He did!.Well why not shoot for the moon and ask for 3000+ cargo? Or 5000? Who the hell needs a fleet carrier?
He did!.Well why not shoot for the moon and ask for 3000+ cargo? Or 5000? Who the hell needs a fleet carrier?
You aren't speaking "realism" though. You are speaking game balance and selfish personal concerns, which is often two mutually exclusive positions.You're not playing a space sim for a feeling of realism? It's pretty impressive how much it can carry imo. Y'all wanting it to more than double what the best haulers can carry are just unrealistic. Also, I really do not want Fdev to be producing ships into arx only early access than are 2x better at something that anything else we have. 1.5x is already a lot and pushing that p2w line.
The cutter has a high top speed that I can use to fast docking an undocking maneuvers when involved with carriers, colony ships and planetary ports. I can save a lot of time by performing a flip and burn to stop above a landing pad in my cutter, so real space maneuvering is a consideration. A laden trade cutter boosts quite fast, and over time that all adds up to time savings, especially in the range of 5000 trips since its double the amount using a FC, real space maneuvering for time saves is also doubled. The vast majority of time spent for FC loading is in real space, a properly positioned carrier in orbit can make a planetary drop in 30 or so seconds, and the return to orbit I have clocked 3 seconds on (not my average of course).Given that mailslot jams with NPCs don't at all depend on the ship you're flying, and that the Cutter is by no means a great realspace maneuvering ship for docking maneuvers, this sounds like you're trying to sour grapes yourself out of the purchase. It's by no means required to want to buy the Panther Clipper, and nobody is going to hold anyone accountable for purchasing or not purchasing (perhaps), but I don't think this kind of "it's going to be a lousy ship, I just know it in my bones" advanced complaining is useful.
If someone told me I could save 800 trips out of 2355, I'd say sign me the heck up.
They often are but in this instance they are also aligned.You aren't speaking "realism" though. You are speaking game balance and selfish personal concerns, which is often two mutually exclusive positions.
Indeed, and we have in game. Look at the many different communities 100% dedicated to meeting that moment. Organizing loading, offloading, and all at a profit for the people helping along the way.In real life when mankind is faced with a sudden engineering challenge - like needing to haul a LOT more goods overnight - we respond. We meet the moment.
It does rise to meet that especially given my previous comment about how the community has organized to meet that paradigm shift already.So don't preach realism to me. Colonization was a paradigm-shifting sea change in hauling demand. This ship simply doesn't rise meet that. Not nearly enough + 50% = still not enough.
It is the biggest hauler in the game by a decent margin, SCO enabled and is reasonably armed.
Who the hell needs a fleet carrier?
ED is not a sim: Here is its marketing description:You're not playing a space sim for a feeling of realism?
They often are but in this instance they are also aligned.
Indeed, and we have in game. Look at the many different communities 100% dedicated to meeting that moment. Organizing loading, offloading, and all at a profit for the people helping along the way.
It does rise to meet that especially given my previous comment about how the community has organized to meet that paradigm shift already.
You're right, fair enough. It still has traditionally tried to keep to a certain set of logic. The magic cargo racks are already breaking that some (and I suspect that was added later to artificially increase its capacity based on community sentiment, just a hunch) I see no reason to break that logic even more.ED is not a sim: Here is its marketing description:
Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.
Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the iconic Elite. In an age of galactic superpowers and interstellar war, every player’s story influences the unique connected gaming experience and handcrafted evolving narrative. Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions.
No mention of sim anywhere...
It is a semi-arcade sci-fi game with no claim to reality outside of the size of the game world (Mily Way sized)
ED is not a sim: Here is its marketing description:
Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.
Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the iconic Elite. In an age of galactic superpowers and interstellar war, every player’s story influences the unique connected gaming experience and handcrafted evolving narrative. Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions.
No mention of sim anywhere...
It is a semi-arcade sci-fi game with no claim to reality outside of the size of the game world (Mily Way sized)
I suppose we have to agree to disagree. it excels at its specialized task better than any other ship also specialized for that task.I said engineering. I'm talking about ship design and manufacturing. Not people working together to work around an inadequacy.
There's nothing realistic about the Panther Clipper in a universe where Capital ships and fleet carriers already exist. It just doesn't carry enough tonnage for it's large size given that it's supposedly specialized for that task.
ED is not a sim: Here is its marketing description:
Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.
Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the iconic Elite. In an age of galactic superpowers and interstellar war, every player’s story influences the unique connected gaming experience and handcrafted evolving narrative. Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions.
No mention of sim anywhere...
It is a semi-arcade sci-fi game with no claim to reality outside of the size of the game world (Mily Way sized)
It depends where they are, and who you are fighting. If its a bendy rando NPC 4 small, 4 medium and 2 large are plenty. And against a player, shooting back is a waste of time.Reasonably armed? Outside of mining I'm not sure what we're supposed to do with 4 small hardpoints. You going to be lining up railguns with this wallowing space beast? lol please!
You do understand that no ship should be an I WIN colonisation / Powerplay button, right? Last time I checked the flying part of ED was the game, not trying to avoid it.You bring up a good point. This ship could have been a viable option for those without a fleet carrier to participate in colonization. What a missed opportunity for FDEV. I mean I'm just complaining but I'm not going to lose sleep, it's FDEV that just missed out on a lot of money. You guys are doing victory laps and dunking on us now, yeah have your fun. Just remember this moment next time you complain that Elite isn't progressing fast enough...
Well why not shoot for the moon and ask for 3000+ cargo? Or 5000?
And I said 6k or no deal. Why not?He did!.
I suppose we have to agree to disagree. it excels at its specialized task better than any other ship also specialized for that task.
True, if it were going for true realism we'd be flying our ships via instruments not visual line of sight.Even windows in space ship are unrealistic...
... or not even be in the ship at all.True, if it were going for true realism we'd be flying our ships via instruments not visual line of sight.
Nah, human stubbornness to still be involved even if it could be automated is 100% accurate lol... or not even be in the ship at all.
Good point, well made.Nah, human stubbornness to still be involved even if it could be automated is 100% accurate lol
The wording of the game description hasn't changed much (my memory isn't that infallible) since I bought the game in 2017, but I have no idea of how it was initially marketed.You're right, fair enough.
Yes, it has - although at times such logic has be, shall we say "Interesting", when the FDL was the most unbalanced ship in the game for years. (no complaints here, brilliant ship)It still has traditionally tried to keep to a certain set of logic.
Breaking it a lot, I think, but there have been enough theories put forward how (and possibly why) they may have developed. But, in an arcade-like game, anything is possible.The magic cargo racks are already breaking that some (and I suspect that was added later to artificially increase its capacity based on community sentiment, just a hunch)
I see plenty of reasons, but they are entirely my own - just as other player types see plenty of reasons to have the game adjusted to their preferences - we are no different in that manner, after all.I see no reason to break that logic even more.