I love this so much
I frankly don't see this incursion state ever occurring unless the Thargoids massively increase the intensity of their attack. The AXI efforts are more than sufficient to wave off any invasion, and they are just a handful of CMDRs.
I really do hope the intensity increases, but even more I hope the Interactions are not optional. Optional dangerous content might as well not exist.
The thargoids aren't real. So they can't care about anything.
Hello everyone,
As is fitting with the elusive Thargoids, we've got a surprise announcement for you!
In addition to all of the content we've revealed thus far for Beyond - Chapter Four, the Thargoid threat continues to infest the galaxy in the form of new Thargoid Incursions and Thargoid Conflict Zones. Please read on for all the details!
New State: Thargoid Incursion
- As time progresses, various systems will find themselves attacked by Thargoid Scouts and Interceptors.
- Commanders will need to defend the system by killing Thargoids, if they fail to kill a certain number of Thargoids, the system will enter a new Background Simulation state: Incursion.
- Incursion is a system-wide negative background state that impacts all the factions within that system.
- Players defend the system (before and during Incursion) by killing Thargoids in that system.
When a system enters Incursion, the following happens:
- One starport present in the system (that can be damaged) will be damaged.
- Each week that passes whilst Incursion is active, a new starport (that can be damaged) will be damaged.
- If a starport has been fixed after being damaged but the system is still in Incursion, it can be damaged again the week after.
We'll be exploring the new Thargoid Combat Zones in a livestream on 22 November, but if you can't wait, you'll be able to try them for yourselves in the beta next week!
- All megaships in the system at the point of the state enters Incursion, will appear damaged and unable to continue on their journey.
- Thargoid Scouts and Interceptors that were found in the initial attack will continue to have a presence, but stronger Thargoid Interceptors will now also make an appearance.
- Thargoid Conflict Zones will also be found in the system, which pits players against Thargoids in waves of combat.
- The Incursion state lasts (currently) indefinitely until players remove it.
- To overcome the Incursion state, Commanders must kill Thargoid Scouts and Interceptors.
- The amount of kills needed to remove the Incursion state varies from system to system.
This is already in live. The AEGIS sensors detect the target systems, its decoded by people and posted in the forums. If an absolute number of scouts is killed, incursion is avoided. If noone bothers, the system goes down. We're now getting a more visual way of participating, plus Thargoid CZs.
And you're all welcome. We'll have a mug of gin waiting for you (just be sure you don't come in a large pad ship).Hutton.
Even they won't travel that far.