New ship: Panther Clipper

I'm just waiting to see some time trials run in the ship, specifically undocking from a station, jumping, and landing on a planet. If it's enough of a slug moving in realspace, it may add enough time to each trip that the number of trips it saves isn't all that effective. The Cutter isn't that much faster per trip than the Type 9, but when I run one of each on two accounts, the Cutter always has a significantly larger contribution to construction than the Type 9 does, while delivering 70 less per trip with the setup I use.
 
I kind of want the Panther Clipper to be a slug like the T-9. I feel like if you want to pilot a massive cargo hauler, it needs to feel like that. A real oil tanker or super-freighter.

Something that might be nice though, would be if it had a nice high top-speed but this was balanced and weighty by making it take a long time to reach that top speed. Maybe it requires 2-3 successive boosts, or maybe a boost lasts a long time and accelerates more slowly than we're used to. Something a bit fresh and outside our current envelopes, but still weighty and massive

Its agility superpower vs the T9 can be SCO optimization
 
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it sounded like that to me.

and I have said multiple times why not! just because you do not think 1 ship 3x better at a role than any other ship at that role is an issue does not make it a valid worry.

it's the same reason why in let's say a football game I would not want a player in the game who had 100% extra pace over every other player in the game.
because it means that the existence of such a player takes the shine off every other player in the game .... and sure you could bench such a player but knowing he is there just devalues the rest.

or (and some game do do this) but a racing game where 1 car is massively superior than all the others in the garage. sure I could choose to pick an objectively inferior car, but I would feel a chump doing it. A me problem maybe but it also seems FD feels that way

which isn't to say FD are always right. I still think FD were wrong to have black markets show on the map before we find them, or to have it possible to get to Sag A within 24 hours of the game going into gamma. I had hoped that would take months or years, having to build out nav beacons before we could travel using the (at the time) new FSD technology.

but it is what it is.
Your analogies seem very flawed because sports has rules based on fairness. But in the "realistic" universe you and others claim you want Elite Dangerous to be set in, there's a sudden overwhelming demand for a large ship that hauls a LOT more tonnage than the existing ones. Zorgon Peterson is under no obligation to be 'fair' to their competition. They're objective is to crush their competition by meeting that demand and selling as many units as the Panther Clipper MKII as possible.
 
I'm just waiting to see some time trials run in the ship, specifically undocking from a station, jumping, and landing on a planet. If it's enough of a slug moving in realspace, it may add enough time to each trip that the number of trips it saves isn't all that effective. The Cutter isn't that much faster per trip than the Type 9, but when I run one of each on two accounts, the Cutter always has a significantly larger contribution to construction than the Type 9 does, while delivering 70 less per trip with the setup I use.
Exactly my point from earlier. Realspace movement is the biggest factor for colony hauling, not SCO or jump range. So if the PC is also 50% slower at docking maneuvers, the point is moot. If the ship is going to be slow and lumbering to feel like a massive cargo ship, the capacity needs to be much, much higher to avoid being dead on arrival.
 
the cutter has a couple of percent more hauling ability than the T9. the PC is likely to have 50% more hauling ability than the cutter but that's not enough?! you are asking FD to throw everything under the bus because you don't like colonisation and want to minimise the time doing it as much as possible and to hell with all other trade.

So much wrong here...

1. No, 50% isn't enough. What can I do to possibly communicate that to you more clearly than I already am?
2. I don't HATE Colonization. Just...ugh! I love colonization. I own 8 systems, I plan to own many many more. It's BUILDING UP those systems that I hate because it's nothing but hundreds and hundreds of A>B>A trips. That's it. The amount of structures we need to build is too high, and the amount of trips each one takes is ABSURD! Like I've been SO consistent with this, do you think it does you a service to misconstrue my position like that?
3. Nothing would be thrown "under the bus". Again, you're just saying things like this without explaining it. Everyone is a billionaire anyway and trade is already immensely profitable. How would a little whip cream on top of this sundae ruin the game? It's just..LOL, it's a comical position.
 
I can play this game too though. If you don't want big cargo haulers, don't. If you don't like ships for ARX, don't. If you don't want ships that can haul2-5k tons, don't. It's that simple.
Wasn't it Confucius who said:

"If you don't like doing something, just don't do it."

Or was it the Dalai Lama? Anyway, whoever it was, wise words indeed.
 
The Cutter also has 28 t less capacity than the T-9 when shielded, is fast but turns like ass when moving, doesn't brake and is generally a chore to fly in anything but a straight line. I rather fly two loads in a T-8 than one in a Cutter. The only real thing it has going for it is the obscene amount of shielding you can achieve. Hardly the best ship in the game. Edit: And certainly far from the most fun ship in the game. YMMV of course.

This is misinformation propaganda being put out by Federation operatives. Who we all know are less skilled and come from sketchy neighborhoods compared to Imperials.
 
Also the looks...
It looks amazing to me. The Corvette is OK, but it just looks like a flattened Anaconda.
No. No. Absolutely not. It has a roll rate equivalent to its pitch roughly at 30 degrees and it is extremely absymal (it’s even worse in supercruise). Like you think the Cutter turns bad, the T9 I’ve seen it described as an arthritic beached whale and I am very inclined to agree to that, experiencing it myself.
I love the feeling of gliding around stars in my Type 9. As unrealistic as it may be, it feels like a truck.

Has anyone else noted the interesting position of the entrance ramp?
Yes and there's been a LOT of feedback about colonization ignoring all other professions and focusing on JUST hauling. However that fell on deaf ears so the last hope was that the PC MKII would alleviate the pain of endless of hours of A>B>A hauling.

