New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

If you want RL, build yourself a spaceship and head on out there.

Better still, for the rest of our sakes... do it better yourself than FDev. I dare you to start a kickstarter on that basis! Go for it!

Space Engine is already there. (And it has VR).


Capture.JPG


It was way better than Horizons. It's still way better than Odyssey from orbit. Spaceengine planets look astronomically accurate and real. Horizon and Odyssey planets look gamey. Spaceengine lacks high res ground textures from point blank range though, something Odyssey does well when it works.

However, you can visit every planet surface in SpaceEngine, not just the miserly selection we have in ED. We just need a game to be built on this engine. :)

Capture2.JPG

Cheers,

Drew.
 
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Space Engine is already there. (And it has VR).


View attachment 244905

It was way better than Horizons. It's still way better than Odyssey from orbit. Spaceengine planets look astronomically accurate and real. Horizon and Odyssey planets look gamey. Spaceengine lacks high res ground textures from point blank range though, something Odyssey does well when it works.

View attachment 244907
Cheers,

Drew.

It's sad when I'm looking through Odyssey threads to find other games to play, but appreciate revealing this one to me Drew.
 
If you want RL, build yourself a spaceship and head on out there.

Better still, for the rest of our sakes... do it better yourself than FDev. I dare you to start a kickstarter on that basis! Go for it!
See, I don't get this argument. I paid FD to make the game good, not someone else. Why would anyone who doesn't like where the game headed that they paid for should do it themselves?

Or do you also tell people who get raw meat instead of a well cooked dinner to go home and do it themselves, if they don't like the slop they got? Or tell them to build their own cars if the ones they bought have defects?

It is such a weird stance to have.
 
I bought a Ford Fiesta, but I want them to fix it by putting it on a Volkswagen Polo chassis.

Life is so unfair!
Not really. You bought a Ford Fiesta, then one day the manufacturer showed up, and bolted a Mustang engine into it, that
a) doesn't fit
b) the rest of the car can't supply said engine
c) Your Ford Fiesta has a giant hole in the hood, where they put the engine in and
d) your Ford Fiesta now only goes 20 miles an hour, and parts fall off every 5 meters.

EDIT: It is pretty easy, really. FD should stop pretending, give us the REAL system requirements, and take the incoming wave of negative press in strides. Because by now it is quite clear that what they say this thing should run on, does not. But don't be surprised if players who can't find the hardware needed to run this mess leave.
 
See, I don't get this argument. I paid FD to make the game good, not someone else. Why would anyone who doesn't like where the game headed that they paid for should do it themselves?

Or do you also tell people who get raw meat instead of a well cooked dinner to go home and do it themselves, if they don't like the slop they got? Or tell them to build their own cars if the ones they bought have defects?

It is such a weird stance to have.
Well if you did have to order the Steak Tartar, what did you expect?

There's a difference between a well cooked meal, and a Galaxy Spanning simulation/game. The principle though is still the same. Don't like it, find another restaurant. Can't find another restaurant? Start one yourself if you think it's so easy to do?

Nothing wrong with expressing that. Everyone is such an expert on this and slaying FDev 'cause it don't look like the moon!

So... waiting for the kickstarter announcement!
 
Not really. You bought a Ford Fiesta, then one day the manufacturer showed up, and bolted a Mustang engine into it, that
a) doesn't fit
b) the rest of the car can't supply said engine
c) Your Ford Fiesta has a giant hole in the hood, where they put the engine in and
d) your Ford Fiesta now only goes 20 miles an hour, and parts fall off every 5 meters.

EDIT: It is pretty easy, really. FD should stop pretending, give us the REAL system requirements, and take the incoming wave of negative press in strides. Because by now it is quite clear that what they say this thing should run on, does not. But don't be surprised if players who can't find the hardware needed to run this mess leave.
You win the definition of hyperbole!

But hey, everyone has their opinion.
 
You win the definition of hyperbole!

But hey, everyone has their opinion.
How is that a hyperbole? FD says it'll run on the same hardware as Horizons. It clearly doesn't. Then 24 hours before release they amend it to a 1060. On which it clearly still doesn't run on. But sure, that's just an opinion, and all the performance problem threads are imagined, just like this thread, with the planet tech problems.
 
UPDATE: Planetary terrain prefabs are not also being discovered to be reused between planets:

01cPX9u.png


UPDATE:

Looking at the high number of reported planets. I have gone ahead and created an issue tracker for this one. I urge everybody to go ahead and tick "can replicate" with as many examples as they can provide.


Thanks everyone!

ORIGINAL:

What I'm about to show you will be the final straw in cementing the new planetary tech system into a failure.

I remember Dr Kay Ross stating on stream that their procedural heightmap system made use of handmade terrain that would then be randomized across. I was worried when I heard this.

Check this out - I'll let the images speak for itself:

Gq7qNhg.png


6D2HQvV.jpg


HKTq6Dh.jpg


W27eoYU.png


upKait2.png


Literally all terrain features both from high orbit to low orbit are repeating, hand crafted, and break every little bit hunger for exploration. There is absolutely no desire to go down and explore since all you're looking at is the "randomly" organized set of hand crafted height map bits the developers have made.

Horizons gives a REAL sense of wanting to go and explore. Find planets with unique features.

Planets in Odyssey are no longer unique. They are just reorganised sets of the same features.

These planets were designed with one goal: look acceptable from an on-foot perspective or when looking from a twilight perspective with a setting sun for the atmo effect.
I can't agree with this. In Horizons we also had pretty much always the same kind of planets, with the same kind of environnements. Canyons were canyons, peaks were peaks, ok maybe not as blatant as your examples, but there was no variety at all.
 
maybe its a good thing fdev dont listen look what happened when we cryed spacelegs all day
Asked for spacelegs (as in legs in space), got landlegs (even in 0G stations) bolted onto a basic shooter and extra hardcore grindathon gameplay - and 20 new plants...
Well to be fair, a crater by nature of how it is formed won't really have much variety. But craters are not the specific thing we are criticizing.
 
Ah, you found the planet of sheep.

Here's a planet of Loch Ness Monsters to go with it.

View attachment 244893

And remember folks, if this isn't fixed in Thursdays final patch update, its here to stay since focus switches to getting this thing working on the consoles (and we all know how that's going to pan out).

From the "roadmap"
Those planets prove that the new planet tech has serious problems. hasn't said a word about fixing it.
 
Space Engine is already there. (And it has VR).


View attachment 244905

It was way better than Horizons. It's still way better than Odyssey from orbit. Spaceengine planets look astronomically accurate and real. Horizon and Odyssey planets look gamey. Spaceengine lacks high res ground textures from point blank range though, something Odyssey does well when it works.

However, you can visit every planet surface in SpaceEngine, not just the miserly selection we have in ED. We just need a game to be built on this engine. :)

View attachment 244907
Cheers,

Drew.
It supports mods, right? I wonder how much of a spaceship game could be modded in. I know the game already has spaceships in it that you can fly around in, but my understanding is they're just there as an alternate method of browsing the environments.
 
I can't agree with this. In Horizons we also had pretty much always the same kind of planets, with the same kind of environnements. Canyons were canyons, peaks were peaks, ok maybe not as blatant as your examples, but there was no variety at all.
Screenshots with examples or it didn't happen.
 
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