New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

What Would David Say?

Source: https://youtu.be/GEVutbSqBI0?t=370


"..bad procedural generation. [..] We see things where you can see the patterns, because it's too simplistic, it's too obviously computer generated. And the problem with that is, it's essentially bad art..."

Elite at one point felt like digital art, before the beige plague. Sure there were procedural quirks in the old tech, like 100 km deep craters, and vast mountain ranges that were over 80 kms high, and deep canyons that put the Grand Canyon to shame. They were all eventually patched out over time, for whatever reason.

Now we just have bad art. But at least its modern. :sneaky:
 
Odyssey looks far better than Horizons, has more graphical detail, therefore is more demanding on hardware. It runs fantastic on my 3060Ti, thanks FDev, keep it up (y)
Careful what you wish for. If Frontier keep cutting development for features and dropping support for platforms there won't be much left by the end of the year. 🤪
 
Odyssey looks far better than Horizons, has more graphical detail, therefore is more demanding on hardware. It runs fantastic on my 3060Ti, thanks FDev, keep it up (y)
Not true - some things look better, other things are worse, I saw good youtube video the other day where they compared Horizons and Odyssey by flying into a burning station, the visuals in space with the more coloured lighting and cockpit affects looked a lot better in Horizon than they did on Odyssey - Odyssey looked strangely 'flat' and 'dull' compared to Horizons and I'm sure the frame rates were a lot better in Horizons too! FDev have sacrificed some of the nice effects to try and get better performance.

I have a 3060TI too now - so yes, Odyssey is playable, but previously had a 1060 and Horizons was very playable, Odyssey on the ground was not.

Simple test: Load Odyssey fly to a Guardians site, drive up to one of the monoliths, note your frame rate and quality of the textures and lighting etc, then repeat in Horizons.
When I did this( on my old PC) the difference was 30/35FPS in Odyssey and 90+FPS in Horizons - did Odyssey look 3 times as good ? no, the differences where so minor - one obviously difference was my Emissive paint job on my SRV and the sky box looked a lot better in Horizons than in Odyssey!

One of favourite Elite screenshots and my desktop pic for a few years was a lovely pic in a purple nebular, I flew back there in Odyssey and tried to see if I could get a screenshot anywhere near as nice - I failed - Horizons simply looked better!
 
Well a chap I was playing with the other day was on a 3080Ti and ground was playable, but still sub-60fps in on ground combat zones.

Most notably though, GPUs and CPUs aren't under load, and things speed up as NPC counts go down. So simply put, the game performs badly for what it's doing. It seems they have a blocking game loop and the GPU call is made at the end of the loop instead of running asynchronously. Which unnecessarily tanks framerates.
 
Well a chap I was playing with the other day was on a 3080Ti and ground was playable, but still sub-60fps in on ground combat zones.

Most notably though, GPUs and CPUs aren't under load, and things speed up as NPC counts go down. So simply put, the game performs badly for what it's doing. It seems they have a blocking game loop and the GPU call is made at the end of the loop instead of running asynchronously. Which unnecessarily tanks framerates.

Yes, it's been already proven that on-foot AI is incurring a hefty performance penalty
This ads up to the gfx engine which again is far from being optimized especially when it comes to the new on-foot content and new planetary tech
 
If you spend all your time hunting for flaws in and being negative about a thing then surprise, surprise your experience of that thing is going to be overwhelmingly negative. That rule is universally true; it holds for everything, even yourself.
By dint of neglecting the defects and blinding ourselves, we end up giving 5 stars to a Big Mac 🤷‍♂️

Ah, I see you just simply ignore the improvements.
Well... i though that improvements was part of the price.

You can't possibly be sitting there with a straight face saying that you expect that to be possible without ever requiring updates to player hardware.
I would say almost all F2P games. For example, Warframe has been developed since 2013 with its own engine and the only upgrades that were needed were due to Dx upgrades (Dx10 then Dx11, currently Dx12 is in open beta and will become the base version in a few years). Currently, any Dx11 card from 2010-2011 can at least play Warframe in 1080p @ 30fps. Even the PBR added late 2014 didn't change the specs.
 
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Well a chap I was playing with the other day was on a 3080Ti and ground was playable, but still sub-60fps in on ground combat zones.

Most notably though, GPUs and CPUs aren't under load, and things speed up as NPC counts go down. So simply put, the game performs badly for what it's doing. It seems they have a blocking game loop and the GPU call is made at the end of the loop instead of running asynchronously. Which unnecessarily tanks framerates.
The CPU is absolutely under heavily load, but often in time windows too small for monitors like the Task Manager Performance. If you use other monitors that can zoom in more you can see very brief 100% spikes.

Why that is or how it can be fixed is something I have zero understanding of, but I am sure an internet expert will be around shortly to confidently give you the definitive answers. :)
 
At the end of the day, there have been improvements to coloration and other things that have fixed most of the obvious issues, I can live with how it looks now, I just hope whatever comes next is worth that opportunity cost.
 
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