New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

I don't even know what that is...
Phantasy Star Online 2, an MMO that just had a sorta sequel released that's now open world, and the terrain engine also does pop-in there. I was just pointing out, that ED is not alone in annoying me with that.
 
Phantasy Star Online 2, an MMO that just had a sorta sequel released that's now open world, and the terrain engine also does pop-in there. I was just pointing out, that ED is not alone in annoying me with that.
Sounds horrible to me... :D
But well, it shows once again that game development is hard.
I mean, maybe developers are not just lazy people putting bugs into the code because of negligence, but maybe, just maybe, game development is actually hard.

(spoiler: it is.)
 
Sounds horrible to me... :D
But well, it shows once again that game development is hard.
I mean, maybe developers are not just lazy people putting bugs into the code because of negligence, but maybe, just maybe, game development is actually hard.

(spoiler: it is.)
Yup, and that's why it is bad when upper management makes them release unfinished code. Who knew 🤪
I just hope the other games slated for this year from Frontier had more time to cook in the oven, otherwise the other subforums might also get super salty.
 
That's a similar approach as those direct comparisons between Horizons and Odyssey, where you pick a great planet in Horizons and land on the same in Odyssey and are disappointed that it's not great there.
Do this the other way around, and you might be disappointed of the Horizons one because the percentage of great planets isn't that great in both systems, which is absolutely fine in my opinion.

I landed on two completely random planets in both clients to see what happens, and both times, the Odyssey one was much more interesting.
Also, and this is the important bit I guess: I didn't do that to prove a point, but because I wanted to see for myself and look at it unbiased and fair.
I posted the result in this thread, but I fear it's buried somewhere now.

I think the point he was making is that FDev took care to choose very nice positions for special POIs. All of those nice location choices have now been made redundant, and chances are the new locations will be dull in comparison, since it's purely up to chance with the new planet procgen.
 
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That's a similar approach as those direct comparisons between Horizons and Odyssey, where you pick a great planet in Horizons and land on the same in Odyssey and are disappointed that it's not great there.
Do this the other way around, and you might be disappointed of the Horizons one because the percentage of great planets isn't that great in both systems, which is absolutely fine in my opinion.
It was just not me who picked the planet, it was obviously FDev. What better chance would there be than to showcase a great Odyssey planet in the first explorer-focused puzzle they do after launch?
What they have done though, is to do exactly the same thing you mentioned: picking a great planet in Horizons that looks bad in Odyssey. That's the depressing thing: the devs demonstrate it themselves, thereby validating the arguments of the critics here.
 
Right now watching the slight dumpster fire that is PSO2, because there's insane server lag during peak hours, and it is going down like EDO on steam, and I have to say, with good reason.
And their terrain engine also does the pop-in stuff, and it is just.. annoying when a mountain range changes shape.
Have you noticed how the clouds in New Genesis all look like static? A bunch of my friends are anticipating a Phantasy Star 3 style second act reveal that the whole thing takes place on a spaceship and the sky does that because it's all a simulation.
I am unconvinced that it's not just lazy work on their weather and skybox effects :D
 
I posted this in the screenshots thread a while back and its kinda off-topic (although not as much as horse meat!) but with the various geological speculations in this thread about tectonic plates and calderas and volcanoes-within-craters, does anyone want to have a stab at explaining this? Because to me it looks physically impossible as a natural formation.


It's from the alpha, so if it's a bug -- as it certainly appears to my eyes -- then there's a slim chance one of the patches has removed it already. I'd need to fly back out there to check. Parrot's Head Sector GW-W D1-82 9 A if anyone's in the area. FWIW it still shows this feature on the system map at time of posting, but I don't know if that's cached.
 
I posted this in the screenshots thread a while back and its kinda off-topic (although not as much as horse meat!) but with the various geological speculations in this thread about tectonic plates and calderas and volcanoes-within-craters, does anyone want to have a stab at explaining this? Because to me it looks physically impossible as a natural formation.


It's from the alpha, so if it's a bug -- as it certainly appears to my eyes -- then there's a slim chance one of the patches has removed it already. I'd need to fly back out there to check. Parrot's Head Sector GW-W D1-82 9 A if anyone's in the area. FWIW it still shows this feature on the system map at time of posting, but I don't know if that's cached.
Looks like a bug. I'd like to see someone explain that as a natural formation.
 
To answer my own question, I finally found a Rocky non-atmospheric planet with a decent sized mountain. This one I measured at about 5 km high, although difficult to measure being on two craters. I'm not sure if this system being a planetary nebula has made any difference to the procgen, but good to know they exist.

The other interesting thing (and this may be wishful thinking), it appears to form part of a linear range of smaller mountains which could be explained by converging tectonic plates. Those are to the right of the marked mountain.

aaa.jpg
 
The overwhelming feeling I have from this video is that that terrain could easily have been generated purely mathematically, with decent procgen algorithms. I have no idea why pregenerated tiles are needed.
Odyssey has both forms. the mathematical form was not replaced by the patterns.
The planets benefit mathematically the same as always. the difference is that hand generated things are put in some places.
 
I posted this in the screenshots thread a while back and its kinda off-topic (although not as much as horse meat!) but with the various geological speculations in this thread about tectonic plates and calderas and volcanoes-within-craters, does anyone want to have a stab at explaining this? Because to me it looks physically impossible as a natural formation.


It's from the alpha, so if it's a bug -- as it certainly appears to my eyes -- then there's a slim chance one of the patches has removed it already. I'd need to fly back out there to check. Parrot's Head Sector GW-W D1-82 9 A if anyone's in the area. FWIW it still shows this feature on the system map at time of posting, but I don't know if that's cached.
Report it, so Fdev can fix it.
 
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