News New 'Thargoid Incursion' State

It would be more threatening, but potentially game breaking as well.

Only if players don’t respond after quite a long time. As in first they be damaged, then if no response occurs from players after a generous amount of time it becomes destroyed.
 
This still strikes me as certain death for the Bubble. I just don't see any way the player base as a whole can keep up the level of dedicated combat necessary to keep the Thargoids from slowly but surely wrecking everything in their path. Either that, or FDev will be forced to nerf the Thargs to the point that they're no longer any kind of legitimate threat.


At least some one else gets it. FD are unleashing a virus. There's no way players can be everywhere they need to be to prevent this from spreading.
 
At last Thargoids will be in the game and everyone will have to face them.

Actually the Opt-out system is just a non-sense.

No...remember not everyone is up to Thargoid level and they can be tough. Imagine just starting out and all the setbacks you'd face getting randomly pulled outta hypercruise then smashed on by Thargoids. Jesus, the game is already grindy enough.

At least the opt gives you the chance to build up to battling Thargoids.
 
No...remember not everyone is up to Thargoid level and they can be tough. Imagine just starting out and all the setbacks you'd face getting randomly pulled outta hypercruise then smashed on by Thargoids. Jesus, the game is already grindy enough.

At least the opt gives you the chance to build up to battling Thargoids.

Easily solved, new player stays away from Thargoid’s encroaching invasion.

It’s a very big bubble, plenty of safer places.
 
No...remember not everyone is up to Thargoid level and they can be tough. Imagine just starting out and all the setbacks you'd face getting randomly pulled outta hypercruise then smashed on by Thargoids. Jesus, the game is already grindy enough.

At least the opt gives you the chance to build up to battling Thargoids.

If you are just starting out, stay away from systems invaded by thargoids. Its just like someone starting out, going into open and getting ganked in their sidewinder. Put yourself in dangerous situations when you are ready and not before. Systems that are active war zones should be avoided by anyone who is combat adverse. Thargoids are also tiered opponents, marauders scouts are easy kills, the special scout varieties are a little stronger, cyclops are the first real fight and it gets tougher from there with the Basilisk, Medusa, and Hydra each more difficult. Start out with scouts and work your way up if you decide you like fighting goids. if not, there is distant worlds 2, mining or any number of other things you can do away from the combat zones.
 
At least some one else gets it. FD are unleashing a virus. There's no way players can be everywhere they need to be to prevent this from spreading.

Frontier will simply have to lower the amounts of materials needed to repair stations to something more realistically attainable. If they don't then yes the bubble will slowly die due to impossible amounts of work needed by the traders. The Thargoid kill ratios will also need to be tuned to something manageable, if the numbers are too high then any offense will be pointless.

The numbers balance will be super important with this Incursion state.
 
Frontier will simply have to lower the amounts of materials needed to repair stations to something more realistically attainable. If they don't then yes the bubble will slowly die due to impossible amounts of work needed by the traders. The Thargoid kill ratios will also need to be tuned to something manageable, if the numbers are too high then any offense will be pointless.

The numbers balance will be super important with this Incursion state.

This is correct. First, the kill numbers required have to be known in advance (unlike now) and realistically achievable. If Fdev sets achievable defense targets and we don't hit them, then its on us. However if they set impossible targets or unknown targets then there will be a lot of player frustration (like now). Second, station repairs also have to be made more reasonable. Lastly, in 3304 there is no fog of war. We have the tech to know exactly how many ships of every kind are in a system at any point and where ever single one is in real time.

If done correctly, this could be fantastic. However, without detailed information about the assaulting forces, defense is impractical at best and impossible at worst.
 
Frontier will simply have to lower the amounts of materials needed to repair stations to something more realistically attainable. If they don't then yes the bubble will slowly die due to impossible amounts of work needed by the traders. The Thargoid kill ratios will also need to be tuned to something manageable, if the numbers are too high then any offense will be pointless.
This would be self-balancing, I think.

At the moment, systems of at least vague importance to players tend to get saved, while systems that are attacked because they had to attack somewhere this week often are lost.

There might not be enough pilots to hold the Thargoids off spread over 20,000 systems - but maybe there are over 10,000 systems ... or 5,000 ... or 1,000.

If combined with a slightly faster than now way to repair and even build new stations, the size (and shape) of the bubble could manage itself dynamically according to the size of the player base.

(And "slowly" in "slowly die" is important - at the current rate of 1 or 2 systems a week, it would take the Thargoids a couple of centuries to destroy the bubble, which is not really going to break anything even if they sped up 10x)
 
TBH, starports being destroyed if Thargoid Incursion lasted too long would be interesting and far more threatening.

Without enough enjoyable, involved and rewarding gameplay, I can't see loads of CMDRs fighting the Thargoids off, or indeed repairing stations?

Ultimately I think most CMDRs realise they're not actually playing against a game, but instead a "dungeon master." ie: They know the Thargoid outcome will be adjusted as time passes by the "dungeon master", so for example if the Thargoids are doing too much damage, it'll be scaled down. Or if CMDRs are hitting the Thargoids too hard, it will be scaled up. And likewise with station repairs, the "dungeon master" will most likely just adjust things to get the desired (FD) outcome.

And add to this, over the years leading up to the Thargoid Invasion, instead of game mechanics being implemented into ED so they could later be leveraged to make an alien invasion more interesting, rewarding and involved, we instead had the likes of Engineers V1 & V2, Generation Ships, Multicrew and Megaships being seen as more benefitial additions. So here we are now, well into the Thargoid invasion, still with precious little meaningful mechanics available to employ to make much of it...

