New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

I am not an expert and therefore have to speculate that the system offers different sizes of terrain maps, from very large to very small "tiles", which of course then have to be repeated. All depending on the specifications of your PC.
Very likely that way. Plus I would not be surprised if modern cobra engine uses same trick as its ancient incarnation in Frontier, or Frontier First Encounters. That used some kind of fractal calculation on planetary surfaces....
 
You don't say.

Maybe, maybe not. Frontier made the stellar forge in house, so it's moot anyway. It works some way, whether or not it could work differently is irrelevant.

And how is it related to the topic ?
Relation for topic is that what you see DOES heavily depend on capabilities of your machine. I would not surprised if this is also real reason why console releases are delayed, and may be delayed for a long time.
 
Very likely that way. Plus I would not be surprised if modern cobra engine uses same trick as its ancient incarnation in Frontier, or Frontier First Encounters. That used some kind of fractal calculation on planetary surfaces....
I do seem to notice fractal patterns on approach especially.
But that could just be my stupid brain seeing things :)
 
Relation for topic is that what you see DOES heavily depend on capabilities of your machine. I would not surprised if this is also real reason why console releases are delayed, and may be delayed for a long time.
Terrain generation IS NOT RELATED to your computer. Your computer PAINT texture, the framework is already done. And if the computer would struggle, I wouldn't have 60+FPS, and more like 10-20.
Yet I don't. And I have spoken to people who barely dip below 100fps, and have the exact same issues.

Consoles are delayed because the game run like crap on most computers, that are much higher config than the console they want to release on. Which mean they'll never get certs by sony and MS, and even if they did through some miracle, it would run like s*** and people would get mad.

Questions ?
 
Relation for topic is that what you see DOES heavily depend on capabilities of your machine. I would not surprised if this is also real reason why console releases are delayed, and may be delayed for a long time.
That also plays true to my experience of odyssey, My previous PC machine showed very blocky patterns as if someone tired to draw fractal patterns in 8bit. (Or a digital camouflage design)
But my New PC which is much more powerful seems to draw much more detailed and smooth fractal designs. (yet sometimes cant cope and draws digital cammo again.)

The main difference between the two PCs is the CPU. Everything was increased but the CPU increase was very high.
 
Terrain generation IS NOT RELATED to your computer. Your computer PAINT texture, the framework is already done. And if the computer would struggle, I wouldn't have 60+FPS, and more like 10-20.
Yet I don't. And I have spoken to people who barely dip below 100fps, and have the exact same issues.

Consoles are delayed because the game run like crap on most computers, that are much higher config than the console they want to release on. Which mean they'll never get certs by sony and MS, and even if they did through some miracle, it would run like s*** and people would get mad.

Questions ?
Your computer does not have that framework stored, and it is certainly not transferred over the net. When you put bandwith monitor on, you'll see that game communicates below 1kbit/s. At such speeds nothing very substantial is transferred. Meaning yes, your computer DOES generate framework on fly, and does paint it with textures. Thats the magic of procgen.
 
You mean that?

I would be the one who actually does something other than words. Is it so hard to just give me the link? That's what I would call "constructive".
Also, for a better understanding of your situation, it probably would help to know your system specs. Ok, I make a start: GTX 3070, i7 9700 KF.
That's pretty much "high-end", although not overclocked and results in 3DMark basic are below average.
You are the one asking for coordinates. I can't help you if you don't know to what.
If that's what you want to see, then go ahead. If that's something else, ask me the planet you want the coordinates. It's simple really, I don't play "guess" games much.

My config is irrelevant since I have >60fps in those places. And it's above recommended. Not to mention it doesn't affect terrain generation in that kind of way.
That also plays true to my experience of odyssey, My previous PC machine showed very blocky patterns as if someone tired to draw fractal patterns in 8bit. (Or a digital camouflage design)
But my New PC which is much more powerful seems to draw much more detailed and smooth fractal designs. (yet sometimes cant cope and draws digital cammo again.)
That's a LOD issue, it's a known bug I think ? Anyway, it's very present since Odyssey. It's probably not your machine.

Go to Deciat, farseer inc, and you'll see a big offender. It was confirmed by multiple people.
 
Your computer does not have that framework stored, and it is certainly not transferred over the net. When you put bandwith monitor on, you'll see that game communicates below 1kbit/s. At such speeds nothing very substantial is not transferred. Meaning yes, your computer DOES generate framework on fly, and does paint it with textures. Thats the magic of procgen.
Yes it does. It's a gen key. That's how the game make it so that if I visit a system, and then you do, you'll see the same thing than I. Otherwise it'd be random.

Said system is generated through the stellar forge. Which is only in Frontier. Not on our computer. Which is why they had to "regenerate" the galaxy for odyssey.
 
