New ship: Panther Clipper

View attachment 428099
Credit to @sinkarma for the T9 3d model posted on page 5 of this thread.

Here's a quick and dirty overlay of the T9 aligning and scaling to the fighterbay and cargo scoop. About the same width as the T9 but longer.

The PC Mk II is about the same width and a bit longer than the Type-9. It doesn't cover the whole length of a large landing pad which is disappointing. Cargo capacity could be a bit more than the Type-9, but not 1.5x or double.
 
But you know it will be. Those Colonies aren't going to build themselves.
Indeed they won't...

But this is FD, and the word is "Balance", allegedly.

It will likely carry just a little more than a T9 / Cutter stripped out to just haul (for balance, of course)
Be slower than the T9 (see above)
Have a massively under-rated PP / Distro (same)

Unlikely to be anything even approaching the beast it was in the earlier games, to save the inevitable complaints of being OP or P2W on release...
 
Looking at my "not in the next system" trade Cutter build, it can shift 688t of cargo c.200 LY without refuelling (five jumps); 40.35LY fully laden, with the return (no cargo) taking only 4 jumps. Put differently it's c.76t of cargo delivered "per jump" in the round trip.

If the cargo / (jumps per round trip) metric for the Panther Clipper Mk II is below that then it would be a less attractive option for middle distance trade. In the completely speculative estimate I posted earlier the 2000t of cargo would take 8 jumps out and 5 jumps back, so the metric would be 154t per jump. Also noting that the fully laden example would be able to do 13 jumps without refuelling, a total of c.340LY.

Which leads me to suspect that my 2,000t cargo capacity guess is a bit on the high side.
I don't know. I personally have never taken more than 3 jumps, in other cases we just take FC.
More cargo at one time is a big + for loading and unloading the FC.
 
For me there is a certain feel that the bigger ships like the T9, T10 have, that directly connects with all these movie scenes that depict huge ships traveling in deep space. When playing Elite to chill and relax, nothing better than flying a huge ship, deep into uncharted territory whether freighting or mining (or bounty hunting with the T10).

I suppose it should be able to land on carriers, because otherwise you can't work with all these systems that don't have a big landing pad. Don't see it feasible to create a new size of landing pad just for this ship, so big pad it probably is.
 

Robert Maynard

Volunteer Moderator
I suppose it should be able to land on carriers, because otherwise you can't work with all these systems that don't have a big landing pad. Don't see it feasible to create a new size of landing pad just for this ship, so big pad it probably is.
The large landing pad can accommodate the Type-10 Defender; L=118.4m; B=135.1m; H=39.3m and the Beluga; L=209.11m; B=31.6m; H:38.6m; which gives a known hangar limit of L=209.11m; B=135.1m; H=39.3m. The docking port on a station is c.220m wide and c.50m high (in the middle; c.40m at the edges) - so it's bigger than the known limits of the hangar.

If all of the volume available in the hangar was ship then it'd have a volume of over 1,000,000m³. If the block coefficient of the ship (actual volume / LBH) is only 0.2 then there'd still be over 200,000m³ available for "stuff" - which would leave sufficient volume for several tens of thousands of units of cargo....
 

Ozric

Volunteer Moderator
MOD HAT WELL AND TRULY ON

It truly baffles me that people still think it's OK to go onto a game company's official forum, and post information obtained by hacking into the game files...

It's against forum rules, and the game's EULA. Just because "someone else did it" doesn't make it OK to spread it!


Also, let's not forget the most recent video doing the rounds saying it was going to be a medium ship because of datamined information, and how spectacularly wrong that was. If it's not official information, it doesn't belong here.
 
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