That just means u grew up on Earth at 1G. Thats all. If you was burn on Mars you could preffer 20Kms mountains instead "small" on Earth.
My image is quite similar to the Qing dynasty "dragon" flag :Actually, yes, perhaps every issue should pass by me, or at least by every single member of the community, before being declared a "killer of exploration".
"The community" is wrong, by the way. That issue in your image looks more like a penguin at times. Perhaps we could instead call it a "tiling issue"? I've asked for FD to cover their smoke and mirror implementation better too. Hasn't stopped me from exploring and otherwise enjoying the game, just like the fact that the similarities of mushrooms in Mario Brothers haven't stopped me from enjoying that particular game.
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When u say so, next you show must be mathematical solution accounting all details ... otherwise, think again.Low gravity isn't gonna cause rocks to form 2km needles. I could see such needles forming on a low gravity world due to weather erosion, but EDO planets have no weather. Their "atmospheres" are just pretty skyboxes.
What's the alternative? A full particle simulation?Low gravity isn't gonna cause rocks to form 2km needles. I could see such needles forming on a low gravity world due to weather erosion, but EDO planets have no weather. Their "atmospheres" are just pretty skyboxes.
They and you are still not everybody. It's great the issues are a being pointed out. But the hyperbole is not helping our case for getting things fixed.My image is quite similar to the Qing dynasty "dragon" flag :
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And yes, it's a killer of exploration for ME and some other people. And I don't need a committee, and neither those people, to determine that.
Those ?
As an aside, it is somewhat heart-warming to see the ED community take a stance for RNG.
Correction - anybody who simulated pleasant to "earth eye" surface. Because generator cannot account all that birds and animals, but brain can see details, so people do fake correction to make it pleasant.Yes they look bad. Anybody who did heightmap is familiar with this issue. It's unaltered heightmap. IE what you get from a heightmap before you do any work to it.
When u say so, next you show must be mathematical solution accounting all details ... otherwise, think again.
What's the alternative? A full particle simulation?
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Aha but it is. The alternative to RNG is a range of templates or base models combined with some sort of logic behind it. Pure one or the other is not ideal, as one would just be a randomised mess, the other a parade of similarities. Ideally, the developer would get away with combining the two and hiding the templates/base models. FD hasn't done that very well with EDO.Yeah, that stuff is downright atrocious. If that's what EDO's galaxy has on offer to discover, I'll stay home. Those aren't even the worst I've seen. Ironically, this scene from OA's videos on EDO's "good looking" planets made my eyes bleed. These are the kinda heightmap graphics I'd expect from a one man project like Evochron.
Copy pasta and RNG aren't remotely the same issue. If you really don't understand the difference, then there is no discussion to be had. No insult meant, it's just the truth.
Well I'm glad we had that sorted out. This thread is not of any concern to you. Which I said a few post earlier.They and you are still not everybody. It's great the issues are a being pointed out. But the hyperbole is not helping our case for getting things fixed.
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I'm sorry, but you don't seem to even know what heightmap means. Can you please go back when you do, so we can have a proper discussion ? Thanks.Correction - anybody who simulated pleasant to "earth eye" surface. Because generator cannot account all that birds and animals, but brain can see details, so people do fake correction to make it pleasant.
One would assume that we got tenuous atmospheres only because weather effects are otherwise in the works. We do have landscapes showing the impact of weather. But we do indeed not have tumbleweeds or grit sandblasting our visors just yet.Ah yes, the 'cite your sources' bulwark. /discussion
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Is that what [REDACTED] uses to incorporate weather? Neat, I suppose. Though I guess I've seen weather effects going back to Morrowind, so this "full particle simulation" must be pretty old tech.
Why would anyone expect landscapes in the game to be anything more than a topographic surface with textures and some extra features added?I'm sorry, but you don't seem to even know what heightmap means. Can you please go back when you do, so we can have a proper discussion ? Thanks.
I don't. I'm not saying the magician doesn't actually use magic (I know), but how the mirror is literally in front of him, there are strings above the scene, and I saw the girl move behind the curtain when she was supposed to disappear.Why would anyone expect landscapes in the game to be anything more than a topographic surface with textures and some extra features added?
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Yay we agree!I don't. I'm not saying the magician doesn't actually use magic (I know), but how the mirror is literally in front of him, there are strings above the scene, and I saw the girl move behind the curtain when she was supposed to disappear.
Aha but it is
Why would anyone expect landscapes in the game to be anything more than a topographic surface with textures and some extra features added?
Terrain is one place where copy-pasting is absolutely necessary as geomorphology is made up of a (rather long) list of elements we can recognise and put labels on. These elements often have similar processes behind them and can therefore have a similar looks to them, such as horst-graben systems in faulted areas, or dunes in a dune field that can look extremely similar in top view.Both have their place in development and, simultaneously, places they absolutely should not be. Terrain is one place where copy pasta is just downright terrible development.
Terrain is one place where copy-pasting is absolutely necessary
Ha! Topographic model, digital elevation model, height map. Different name for exact same thing. Moving on.Heightmap != topographic. Mate, you do not know what you're talking about.
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