As such, I suspect the Thargoid Invasion will just continue to be a bit of a non-game-element to most CMDRs... Sure they might fly off to engage in a Thargoid mini-game every now and then, but generally, they won't see enough depth and reason to get engaged anymore than that.
 
It's frontiers way of Still pushing players into combat, of what I have seen on the incursion update so far it's no different than a non human signal source but just join a side, you get the same payouts, again another non balanced frontier spectacular !!not, you fight goids till you get bored, and that's it as far as I could see.

personally I don't think frontier have done anything here except add in the words AX conflict zone, I mean you even have to go to Maia system to do it, and as we all know that's where it has been for months anyway!!!!!

Unless this so called New new surprise incursion update, (call it an update!) has something pretty immersive coming with it, it looks like a frontier special Copy & paste event to me.

Which is similar to the mamba disaster which during the live stream was seen by thousands, having a heat issue, and frontier acknowledged it , yet low and behold 10 days later, it's still a issue.

Frontier have lost the plot in developing far to much copy and paste, and lazy design.
 
It's frontiers way of Still pushing players into combat, of what I have seen on the incursion update so far it's no different than a non human signal source but just join a side, you get the same payouts, again another non balanced frontier spectacular !!not, you fight goids till you get bored, and that's it as far as I could see.

personally I don't think frontier have done anything here except add in the words AX conflict zone, I mean you even have to go to Maia system to do it, and as we all know that's where it has been for months anyway!!!!!

Unless this so called New new surprise incursion update, (call it an update!) has something pretty immersive coming with it, it looks like a frontier special Copy & paste event to me.

Which is similar to the mamba disaster which during the live stream was seen by thousands, having a heat issue, and frontier acknowledged it , yet low and behold 10 days later, it's still a issue.

Frontier have lost the plot in developing far to much copy and paste, and lazy design.

I take it you didnt try it then? :)
 
This still strikes me as certain death for the Bubble. I just don't see any way the player base as a whole can keep up the level of dedicated combat necessary to keep the Thargoids from slowly but surely wrecking everything in their path. Either that, or FDev will be forced to nerf the Thargs to the point that they're no longer any kind of legitimate threat.

Not if the Thargoids simply punch a hole straight through the bubble & out the other side! :eek:
Then not all the bubble dies & the Thargoids aren't nerfed :).
 
Lol, well I was thinking more of the idea (rumour?) that 1 Thargoid faction was being chased by another, & we're simply in their way!.......
 
What on earth makes you think that PvP is required to defend one's home system from the Thargoids?

Just wait until you decide to go hunting Thargoids in an AX-oriented ship, in Open. If there's anything seal clubbers or gank squads like more than a sure-kill trader interdiction, it's interdicting an AX ship! See, they're twice the fun (where "fun" is defined as the emotion felt by a cat tormenting a mouse (and which Elite Dangerous's "cats" insist the mouse should be enjoying, too)). Because the AX ships have enough defensive capacity to draw out the interdicted pilot's misery, while having weapons that are guaranteed to be even less of a threat to the griefer(s) than a normal trader! ;-)
 
Just wait until you decide to go hunting Thargoids in an AX-oriented ship, in Open. If there's anything seal clubbers or gank squads like more than a sure-kill trader interdiction, it's interdicting an AX ship! See, they're twice the fun (where "fun" is defined as the emotion felt by a cat tormenting a mouse (and which Elite Dangerous's "cats" insist the mouse should be enjoying, too)). Because the AX ships have enough defensive capacity to draw out the interdicted pilot's misery, while having weapons that are guaranteed to be even less of a threat to the griefer(s) than a normal trader! ;-)


In all the Thargoid hunting I've ever done, not once have I been set upon by these oft-rumored malcontents. I'm beginning to feel a little insulted.
 
Frontier will simply have to lower the amounts of materials needed to repair stations to something more realistically attainable. If they don't then yes the bubble will slowly die due to impossible amounts of work needed by the traders. The Thargoid kill ratios will also need to be tuned to something manageable, if the numbers are too high then any offense will be pointless.

The numbers balance will be super important with this Incursion state.


Also, any station repaired must be exempt from any further attack, and any system successfully defended or re-taken (is that even a thing?), must be exempt from the incursion state. At least then players who really want to commit to this will have a true sense of purpose in pushing back the thargoids.
 
An early strategic plan?

So this invasion seems to be in a quite early stage still. But we should maybe consider working out a masterplan strategy to be the winner at the end.
At the moment the Thargoids are conquering their way into the human bubble. We have basically no other choice than defending our grounds as best as we can.
Really?
What about this plan: Lets channel their incursions into one special direction. And that of course must be:
Shinrarta Dezhra
If the pilot federations capitol goes down in slime and caustic goo.. they are likely going to lose their capability to manipulate our jump computers!
No more COL70 permit locked... And see the time coming for the big counteroffensive![cool]
FDev.. you better start progging chapters again [big grin]
 
On re-read, the Incursion state is only if we fail to defend the targets.
Will there be any response to our actions in system defense before the attack? If Eagle Eye has identified the systems, is there going to be any acknowledgement of our work in fending off an attack? It's very frustrating, currently, to be working to defend a system and be building no reputation there nor be acknowledged in any way by the factions. Thargoids all over their systems attacking convoys? Looks like a boom is on the horizon, pilot!
Basically, what's it like in the week before an incursion?
 
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