Hi
...
imo if anyone wants to make colonisation less painful then they should champion adding extra features into colonisation via the missionboard or what not other than plain hauling.
...
Yep, I agree with this.

...Colonisation, the main mechanics of this feature start off as an interesting and fun exercise, the implementation of claiming a system (bar one obvious flaw) works pretty much as one could expect, thereafter the
means of building stations then descends into questionable gameplay.
So ... the Panther Clipper isn't going to radically change this imho.
As for the Panther Clipper itself...

... my personal view is it's a good aesthetically pleasing design, keeps pretty much close to the original FE2's specs compared to the other ships we have from that era, the animation of the four engines is excellent, and the cargo carrying capacity, hardpoints and internal modules interesting, and is pretty much as one might expect too.
As for the ship's 'kit' we've been briefly shown...I'm not overly impressed at the moment, the 'spoiler' part of the kit seems a bit old hat now, but that's my own personal view, other players might think different. The 'Prong' at the front would be a better concept if one of the larger hardpoint weapons could be swapped (by choice) to that position, and when fired the graphical animation representation of firing also swapped to the 'prong' graphic. The graphic might also represent which
type of weapon one chose too, so not every prong was the same, for example..a multi cannon would be one type of graphical animation while a beam laser another.
A 'special' paint job and ship kit supplied with the stellar version?...surely, one of the paint jobs supplied should be a form of
Black based colour theme, as befitting the feline name!
(Footnote...My only real gripe is the Panther doesn't seem to be supplied with a dedicated cargo bay for an MB4 mining machine or Energy Bomb bay....other than that I'm happy!

).
Jack
