Thats true as well. There's not much to do between explo, trade and PvE. And anything else that's a cross-over of the three. We might need some more specialized occupations. Any ideas?Personally, I think we have too many ships, not enough purposes. I don't advocate for purpose-built ships with loadouts that can't be altered. Rather,I think the problem is in the foundations of outfitting your ship. A virtual model on a 3d grid to drag and drop your modules into (green areas mean yes, red areas mean no) rather than logarithmic "size 1 holds 2, size 2 holds 4" bays would allow you to make use of wasted space and introduce balancing concerns. Would have gone great with cargo loading before they spoiled everyone and let that genie out of the bottle. Would have gone great with space legs too. The extra freedom and agency wouldn't solve the problem of redundancy though, just address it a little, depending on the amount of customization possible.
This game will never have enough features or add the additional detail needed to give every ship a job. Some will just be staying on your couch forever.