New ship: Panther Clipper

If Colonisation tonnage is the problem, then reducing the tonnage requirements is a far better solution than "the tonnage requirements are still too high for me but there's one specific ship which makes them slightly more bearable".

No-one suggests as a solution to excessive defence stacking in combat "but what if Frontier brought out a medium ship with a size 10 power distributor and 6 huge hardpoints?", effective as that would be at breaking down bullet-sponge ship builds. No-one finding engineering grindy (any iteration) suggested "what if Frontier brought out one specific ship which scooped up 6 copies of materials per object instead of 3" as the solution.

What is it about "hauling lots of boxes" that makes people think the solution to "too many boxes" is "bigger ship" rather than "fewer boxes"?
 
A ship with Uber mega hauling capacity won't fix colonization in any way shape or form. It'll just make it so you have to engage with it less, which means the design of colonization is the root issue.
Yes and there's been a LOT of feedback about colonization ignoring all other professions and focusing on JUST hauling. However that fell on deaf ears so the last hope was that the PC MKII would alleviate the pain of endless of hours of A>B>A hauling.

Guys..that's just boring. Period. There's no variety, there's no spice to it, it's just tedious empty content. Why don't you expect better? FDEV must love some of you, with zero expectations you can never be disappointed I guess. The perfect customer lol.
 
I was hoping a really serious haulage capacity but this seems to fall short.
I find it curious how nobody seemed to complain when the Type-8 "only" increased the maximum cargo hauling capacity of medium ships by 38% (compared to the then-biggest medium ship), but now that the Panther Clipper has a cargo capacity 56% bigger than the current-biggest ship in the entire game, it "falls short".

Falls short of what? Unrealistic expectations? Well, that I can agree with.

I think the savings are significant. I am currently building a newly-colonized system. If I need to haul 25000 tons of cargo, with the 794t capacity of the Cutter this takes me 32 trips (which that far from the bubble takes several jumps in each direction). The Panther Clipper will cut that to 21 trips. That's not an insignificant reduction.
 
Tell us you've ignored ALL feedback about Colonization without telling us. Like you aren't even trying at this point. It's borderline trolling to just claim it's because we don't want to fly our ships. That's just being so dismissive....
As others have said, fix the issues in colonisation and not mask it via the PC by making it some giant shopping trolley.
 
Yes and there's been a LOT of feedback about colonization ignoring all other professions and focusing on JUST hauling. However that fell on deaf ears so the last hope was that the PC MKII would alleviate the pain of endless of hours of A>B>A hauling.

Guys..that's just boring. Period. There's no variety, there's no spice to it, it's just tedious empty content. Why don't you expect better? FDEV must love some of you, with zero expectations you can never be disappointed I guess. The perfect customer lol.
Oh noes. Some people like to play that kind of game! The "perfect customers"! Definitely worth a big "lol".
 
Yes and there's been a LOT of feedback about colonization ignoring all other professions and focusing on JUST hauling. However that fell on deaf ears so the last hope was that the PC MKII would alleviate the pain of endless of hours of A>B>A hauling.

Guys..that's just boring. Period. There's no variety, there's no spice to it, it's just tedious empty content. Why don't you expect better? FDEV must love some of you, with zero expectations you can never be disappointed I guess. The perfect customer lol.
I do expect better, which is why I don't want a bandaid mega hauler to gloss over the actual issue, and make it so it can be tolerably ignored. If your begging for the band-aid, you're the one who needs to expect better.
 
I do expect better, which is why I don't want a bandaid mega hauler to gloss over the actual issue, and make it so it can be tolerably ignored. If your begging for the band-aid, you're the one who needs to expect better.
This thread is to discuss the Panther Clipper, not colonization fixes. Do you want me to go off-topic? Them's against the rules. I'm not begging for a band-aid, the MINUTE they announced the Panther Clipper 2.0, it was clear to at least me that the bandaid was all we were getting.
 
