Newcomer is Done - quitting for a while - maybe for good

.....It’s akin to a high school romance. Beautiful at the beginning, poisonous and toxic at the end.

The most poetic description of ED i've ever read, have some rep.

And it should be noted the context of CMDR Maymo's post is important so read the whole thing (on Page 2 of the thread). Obviously this is not how ED is for everyone.
 
1. this is clearly a troll post.
2. FD should sell credits in the store for people that want to bypass the game and get the end stuff. That way these types will start, chuck a few quid at development then vanish rapidly when they're bored. As a bonus, multiplayer people will have fun destroying them as they'll be rubbish at combat.
 
I gotta say, without exception the least enjoyable things in ED are the things you feel "compelled" to do for one reason or another.

My advice to any "newcomer" would always be to just do the stuff that you enjoy and ignore the stuff you don't enjoy.
Course, nobody is EVER going to take that advice. [sad]

And then there's the people (probably all of us, to some extent or another) who believe that they'll get more enjoyment out of the enjoyable stuff once they've got a Cutter/Corvette/Anaconda to do it in.
Sad thing is, the one thing ED does pretty well is scale to the ability/equipment a player has so you WILL get almost the same experience regardless of whether you're flying a Cobra 3 or a Corvette.
Unless, of course, the experience you're after is the ability to crush all NPCs like insects.
That creates a double-whammy of frustration because of the effort it takes to obtain such a ship and then the lack of challenge that the game provides afterwards.

Which brings me back to the advice to simply concentrate on the stuff that you find enjoyable.
Which everybody always ignores.
 

Jex =TE=

Banned
I'd rather have it that the hack is an actual game that if you fail the hack you then you get discovered and penalised for it - I'm guessing there's no mini game hack thing?
 
I'd rather have it that the hack is an actual game that if you fail the hack you then you get discovered and penalised for it - I'm guessing there's no mini game hack thing?

This.

Again, they could even create a more diverse range of engineering options to improve this.

Set it up so that, perhaps, better sensors make it easier to carry out a "hack" and you can engineer the sensors to improve it even more.
So, you have the choice of building sensors that give you range during combat or sensors with reduced range but improved hacking ability.

The lore for this would simply be that your SRV uses your ship's sensors to carry out the "hack" so the better they are, the easier it is.
 
1. this is clearly a troll post.
2. FD should sell credits in the store for people that want to bypass the game and get the end stuff. That way these types will start, chuck a few quid at development then vanish rapidly when they're bored. As a bonus, multiplayer people will have fun destroying them as they'll be rubbish at combat.

Im always up for seeing more of the big 3 that i can blow up
 
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After 750 hours of play, I hope to be considering myself a bit more experienced than newbie. I have a total credit worth of 30m CR and can't see how to make 3-4 mil an hour - unless I start grinding the r2r which, ultimately, would be boring if that's all I did.

A single skimmer mission can net more than 4M if your are allied with the faction issuing them, you can stack 5 of them and complete them in < 20 minutes.
 

Jex =TE=

Banned
Soooo... He's mad because he did a high risk mission, earned a decent bounty and died while AFK?

No, I think he just got fed up with the game and that was the last straw. Of course, the new mining and exploration have been announced which means the game might finally have some decent game play in it.
 
player.additem f 9999999...
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tgm...
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Player.PlaceAtMe [myUninsuredShip]....
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(ノ-_-)ノ ︵ ┻━┻
 
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Was checking my steam account and I have an average of 10-20 hours in games that cost $40-60. These are games where I feel I got my money's worth. Games that I hate (but wanted to like) usually have maybe a little over 2 hours played.

If I have 750 hours into a game, that can mean nothing except that I really enjoyed my time enough to become obsessed with it, and the cost far exceeded the value. Now it's certainly a shame that you're leaving the game on a negative note (honestly I don't think you are actually leaving though), but really most players of Elite find it relatively easy to make ongoing progress (complete missions, defeat NPCs, fool the AI), even if the game is a bit grindy at times. Sounds like maybe you need an even easier game, not sure what game that would be tbh, since this one is near the bottom on the difficulty scale, and after 750 hours, you should know almost everything you need for basic flight and survival. Really that shouldn't take more than 50-250 hours, at most.

That's not to say that Elite is simple however, since I have over 3000 hours and I'm still learning new things.
You could look at it two way:

1. You have 3000 hours in the game because you play the game a lot
2. You take really long breakfast breaks with your ship parked on a planet somewhere

Steam seems to credit you hours just for being logged in.
 
I would like to offer an alternative to the OP:

[video=youtube;i1_fDwX1VVY]https://www.youtube.com/watch?v=i1_fDwX1VVY[/video]
 
I consider myself a newbie because the experienced gamers have several billion credits. I have 150 million right now, but my frustration is the slow grind to advance and the posibility of regression in this game. I've tried most of what the people above posted, but still that's very little payout over time. My favorite activity is deliveries. Just don't stack a bunch or you risk an NPC annoyance. But I don't think anyone addressed my central issue....the negative progression. You can literally lose two days of work in this game if you get careless one day like I did. And that is not fun.
 
I just got tired of the crap but I tend to put up with a lot of crap from games before quitting. I'm not real happy about the new things in the game so far. The crime system solves a problem I never had and introduces so may irregularities and logic fallacies it's annoying. For example they had to make weapons dirty so you don't sell your hot ship and buy a new one. But now you can't even sell them until you pay to clean them. The legal thing is just stupid in my opinion, and made the game less fun to play.
 
Just ally up with a few factions in a half decent system. Check out these two local deliveries, they could both be completed in minutes with a Cobra...



And you don’t need an amazing trade rank to get a good return...as you can see, mines currently pathetic...

Funny you show a mission that you can't take with a high payout. See my post on golden carrots. You go and get reputation or the right ship for that mission and it will never be offered again. It's a golden carrot my friend. Funny how everyone thinks I twiddled my fingers for 750 hours. No I've seen and done most of it.
 
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