New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Not to be too pessimistisc, but i believe since Dr. Ross is leaving, it will share the same fate as console Odyssey.
You are aware that Dr. Ross is the head of a team, there is a reasonable chance that some of the team may also have experience in procedural generation algorithms as well as her.

Console Odyssey... Still awaiting the "it's not gonna happen" announcement with bated breath!
 
You are aware that Dr. Ross is the head of a team, there is a reasonable chance that some of the team may also have experience in procedural generation algorithms as well as her.

Console Odyssey... Still awaiting the "it's not gonna happen" announcement with bated breath!
I don't want to dump on consoles but this would actually be good news for me if it meant Horizons terrains stay as they currently are
 
I don't want to dump on consoles but this would actually be good news for me if it meant Horizons terrains stay as they currently are
It isn't meant as dump on consoles... Unless Frontier can work miracles with EDO optimisation ( and having specifically stated they have no intention to develop for current gen consoles) there is no way it would work on my PS4 (even Horizons doesn't even come close to the PC version) and still look as attractive as the PC version does (opinion on attractive) although I would love to be proven wrong in my assumption.
 
Off topic, but they should get rid of the old consoles and just move on with the PC/PS5/XSX. Market share of the new consoles are rising quite fast anyway.

There are examples for this, e.g. Diablo 3 was canned on PS3 at some point and moved over to PS4.
 
You are aware that Dr. Ross is the head of a team, there is a reasonable chance that some of the team may also have experience in procedural generation algorithms as well as her.

Console Odyssey... Still awaiting the "it's not gonna happen" announcement with bated breath!
I want to share your optimism but can't. The same logic should apply to great many other features in Elite that were launched and forgotten. CQC, Passengers 2.0, Crime and Punishment, Engineers Rebalanced (not the grind, but the actual effects), ship rebalancing, greater variety of station visuals, greater depth of exploration...

'Hollowing Out' is a very real problem and I suspect Frontier's Elite team is very much a victim of it, judging by the outstanding advancements their other products are making while Elite continues to languish and fail to implement the most basic, lowest-hanging fruit, of objectives any other similar title would have by year 3.
 
I want to share your optimism but can't. The same logic should apply to great many other features in Elite that were launched and forgotten. CQC, Passengers 2.0, Crime and Punishment, Engineers Rebalanced (not the grind, but the actual effects), ship rebalancing, greater variety of station visuals, greater depth of exploration...

'Hollowing Out' is a very real problem and I suspect Frontier's Elite team is very much a victim of it, judging by the outstanding advancements their other products are making while Elite continues to languish and fail to implement the most basic, lowest-hanging fruit, of objectives any other similar title would have by year 3.
Stellar Forge and the BGS are the two things which continuously improved since release, so I understand where his optimism is coming from.
 
In the spirit of spooky Halloween thread necros I thought I would share this pretty egregious example I saw today on a short trip to look at Jude Navarro's planet (a really good example of planet tech).


It was obvious even from the system map that something was wrong.
1635115476504.png
 
In the spirit of spooky Halloween thread necros I thought I would share this pretty egregious example I saw today on a short trip to look at Jude Navarro's planet (a really good example of planet tech).


It was obvious even from the system map that something was wrong.
View attachment 270581
Huh? What's wrong with embedding videos etc. here? Is this a new issue? Just noticed it some weeks ago...

EDIT: LOL? Now it shows in the quote but not the original post? Okaaaayyyy?!
 
As planetary tech has not been addressed as an issue yet, the very same details that were there previously are going to be there today, and for the forseeable future, until Frontier announce changes.

Although they did mention they would be making a 'statement' concerning the tech recently.
 
In the spirit of spooky Halloween thread necros I thought I would share this pretty egregious example I saw today on a short trip to look at Jude Navarro's planet (a really good example of planet tech).


It was obvious even from the system map that something was wrong.
View attachment 270581
And a happy Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-ween to you too commander o7
 
I want to share your optimism but can't. The same logic should apply to great many other features in Elite that were launched and forgotten. CQC, Passengers 2.0, Crime and Punishment, Engineers Rebalanced (not the grind, but the actual effects), ship rebalancing, greater variety of station visuals, greater depth of exploration...

'Hollowing Out' is a very real problem and I suspect Frontier's Elite team is very much a victim of it, judging by the outstanding advancements their other products are making while Elite continues to languish and fail to implement the most basic, lowest-hanging fruit, of objectives any other similar title would have by year 3.
And mutli-crew, power play, SRVs, etc.

At times Elite feels like it is standing still or even regressing because huge amounts development time have been spent on features that have been released and abandoned.

With the current state of Odyssey I could easily see the next 5+ years of development time being spent just to get the existing feature set functioning well.

I would love to be wrong and to see these issues solved much faster, but I would guess that part of the reason why the systems were left alone is because they are quite difficult systems to work with.
 
And mutli-crew, power play, SRVs, etc.

At times Elite feels like it is standing still or even regressing because huge amounts development time have been spent on features that have been released and abandoned.

With the current state of Odyssey I could easily see the next 5+ years of development time being spent just to get the existing feature set functioning well.

I would love to be wrong and to see these issues solved much faster, but I would guess that part of the reason why the systems were left alone is because they are quite difficult systems to work with.
Undoubtedly they are difficult systems. Unfortunately, there seems to be an unwillingness to acknowledge that those systems - notably the BGS, combat, the flight simulator, and how they interact with multiplayer functions - are the foundation of what makes Elite a game rather than a tech demonstration. They must be managed, regularly, if the goal is to retain and/or attract players.

I worry FDev is now pursuing a business model akin to most mobile-gaming platforms: rapidly develop underbaked features, deploy them with associated revenue generators boosted by hype for new features, repeat ad nauseum until the revenue dips below a certain saturation target...

...then stop developing. Maintenance mode, slow burn fixes to keep whales involved, begin work on next major product. Because the gaming market has demonstrated, for decades now, that the vast majority of consumers put little stock in developer or publisher credentials and reputation. Blizzard faces the worst of the worst verifiable scandals, and Diablo 2 Resurrected - a glorified reskin - is flying off the shelves.

We still watch movies with awful actors and actresses, we still buy games from shady companies, we still purchase products from downright corrupt corporate entities, we still send money to verified criminal religious organizations and leaders. Nevermind how politics in most countries work. Before I sound like a broken socialist record from a few decades ago...the point is that FDev don't have to fix any of this.

They literally have nothing to lose. Which is quite unfortunate, but is what it is. That is why my optimism is so abysmally low for Elite. I want it to be fixed. Not better, improved, or expanded. Just fixed. Balanced. Appropriately assembled with the parts already in the darn box. Because when I look at the parts, and I look at the picture...holy moly, this could be a really freaking fantastic game.
 
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