PvP New players getting out of pilots federation permit space

A friend of mine finally decided to try ED. congratts!
Well, the area surrounding player starting points are surrounded by jacked up ships, piloted by players looking to kill all with an open symbol on the radar.
Him and my self struggled to move around in open play. There was just hour after hour with relentless ganking. I get the "if it flies it dies" thing, but this is ridicules!
Please educate me on the following; what does a player gain from killing another player on sight. A sidewinder and a lance. What does the player killing a sidewinder gain? There is something I am missing here for sure.

Work around, create private group. Play until maxed out engineered combat ship, and then go open play.

So my question remains; What should I look to gain from shooting another player, I never gain anything from that. I feel a bit stupid to ask this. For there is no loot, no extra perk for it infact beeing a player, what?
Reason for asking, it is impossible to move around, so people are for sure getting alot out of it, that the game is not supplying elsewhere.

At least interdict a player and ask them to drop cargo, have an argument first. Scan the cargo of a ship and ask for said items. And please, move along if there is nothing there you want. Now it is, open symbol on radar, interdict, kill instant, repeat.

I shall read the post about surviving the gank, but I feel that that will not apply to new players coming in.
Until then, solo or private group thanks.
 
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pvp players don't care if they drive people from the game. They generally can't think on long time lines. The game will be empty and then they will leave to ruin another game. Yes, private group/solo is best.
 
OP I can only advise you to ignore the solo only guys. There is a danger in some areas of the game, but those will become easy to read soon. The starting area is safe for a good reason, but you can easily relocate to other safe systems from there. If you need some help locating them, there are lots of squadrons which actively mentor new players.
I'm flying exclusively in open and most of the time in a ship build for piracy, not full blown combat and I can count the ganks I've been in on a single hand.
 
Work around, create private group. Play until maxed out engineered combat ship, and then go open play.
I m not ganker, but past stock sidewinder you gain opportunity to learn something from your rebuys, game doesn't offer any challenges outside pvp, fights against npc's are easy even in a rated small ships, in any engineered ship you are in God mode, so you have 2 options, git gud or join carebears, monetary value in elite are worthless, credits are abundant, and fighting npc's don't teach you anything, players in engineered ship without skills die only a bit longer than those in stock ones, so if you are not focused on only exploring and want to have feeling of some accomplishment just play in open.
 
Use Solo or Private Group to move some distance away from the starter systems and then you can happily play in Open. The 'gankers' generally only congregate in areas where they can get lots of easy kills, such as around the starter systems, at Engineers bases, etc. the rest of the galaxy is fairly free of them.
 
It's really very easy :

Open Play - a total mess and only really useful for FFA PvP or mindless Ganking/Griefing (= utter and complete design failure on a grand scale)

PvE Private Group - the way it was meant to be played and the Galaxy all of a sudden makes sense again (minus legitimate PvP such as Piracy or Conflict Zones though, the price for securely upkeeping tight rules and protecting against Intruders)

Solo - the way it was meant to be played as well, minus other Player presence though

In essence, we have three Game Modes, of which only two properly work. All Modes have certain shortcomings and limitations.
And one of those Modes that still work is only credited to Players investing alot of effort to keep it that way.

Thank FDev for this mess, they've been told all this would happen - again and again and again and again - since almost 5 years now.
Had they listened and done their jobs, we wouldn't have this problem.
That just isn't the case, however, so all Players (new or old) have to deal with it.
The new Players just happen to typically learn all this the hard way, unless they informed themselves ahead of time.
 
Use Solo or Private Group to move some distance away from the starter systems and then you can happily play in Open. The 'gankers' generally only congregate in areas where they can get lots of easy kills, such as around the starter systems, at Engineers bases, etc. the rest of the galaxy is fairly free of them.
This. You probably won't even need to do it in solo or private once you're underway.

Most areas of the bubble are interchangeable with any other. Once you find yourself a good bounty-hunting spot, a system with nice missions, your nearest IF, and maybe a nearby opal/painite hotspot, you're settled.

Strap on a fuel scoop and fly 100ly in any direction, as far as gankers are concerned you become a very small needle in a very large haystack. Out in my neck of the woods I bump into other players reasonably frequently, but none of the systems are busy enough to make it worth a ganker's time to wait to ambush someone.
 
pvp players don't care if they drive people from the game. They generally can't think on long time lines. The game will be empty and then they will leave to ruin another game. Yes, private group/solo is best.
This. I usually don't care much what people do as long as I don't have to encounter them in game, but if they're starting to damage the image, profitability and future prospects of my favourite game, that's when I start asking for Open-PvE and more savage C&P.
 
Play in solo to get away from the starter systems, once you do that play in open again and they should be very rare.



Then, when you get an engineered ship, get your revenge !
 
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