New ship: Gutamaya Corsair

The yaw speed seems to be pretty crappy, a lot of the new ships have much improved yaw, but not this one from the videos I've seen
They did say it handled like a Clipper, which has a standout feature that the pitch and yaw speed rivals that of small ships, so it would be a bit of a shame if it turned out that wasn't the case.

Unless they were just basing that comparison off the weak vert/ lat thrusters.
 
People arguing the python/krait/phantom would still be better...
Well no.1 the python/krait/phantom don't have a fat size 7 thruster draining power... and people forget... adding 1 more hardoint takes more power.
Its one of the nice things about the phantom if you want to set it up for combat, its got enough power so you can focus hard on the 4 weapons you have, overcharged plasma cannons to the max!

Its why the python is actually better than the python mk2 in combat... depending on setup though... and how experienced the individual commander is, in flying and in knowlage of module functions... python mk2 only has a size 6 power distributor and power plant.

I found the python mk2 frequently running out of breath... more so than the type 10!
But found a nice spot for it with arming it with 3 large torpedoes and 1 large beam and 2 medium shard cannons. Makes a fun torpedo ship =w=
Arming the python mk2 with efficient multicannons also makes for a monster.

The Corsair will be able to outperform the python in many aspects, especially in combat, if the pilot didn't do something stupid like say... fill every slot with overcharged plasma cannons...
The 3rd medium slot could be incredibly useful for a cheeky packhound, or a mine launcher when things go sour, especially if your're in to trading and mission running.
 
The only invitation I got was to Lori Jameson's base. Nothing happening there that I hadn't seen already...
which is why I said lore wise
Unfortunately there is a lot in elite dangerous which didn't make it into the game mechanically . ****
but that does not change the fact that the name elite dangerous is nothing to do with the difficulty of the game.

***and don't get me started on imperial slaves, nore the fact that iirc there is only 1 Anaconda in the elite universe which I know of which can fly with only 1 pilot and no crew and that had heavy modifications
 
Its why the python is actually better than the python mk2 in combat... depending on setup though...
Highly depends on setup. PII is a natural for frags/pacis and prismatics. Ironically, prismatics are powerplant heavy, but easy on the distro since they don't rely on recharge rate. 4 paci PII is probably the most efficient medium/large ship killer in PvE and a blast in conflict zones.

Corsair is the polar opposite—power and distro capacity in spades to handle everything. 3 PA/3 railgun would be an interesting setup, but you can do some wacky setups like 3 packhounds and 3 beams or 6 thermal conduit PA-s.

Krait Phantom is just ridiculous with its power distro to hardpoint ratio. With 4 efficient PA-s you get 2 full salvos with 0 pips to WEP and it doesn't even fully drain the cap. Completely bonkers! The flip side is that the alpha strike is weaker compared to other ships in this class.
 
Krait Phantom is just ridiculous with its power distro to hardpoint ratio. With 4 efficient PA-s you get 2 full salvos with 0 pips to WEP and it doesn't even fully drain the cap. Completely bonkers! The flip side is that the alpha strike is weaker compared to other ships in this class.
A quad SRB thermal conduit PA build with that distro is going put a few holes in things too. I've seen people use that setup on an FAS, so the Phantom will have no problem.

Having a ship where you can just turn everything up to 11 is fun and that's something they got right with the Phantom when you look at how it's differentiated from the mk2.
 
Was watching Cmdr Mechan's stream and noticed that the Corsair appears to consume fuel at a significantly faster rate in SCO than the Mandalay or the Cobra Mk V. Of course not as fast as the old ships, but still. Perhaps somewhere in the middle, in terms of fuel consumption rate?

Perhaps slightly a disappointment, but it's probably not that bad.
How does it compare to the Python II and the Type 8?
 
I think the best comparison would be to start with, say, 16 or 32 tons of fuel on each ship and measure the time to 25% warning popup.
 
I think the best comparison would be to start with, say, 16 or 32 tons of fuel on each ship and measure the time to 25% warning popup.
I think it should be measured in terms of distance traveled rather than time (because it's the distance that you really care about, when talking about fuel consumption. Essentially it means how far can you travel in SCO with a given amount of fuel.) While I did use the word "faster", I really meant it in the sense of you being able to travel a shorter distance because the fuel consumption is higher.

(If all the ships traveled at the same max speed in SCO then measuring it in terms of time would be valid, as it would be completely equivalent, but since their max speeds are different, then it should really be measured in terms of how far you can go with a given amount of fuel. Mileage per ton, so to speak.)
 
I think it should be measured in terms of distance traveled rather than time (because it's the distance that you really care about
A bit harder to do, but not horribly so. You'd need to start from a fixed location and fly perpendicularly away from the orbital plane to avoud gravity wells, then note the 25% warning at the same time as noting the distance from your point of origin. Both time and distance should be measured for the most complete dataset.
 
A bit harder to do, but not horribly so. You'd need to start from a fixed location and fly perpendicularly away from the orbital plane to avoud gravity wells, then note the 25% warning at the same time as noting the distance from your point of origin. Both time and distance should be measured for the most complete dataset.
I think SCO largely ignores gravity wells, so it isn't a problem. Either way, starting from the same distance from eg. a star shouldn't be a problem, and you can see the traveled distance by checking how far the star is.
 
They did say it handled like a Clipper, which has a standout feature that the pitch and yaw speed rivals that of small ships, so it would be a bit of a shame if it turned out that wasn't the case.

Unless they were just basing that comparison off the weak vert/ lat thrusters.
Pitch looked good, but from Mechan's stream, yaw was slightly lower then Krait MK ii
 
So this might be in line with a Mamba?!
So far it pretty much looks like Mamba Multirole, but with more tank, less drift, better heat management and distributor, weaker forward/backward thrust and weaker/shorter boost, better weapons, plus SCO. Handling seems like somewhere in the middle between Mamba and Krait MkII, but with weaker boost. Clipper has both better Pitch and Yaw, Corsair has stronger vertical and lateral thrusters.
 
With information available from streams - Corsair is a very very good multirole. It has a lot of nice characteristics (weapons, top speed, tank, modules capacity), but all of them are offset by subpar handling and maneuverability. As a comparison - Python Mk2 runs circles around it, as was demonstrated in streams (both engineered).

Almost perma-boost with full engineering, short boost duration makes it impossible to be a real perma-boost. Forward/backward thrust is on the weak side, going from full reverse to full forward is not going to happen. Jump range is good for a multirole. Heat management is decent (similar to Krait Mk2). Weapon convergence is good, only class 2 on the belly is a bit inconvenient. Can have any heavy armor without loosing speed. Very good top speed in both forward and reverse.

So far, from various tests:
  • Good for multirole PP
  • Very good for mining
  • Very good for AX, only P2 is better as a Titan Bomber

It is good at various roles, but can't handle any specific role good enough to be the best in it.

Btw, 'no beak' ship kit makes nose longer and a bit wider around the cockpit.
 
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