Guys..that's just boring. Period. There's no variety, there's no spice to it, it's just tedious empty content. Why don't you expect better? FDEV must love some of you, with zero expectations you can never be disappointed I guess. The perfect customer lol.
I had expectations that it would keep to the spirit of the original ship, and it does. Making it THE colonisation ship would've completely negated any link to the original other than its name, curtailing all aspects of the ship other than hauling capacity. What you're asking for would not be the PC Mk2, it would be the T9 Mk 2 - you're asking for a ship that can only do hauling to alleviate the boredom of hauling when the obvious answer is to just stop doing the thing that bores you. And after waiting ten years for it, I'm really glad FDEV decided against diminishing it to such an extent. It's still the best hauler in the game, it's just that is not all that it is.
 
No, it's not absurd. It's illustrating that balance is in fact something that can be argued and isn't just something to be tossed aside for convenience.
Trailblazers upset the balance! I see you still haven't Googled "paradigm shift" because you're not getting it. FDEV destroyed the balance, and they say this thing is "feature complete" so it's not getting re-balanced. So our only answer was in a new huge hauler. Which they deliberately planned as a solution to something they broke, to generate profits.

Which even knowing that, I would gladly have supported because I truly love the game. Yet this thing missed the mark SO badly, it's not worth spending real money on. It doesn't fix the problem they created.

Again you just either cannot or refuse to see the whole picture.
 
you're asking for a ship that can only do hauling to alleviate the boredom of hauling when the obvious answer is to just stop doing the thing that bores you.

I like pizza. That doesn't mean if I were forced to eat pizza every single meal, every day, for the rest of my life that I "hate" pizza. Is there an AI chatbot or something where you guys are getting these terrible talking-points?
 
That's irrelevant to this topic. If FDEV magically fixes the game play, great. I cannot hope for that and I have no way to affect changes in that department. This thread is about discussing the Panther Clipper which in my opinion is far too conservative for the current state of the game. Not the magical one that you and others are telling me I should shut up and wait for.
why irrelevant? It was you who brought it up. I merely answered.
 
Can you provide in-game lore to explain the (pre-defined) logic & cohesion?

Quite serious as I don't recall anything in the game description that states, quite categorically, that only incremental advances are possible - nor in the CODEX, so where is it described?

If I have missed it somewhere, I'd like to read about it.
We're designing all the ships with the interiors in mind. How the cargo is unloaded all of that sort of thing, how damage occurs.[,,,]. The game has to be structured in a way to allow it from the start. [...}


David Braben, December 2012[7]

When Lord Brebus himself states that, it should be believable also for you, shouldn't it?

Edit: removed some parts of Braben's statement which do not belong to this discussion.
 
We're designing all the ships with the interiors in mind. How the cargo is unloaded all of that sort of thing, how damage occurs.[,,,]. The game has to be structured in a way to allow it from the start. [...}


David Braben, December 2012[7]

When Lord Brebus himself states that, it should be believable also for you, shouldn't it?

Edit: removed some parts of Braben's statement which do not belong to this discussion.

Oh please, he's just rambling. Star Citizen will be a real game before we get a single one of those things at this rate.
 
This is misinformation propaganda being put out by Federation operatives. Who we all know are less skilled and come from sketchy neighborhoods compared to Imperials.
If that's a lame attempt at "git good", you failed. I am not a Federation operative, I am a player who says the Cutter sucks. It's a bad, not fun ship in my book, and only revered by minmaxers. Elevating it to an OP "best ship of the game" to fit the narrative is.... well. You know what it is.
 
Oh please, he's just rambling. Star Citizen will be a real game before we get a single one of those things at this rate.
Well, when a statement from the CEO and developer of the original game isn't sufficient for you, I get the impression that you dismiss any grounded statement if it doesn't meet your desires. Maybe you can ask FDev nicely to change the PC's specs.
 
When Lord Brebus himself states that, it should be believable also for you, shouldn't it?
Did he state, categorically, that every design decision had to be only incremental and that nothing could be developed that changed capability from that of the game on release?
Yes, designed with interiors in mind appears to have been somewhat abandoned over the years, along with Big Game Hunting on ELWs, but I may be mistaken and they'll appear soon...

As your source is an external wiki, not actually from the game, it isn't really answering my question, although it is pointing toward a 12 years old video, which is brought up with monotonous regularity to excuse any criticism...

Nothing in-game dictates that it must remain stagnant as a mission statement, does it?
 
I like pizza. That doesn't mean if I were forced to eat pizza every single meal, every day, for the rest of my life that I "hate" pizza. Is there an AI chatbot or something where you guys are getting these terrible talking-points?
In the same breath as using being forced to eat pizza for the rest of your life as an analogue, you call my talking points bad? Ok, I'll roll with it, firstly I didn't say you hate pizza, but I would suggest that in the incredibly unlikely scenario that you are somehow forced to eat it for the rest of your life, a device to help you eat it faster is probably not all that helpful. The good news is that you are neither forced to eat pizza or do colonisation for the rest of your life, you could just take a break from it.
 
It depends where they are, and who you are fighting. If its a bendy rando NPC 4 small, 4 medium and 2 large are plenty. And against a player, shooting back is a waste of time.


You do understand that no ship should be an I WIN colonisation / Powerplay button, right? Last time I checked the flying part of ED was the game, not trying to avoid it.
Agreed 100%!
 
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