Finally, a real foe to point my weapons at.
Thank you, FD.
Thank you, FD.
If they are going to be core part of the game play, then we should just be able to outfit the appropriate weapons to fight them.
You can still get the old AX weapons from military bases. They are effective. They are not as OP as the Guardian Gauss, but you can use them.
This is a move in the right decision and I thank FD for that.
But, the Thargoid threat is still optional, and still require the player to expose themselves to that threat by entering USS/Combat Zones.
Threats aren't threatening when they're optional.
How about allowing Thargoids to rip players out of supercruise, before attacking the player - in Incursion-state systems only? That would really add a level of danger which isn't there now and still won't be in Chapter 4.
So they've implemented it without a crucial piece. A piece that we need if we are to have a chance of victory. If FDev hates us this much, why not just institute perma-death and not tell us?
Urgh...so those of us that don't want to grind, or just don't grind for that anti thargoid stuff basically have no chance and have to abandon our core trading systems that we spent years building up the rep for.
Oh Joy.
If they are going to be core part of the game play, then we should just be able to outfit the appropriate weapons to fight them.
I may do the guardian unlock every once it a while, doesn't feel like a grind like that.
Urgh...so those of us that don't want to grind, or just don't grind for that anti thargoid stuff basically have no chance and have to abandon our core trading systems that we spent years building up the rep for.
Oh Joy.
If they are going to be core part of the game play, then we should just be able to outfit the appropriate weapons to fight them.
Just as I was thinking.
I realy don't like the "grind" for the guardian weapons but I love the new incursion state fdev is introducing.
Unlocking one item in between the usual stuff I do once in a while would make it more bearable I guess.
Ugh and now I realy want those guardian SLFs.........
Urgh...so those of us that don't want to grind, or just don't grind for that anti thargoid stuff basically have no chance and have to abandon our core trading systems that we spent years building up the rep for.
Oh Joy.
If they are going to be core part of the game play, then we should just be able to outfit the appropriate weapons to fight them.
This is awesome news, Will! That's something that will enhance the interaction with the Thargoids immensely, if it works! I really hope the battle for systems against the insectoid overlords will play and feel as intense and dynamic as it reads in the opening post! [up]
You do not need anything other than normal weapons to fight Scouts
You do not necessarily need hull or shield tanks to fight any Thargoid
You do not need Guardian weapons to fight Interceptors, freely available AX weapons will do the job, at least against Cyclopses and (certainly in a wing) Basilisks.
THARGOID FIGHTING DOES NOT NEED GRIND
Now can we get some Guardian weapons suitable for heart sniping in a variant other than fixed, for crying out loud? ...especially since the non-fixed AX weapons have been so horribly nerfed? I suspect there are a system-load of old(er) HOTAS pilots who'd jump into the Thargoid content with all hardpoints blazing if it wasn't so tuned for the KBM users.*
* The premise, of course, is that fixed weapon effectiveness is much more attainable (especially with FAoff) for (younger) KBM fliers than it is for people with most HOTAS setups (especially the lower-end sticks/throttles). If you disagree AND fly HOTAS/HOSAS, your demonstrated medium-hull, Guardian weapon, Interceptor solo kills certainly give you that right!