Yes it does. It's a gen key. That's how the game make it so that if I visit a system, and then you do, you'll see the same thing than I. Otherwise it'd be random.

Said system is generated through the stellar forge. Which is only in Frontier. Not on our computer. Which is why they had to "regenerate" the galaxy for odyssey.
Seed for generating the system is in fact system name plus system coordinates, that is feed for algorithm to generate system. Thats the beauty of that idea, from very little actual data one can produce massive results. And as long as seed and algorithm are same, end results are same for everyone who runs it.
There is little catch though, such system is very rigid and does not like changes at all. So every time you do some major change "old galaxy" is essentially wiped out, and getting results looking about as same in previous version is going to be a nightmare.

If Frontier needed to stream all data even without textures to your PC you would need much higher bandwith than what game currently uses. Plus they would need humongous storage space and computation resources.
 
Is this the link I am referring to or not? You haven't even given me a clear answer to that. You are not one bit forthcoming. I'm beginning to wonder if I'm not just wasting my time with you.
You are the one asking me, how would I know what you want ?

I posted a screen for Alec, you came and said :
Actions speak louder than words. My offer stands, but I will not discuss this until kingdom comes. Give me the coordinates and we can talk.
Otherwise... PLONK
I should have asked Alec directly as I don't really expect anything constructive from you.
So I assumed it was the planet I just posted, since it was similar (relatively) to Alec's and you mentioned him to.
If that's not the planet, can you please tell me of which one you speak about ?
 
Look. I offered to go there and examine, if it's not further than 1500 LY away. Before I do that, I want to be clear what planet exactly we are talking about. Is this so difficult to understand? Too much trouble? There's no science required, I promise. Instead of 3 pointless answers you just could have given me that f'n link.
I HAVE NO IDEA OF WHAT PLANET YOU ARE TALKING ABOUT.

Clear enough ?
 
Wait, are you talking about this post?


I don't even know how it is related to Alec's picture or whether it's from Odyssey or Horizons. Your picture there is something that I also can see sometimes. But not Alec's. I'm actually more interested in the coordinates of Alec's planet.
Well ofc it's Odyssey. It's the entire purpose of this thread, in case you missed it.
And my picture is very obviously reminiscent of what Alec was experiencing, which is why I linked it and quoted him.

Otherwise I give up. When you make up your mind about which place you want the coordinate, you let me know. You are the one asking, you are the one who need to tell me.
 
Seed for generating the system is in fact system name plus system coordinates, that is feed for algorithm to generate system. Thats the beauty of that idea, from very little actual data one can produce massive results. And as long as seed and algorithm are same, end results are same for everyone who runs it.
There is little catch though, such system is very rigid and does not like changes at all. So every time you do some major change "old galaxy" is essentially wiped out, and getting results looking about as same in previous version is going to be a nightmare.

If Frontier needed to stream all data even without textures to your PC you would need much higher bandwith than what game currently uses. Plus they would need humongous storage space and computation resources.
Which.. they have. Why do you think there is no offline mode? Because the stellar forge data is in AWS.

Source: https://www.youtube.com/watch?v=EvJPyjmfdz0
 
What is stored in AWS is actually that fluff stuff, player transactions, who has found whichever system, faction states and such. Heavy duty stuff like planet meshes, textures and so on are not there.
"fluff stuff" You are kidding, right? What you call fluff is the real heavy duty stuff. The 50 or so GB of game data on your hard drive is nothing. And it's not "just" player transactions and such. The Stellar Forge is in the cloud. Every parameter a celestial body in the game has that has been generated, every base that's on it and so on. Or where else do you think does it come from?
 
"fluff stuff" You are kidding, right? What you call fluff is the real heavy duty stuff. The 50 or so GB of game data on your hard drive is nothing. And it's not "just" player transactions and such. The Stellar Forge is in the cloud. Every parameter a celestial body in the game has that has been generated, every base that's on it and so on. Or where else do you think does it come from?
Okay, lets say you are right. Now I have some small question, what kind of magic Fdev uses to package all that stuff in say some kilobytes size per system? With that kind of packaging they surely have one of the worlds highest value techs at hand. Every big data operator on the net would pay whatever Fdev asks to access said tech.
 
Okay, lets say you are right. Now I have some small question, what kind of magic Fdev uses to package all that stuff in say some kilobytes size per system? With that kind of packaging they surely have one of the worlds highest value techs at hand. Every big data operator on the net would pay whatever Fdev asks to access said tech.
It's called a SQL query. If you are looking for a single system, it won't be more then that, if properly compressed. Now if you multiply that by 400 billion, then you are talking numbers.
 
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