This thread is to discuss the Panther Clipper, not colonization fixes. Do you want me to go off-topic? Them's against the rules. I'm not begging for a band-aid, the MINUTE they announced the Panther Clipper 2.0, it was clear to at least me that the bandaid was all we were getting.
Panther clipper has been "coming soon TM" for years. Go be vocal in the appropriate threads about the issues in your preferred features. Ships being sold for early access for arx that are band-aids to other game issues is not something we should want, or advocate for.

If you ask me, the panther clipper should've had just over 1000t hauling with a shield. That would've been reasonable and in line with the general progression curve we've seen in cargo capacity increases among hauling/multirole ships.
 
I find it curious how nobody seemed to complain when the Type-8 "only" increased the maximum cargo hauling capacity of medium ships by 38% (compared to the then-biggest medium ship), but now that the Panther Clipper has a cargo capacity 56% bigger than the current-biggest ship in the entire game, it "falls short".

Falls short of what? Unrealistic expectations? Well, that I can agree with.
smacks forehead

Because the Type-8 was released well before Colonization. We never NEEDED to haul more, especially not a medium ship.

Please Google "paradigm shift" if you can't figure out why suddenly now we've been complaining about ships not hauling enough....
 
That's been suggested a gillion times by people. Like I said, you act like you haven't seen the feedback. Also how do I snap my fingers and "fix" Colonization? Please share.
'Fixing' a feature about hauling lots and lots of stuff via bigger trolleys masks the problem. As I said before, make the general game (i.e. the flying and what happens during flight) fun and all that A / B / B / A becomes less Hole in Your Soul and more Money Money Money.

In short, rather than using larger ships to skip the process, the journey to the reward should be actually fun (but its not). This is a widespread ED issue, PP2 has it as well.
 
Yes and there's been a LOT of feedback about colonization ignoring all other professions and focusing on JUST hauling. However that fell on deaf ears so the last hope was that the PC MKII would alleviate the pain of endless of hours of A>B>A hauling.
you are giving the answer to yourself (not that it was already given by many players in the forum): The cargo size of the PC does not play a role - it is the game play:
The limitation of the PC's cargo size makes sense, albeit it could be also 1500 or 1600 but anything larger breaks the coherence of the game. No matter how ED is classified as being an MMO, a sim, a space opera - it has to be grounded in its own (pre-defined) logic and cohesion or it becomes random and frustrating as we can all see with certain movie franchises (hi, 'Terminator Dark Fate", hello 'Romulus'). I haven't heard of many retcons which were well-received by fans.

Going the route of fulfilling the wish of an uber-ship leads to a small size ship which has 10 huge hardpoints, 5000 t cargo, massive powerplants and a jump capability of 10000ly etc. What would everybody fly? Yes, exactly that unicorn and nothing else. Would that be a better game play? I leave that to you to judge.
 
you are giving the answer to yourself (not that it was already given by many players in the forum):
That's irrelevant to this topic. If FDEV magically fixes the game play, great. I cannot hope for that and I have no way to affect changes in that department. This thread is about discussing the Panther Clipper which in my opinion is far too conservative for the current state of the game. Not the magical one that you and others are telling me I should shut up and wait for.
 
smacks forehead

Because the Type-8 was released well before Colonization. We never NEEDED to haul more, especially not a medium ship.

Please Google "paradigm shift" if you can't figure out why suddenly now we've been complaining about ships not hauling enough....
If you don't want to play the colonization mini-game, then don't. If you don't want to buy the new ship, then don't. It's that simple.

Why are we even talking about colonization? This thread is about a new ship.
 
No matter how ED is classified as being an MMO, a sim, a space opera - it has to be grounded in its own (pre-defined) logic and cohesion
Can you provide in-game lore to explain the (pre-defined) logic & cohesion?

Quite serious as I don't recall anything in the game description that states, quite categorically, that only incremental advances are possible - nor in the CODEX, so where is it described?

If I have missed it somewhere, I'd like to read about it.
 
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