Not to be too pessimistisc, but i believe since Dr. Ross is leaving, it will share the same fate as console Odyssey.The news is it's a hard problem to solve and they are thinking about it.
Not to be too pessimistisc, but i believe since Dr. Ross is leaving, it will share the same fate as console Odyssey.The news is it's a hard problem to solve and they are thinking about it.
You are aware that Dr. Ross is the head of a team, there is a reasonable chance that some of the team may also have experience in procedural generation algorithms as well as her.Not to be too pessimistisc, but i believe since Dr. Ross is leaving, it will share the same fate as console Odyssey.
I don't want to dump on consoles but this would actually be good news for me if it meant Horizons terrains stay as they currently areYou are aware that Dr. Ross is the head of a team, there is a reasonable chance that some of the team may also have experience in procedural generation algorithms as well as her.
Console Odyssey... Still awaiting the "it's not gonna happen" announcement with bated breath!
It isn't meant as dump on consoles... Unless Frontier can work miracles with EDO optimisation ( and having specifically stated they have no intention to develop for current gen consoles) there is no way it would work on my PS4 (even Horizons doesn't even come close to the PC version) and still look as attractive as the PC version does (opinion on attractive) although I would love to be proven wrong in my assumption.I don't want to dump on consoles but this would actually be good news for me if it meant Horizons terrains stay as they currently are
Off topic, but they should get rid of the old consoles and just move on with the PC/PS5/XSX
I want to share your optimism but can't. The same logic should apply to great many other features in Elite that were launched and forgotten. CQC, Passengers 2.0, Crime and Punishment, Engineers Rebalanced (not the grind, but the actual effects), ship rebalancing, greater variety of station visuals, greater depth of exploration...You are aware that Dr. Ross is the head of a team, there is a reasonable chance that some of the team may also have experience in procedural generation algorithms as well as her.
Console Odyssey... Still awaiting the "it's not gonna happen" announcement with bated breath!
Stellar Forge and the BGS are the two things which continuously improved since release, so I understand where his optimism is coming from.I want to share your optimism but can't. The same logic should apply to great many other features in Elite that were launched and forgotten. CQC, Passengers 2.0, Crime and Punishment, Engineers Rebalanced (not the grind, but the actual effects), ship rebalancing, greater variety of station visuals, greater depth of exploration...
'Hollowing Out' is a very real problem and I suspect Frontier's Elite team is very much a victim of it, judging by the outstanding advancements their other products are making while Elite continues to languish and fail to implement the most basic, lowest-hanging fruit, of objectives any other similar title would have by year 3.
Oh yeah. How's console Odyssey going?Not to be too pessimistisc, but i believe since Dr. Ross is leaving, it will share the same fate as console Odyssey.
LOL, talk about coping hard.Lol. PS2 youre drunk go home.
is the lack of big mountains and canyons a separate issue and if so can someone link me the thread / issue tracker?
Huh? What's wrong with embedding videos etc. here? Is this a new issue? Just noticed it some weeks ago...In the spirit of spooky Halloween thread necros I thought I would share this pretty egregious example I saw today on a short trip to look at Jude Navarro's planet (a really good example of planet tech).
It was obvious even from the system map that something was wrong.
View attachment 270581
And a happy Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-Hallo-ween to you too commander o7In the spirit of spooky Halloween thread necros I thought I would share this pretty egregious example I saw today on a short trip to look at Jude Navarro's planet (a really good example of planet tech).
It was obvious even from the system map that something was wrong.
View attachment 270581
Thanks, I chuckled.In the spirit of spooky Halloween thread necros I thought I would share this pretty egregious example I saw today on a short trip to look at Jude Navarro's planet (a really good example of planet tech).
It was obvious even from the system map that something was wrong.
View attachment 270581
And mutli-crew, power play, SRVs, etc.I want to share your optimism but can't. The same logic should apply to great many other features in Elite that were launched and forgotten. CQC, Passengers 2.0, Crime and Punishment, Engineers Rebalanced (not the grind, but the actual effects), ship rebalancing, greater variety of station visuals, greater depth of exploration...
'Hollowing Out' is a very real problem and I suspect Frontier's Elite team is very much a victim of it, judging by the outstanding advancements their other products are making while Elite continues to languish and fail to implement the most basic, lowest-hanging fruit, of objectives any other similar title would have by year 3.
Undoubtedly they are difficult systems. Unfortunately, there seems to be an unwillingness to acknowledge that those systems - notably the BGS, combat, the flight simulator, and how they interact with multiplayer functions - are the foundation of what makes Elite a game rather than a tech demonstration. They must be managed, regularly, if the goal is to retain and/or attract players.And mutli-crew, power play, SRVs, etc.
At times Elite feels like it is standing still or even regressing because huge amounts development time have been spent on features that have been released and abandoned.
With the current state of Odyssey I could easily see the next 5+ years of development time being spent just to get the existing feature set functioning well.
I would love to be wrong and to see these issues solved much faster, but I would guess that part of the reason why the systems were left alone is because they are quite difficult systems to work with.