I think we could go a little further in the reflection. I find that the game lacks weather management, In Jurassic Park Operation Genesis we had an option in the part "map" that informed us of the weather to come, it was an interesting option. We could also have more diverse weather conditions with specific effects like:
- Heat wave :
- make dinosaurs more nervous
- There are no clouds
- Why not a higher demand for drinks from visitors
- Fog (more or less thick):
https://forums.frontier.co.uk/threads/the-fog-nebel.522219/
- Reduces visibility in general for the player,
- Reduce visibility from the observatories.
- Cloudy:
- There could be alternating periods of rain and cloudy periods. (I noticed that often when it rains we can still see the sun, it's strange ...),
- Why not a reduction in the number of visitors (when the weather is not good we do not leave the hotel!)
- Regarding the rain we really need umbrella or yellow jackets (reference to Jurassic Park) for visitors.
- The cloudy periods could also announce a storm, there could be an uncertainty when the weather that it will do ... a simple rain, a storm or a hurricane.
For example, here is what could give an alternation of weather on a time x:
sun / heatwave / cloudy / rain / cloudy / storm / cloudy / sun / sun / cloudy / fog / sun / heatwave / cloudy / hurricane / sun / cloudy / rain / cloudy / rain / cloudy / sun etc ...