I am actually really excited by the staff in this game. In rct3 i rarely used the entertainers partly because i could never work out which areas i was meant to placge them in and partly because they didn't fit the themes I was trying to create, i.e i wanted a spooky area but not with a pumpkin head entertainer.[/SIZE]
I also would like to see what motivated workers act like. The normal pirate was rather... bland.... so I'm wondering if you can get workers to have a good morale and feel happy/motivated their acting would get some extra 'oomph'