Ok, So Fdev, these are welcome changes for the most part. As in everything the devil is in the details and unfortunately no detail was provided.
1) Successful defense numbers depend on the system, pop, etc...ok, how specifically and will we know how many scouts and interceptors of various types must be killed to defend a system when if comes under threat? Will these be realistically achievable?
2) Repairs: Are station repairs going to be reasonably achievable or are they going to remain a near impossible task to accomplish and remain damaged for months on end (like now)
3) Thargoid CZs are something we have wanted for a long time, so thank you for this. The suggestions about placing them near stations (damaged or undamaged), mega ships and other targets is a great one, please do this. Also, will the CZs include both scouts and interceptors? One or the other? Both at the same time?
4) Lastly, since the "invasion" will have escalated in 3.3, it is time the experimental status of AX weapons (both human and guardian) be lifted. They should also be engineerable to a) remove the handicap they have in damage against human ships B) increase ammo capacity.