Hi all, am new to engineering and have been reading and watching many of the guides.
I still have a couple of queries, so was wondering if you could help me out
1. Is it best to unlock all the engineers I want first, then revisit them with the ship I want to engineer? Case in point: I want to engineer a vulture but clearly this would be a bad ship to try to do the engineer unlock with. Poor range, poor cargo, etc. I imagine and Aspx or python are good to do the unlocking with. What’s the best method?
2. Once an engineer is unlocked, I can obviously upgrade the ship I’m in at the point of unlocking their capabilities. Can I store the modules at the engineer’s site, or can I transfer them somewhere else? Practically what’s the best way of managing this? Do I actually need to fly the vulture all the way back out to the engineer? Or fly the modules back? I presume it’s the modules being upgraded, not the ship? Ie I could engineer modules on a given ship, fly it somewhere else and swap them to another ship (assuming compatibility)?
Many thanks all.
I still have a couple of queries, so was wondering if you could help me out
1. Is it best to unlock all the engineers I want first, then revisit them with the ship I want to engineer? Case in point: I want to engineer a vulture but clearly this would be a bad ship to try to do the engineer unlock with. Poor range, poor cargo, etc. I imagine and Aspx or python are good to do the unlocking with. What’s the best method?
2. Once an engineer is unlocked, I can obviously upgrade the ship I’m in at the point of unlocking their capabilities. Can I store the modules at the engineer’s site, or can I transfer them somewhere else? Practically what’s the best way of managing this? Do I actually need to fly the vulture all the way back out to the engineer? Or fly the modules back? I presume it’s the modules being upgraded, not the ship? Ie I could engineer modules on a given ship, fly it somewhere else and swap them to another ship (assuming compatibility)?
Many thanks all.