflect anything like that being imminent? -Never mind - I'll see when ever I find some. :7
Props for general methodology of analyzing any subject and asking right questions based on observation.

About those pentagonal dipyramid life forms:
I THINK you may be onto something with your question.
I honestly don't remember exactly HOW it sounded, only the uneasy feeling it triggered, I wasn't fully "operational" anymore, "running on fumes".
It was on Pleiades Sector GW-W c1-15 15 e, very close to Maia system, you can check it yourself.
 
PS. it's good to keep original names of screen captured to find them in logs using EDDiscovery what gives you exact location where you were at this moment, including coordinates AND direction where camera was pointed atm, if I read logs correctly..

"System":"Pleiades Sector GW-W c1-15",
"Body":"Pleiades Sector GW-W c1-15 15 e",
"Latitude":-45.305702,"Longitude":-100.898407,"Heading":168,"Altitude":20383.953125

Is altitude distance from center of planet?


NVM I copied false log entry, the one above was from approach...
 
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Real world pattern.
I'll blame god for this @#&?
20210608_190407.png
 
I did a quick visit - video is processing, link below.

Setup for surface combat missions so detail is not brilliant (after FPS!) even at 1440.
And this is the same Tangkan A 2 approach on RTX 2070s - I think it's all maxed, only "terrain work" is around 70% to avoid fps downspikes.
I don't wanna brag or anything, but quality setting really make a difference there.

Source: https://youtu.be/mKk6My2KqV8
 
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Bumped up my RTX2060's terrain work to 100% :)
Nooooo...! ;)

You must have misunderstood - this slider is not worth maxing IMO, because it causes massive fps drop when game is preparing terrain. And it does NOT prevent popping/morphing anyway.

I was referring to difference between my and Rat's video - his was not "ultra" :)
 
NVM I copied false log entry, the one above was from approach...
Thanks for the tips none the less. :)

About the videos posted the past hour... I've been hopping about some ice worlds myself this evening, and have some of musings that have been slowly germinating...

Back when we learned that Odyssey would be using bitmap bumpmaps, instead of arrays of floats for terrain, I immediately wondered whether that would manifest in form of limited value resolution, with obvious discrete levels of elevation, and I keep running into large stretches of almost-voxel-like-obliquely-sloping regular terraced formations, that make me wonder if I am seeing such manifestations, or if they are deliberately designed flow patterns, would-be produced where ice is periodically molten and refrozen. -They do appear especially common/stand-out on very wet/plasticky-looking ground...

As for texturing on those ice planets, I am yet to see anything that looks either like ice or snow -- it is all a trifecta of plaster powder, set-and-then-smashed plaster/porcelain, and wet plaster -- sometimes looking like molten-and-refrozen ice cream, when flying over it. I don't know - maybe the water/sludge/ice/snow is indeed intended to be extremely silty... :7
 
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Nooooo...! ;)

You must have misunderstood - this slider is not worth maxing IMO, because it causes massive fps drop when game is preparing terrain. And it does NOT prevent popping/morphing anyway.

I was referring to difference between my and Rat's video - his was not "ultra" :)
In fact during planetary close ins and such I have not seen any FPS drops with that. :) Setting was same in Horizons for me.
 
I see at least three commanders in the last few pages showing screenshots and vids of terrain apparently in defense of Odyssey. But, they all seem to confirm the same restricted height limits others have complained about. That is, a limit of around 1000m, give or take. Note that I don't include atmospherics in this, as FDev appear to have optimised everything in Odyssey for atmospheric landables, at the cost of other planet types.
 
But, they all seem to confirm the same restricted height limits others have complained about. That is, a limit of around 1000m, give or take.
I like the professional tool use are using to measure terrain amplitudes.
"they all seem" :)

Anyway, those videos were here as an "aftermath" of some atmospheric effects issue discussion, there were not meant as examples how height terrain features may be.

It's funny coincidence though:
this one is honestly not even any "cherry picking", just the last planet I landed on last night :)

ZZoht5.jpg


ZZoGwC.jpg

ZZu2Kz.png

This mountain chain was measured here at >5km, and it's not even it's highest peak.
If I bump (not literally) onto some higher examples, I'll try to remember to show them here.
 
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