Next 2 ships

I feel Elite would benefit from more industrial looking ships , more grunge and utilitarian ones

That's one of the things I like best about the Type-8.

On an unrelated note, I don't think they will make any new faction-locked ships for a while yet. That would really restrict the number of pilots they could sell to.
 
Because it's the natural commander career progression from Fleet Carrier. Once Fleet Carriers were introduced, there's no compelling reason for players to NOT have access to Capital Class ships. I think you need to answer "why not" because the reasons for this are pretty self evident.

Imagine a REAL Thargoid war with Fleet Carriers serving as forward operating bases for combat ships needing fire support and protection from Farragut's piloted by real commanders. All of this being coordinated by players etc etc.

Also they would serve as a much needed money-sink. Also...didn't you ever watch Star Wars or read Heir to the Empire trilogy? Capital Ship fleet ops are awesome and we needs it.
  • The Carrier is the capital class ship in this game and it cannot be directly piloted.I seriously doubt that was some sort of oversight by ED.
  • No, actually the reasons are not self-evident; further, as the proponent of the argument at hand, the burden of proof lies solely with you to provide.
  • The conceptualization of a Thargoid war has already been fleshed out completely and needs no more additions. Adding more just takes resources away from creating completely new game play options, like the recently added Colonization game play.
  • ED is already creating a flurry of new ships for people to buy that are suited to current game play as well as increasing travel speeds so as to attract players with less free time to play the game. (the best way to create more income for a game is having more people playing it rather than trying to juice the existing players for more income)
In summary: you have provided no compelling reason for the creation of this ship class.

When people ask game Devs for something, then AFTERWARD try and justify why the think it should be added to the game, this points to poorly concieved ideas of the ,'Wow, this thought just popped into my head', variety.

Having had several of my ideas added to EVE online, I can state that the means to get things added to a game is to conceive of a type of game play addition that is compelling, affordable, within the scope of the game as it stands and inclusive of the largest portion of the playerbase as you can imagine. The most common type of additions to games coming from the playerbase tend to be slight modifications of things the Dev's already created that seem off. For instance, if you feel a particular ship can cover too many roles in a game and carries out those roles as well or even better than more specialized ships, you perhaps request that its fighter capablities be reduced.
 
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  • The Carrier is the capital class ship in this game and it cannot be directly piloted.I seriously doubt that was some sort of oversight by ED.
  • No, actually the reasons are not self-evident; further, as the proponent of the argument at hand, the burden of proof lies solely with you to provide.
  • The conceptualization of a Thargoid war has already been fleshed out completely and needs no more additions. Adding more just takes resources away from creating completely new game play options, like the recently added Colonization game play.
  • ED is already creating a flurry of new ships for people to buy that are suited to current game play as well as increasing travel speeds so as to attract players with less free time to play the game. (the best way to create more income for a game is having more people playing it rather than trying to juice the existing players for more income)
In summary: you have provided no compelling reason for the creation of this ship class.

There's no "burden of proof" when it comes to voicing opinions or requesting a new ship-class in a game discussion. This isn't a scientific journal. Yes, I can just say "I like bigger ships so the bigger the better", and that's perfectly valid. Also just because you haven't found my reasons "compelling" doesn't mean they aren't, there's no objective measure for something like this for you to compare to.

Also, clearly, me posting an actual blueprint for a Farrugut Battlecruiser in this thread was a bit of fun and tongue in cheek. Like, I don't actually think we would EVER get something like this. Would I freaking love it? You betcha.
 
  • The Carrier is the capital class ship in this game and it cannot be directly piloted.I seriously doubt that was some sort of oversight by ED.

The executive control (give orders where to go) is understandable for a capital ship. The problem / disappointment is that it cannot fly from A to B without hyperspace. It can only use hyperspace (teleport) while moving. When it's in a star system it's superglued in 1 spot. It doesn't wobble, cannot turn nor move in any direction. Conclusion: it feels and acts like a mobile base, not a capital ship.

The only way to make a capital ship feel like a spaceship is by adding a flight animation when the ship travels inside a star system without hyperspace.

In Eve Online and Star Citizen capital ships are capable of flying around without a hyperspace jump. The Idris can land on planets too without a landing pad. That's how it should be.
 
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The executive control (give orders where to go) is understandable for a capital ship. The problem / disappointment is that it cannot fly from A to B without hyperspace. It can only use hyperspace (teleport) while moving. When it's in a star system it's superglued in 1 spot. It doesn't wobble, cannot turn nor move in any direction. Conclusion: it feels and acts like a mobile base, not a capital ship.

The only way to make a capital ship feel like a spaceship is by adding a flight animation when the ship travels inside a star system without hyperspace.

In Eve Online and Star Citizen capital ships are capable of flying around without a hyperspace jump. The Idris can land on planets too without a landing pad. That's how it should be.
It's quite silly that to change to a different spot in the same system I have to initiate a Hyperspace jump and wait another 15 minutes.

I think they easiest way to implement Capital-class ships is having them flyable like our current ships. But I would be totally fine with more of a 'command' executive control model with combat capabilities.
 
There's no "burden of proof" when it comes to voicing opinions or requesting a new ship-class in a game discussion. This isn't a scientific journal. Yes, I can just say "I like bigger ships so the bigger the better", and that's perfectly valid. Also just because you haven't found my reasons "compelling" doesn't mean they aren't, there's no objective measure for something like this for you to compare to.

Also, clearly, me posting an actual blueprint for a Farrugut Battlecruiser in this thread was a bit of fun and tongue in cheek. Like, I don't actually think we would EVER get something like this. Would I freaking love it? You betcha.
When you state, "I think you need to answer "why not" because the reasons for this are pretty self evident", you have called me into a debate of reasoning, which goes beyond the accepted, "I want this big ship" statement of opinion. That you do not understand that you stumbled into a debate is not a shortcoming on my part but rather upon yours.

Correct, It is my subjective opinion that your suppositions lack significant support as to make adding this big ship to the game anything but a waste of time and resources.

Your last statement; mentioning the Farrugut, backs away from your statement that a ship of this size should be put into the game and I applaud your new found insight as to it's general pointless nature.
 
Just stick a small pad on a capital ship, and then fly from it into whatever station you were going to visit. Alternatively, proper shipyard stations that don't rotate for you to park it in.

As a bit.
 
When you state, "I think you need to answer "why not" because the reasons for this are pretty self evident", you have called me into a debate of reasoning, which goes beyond the accepted, "I want this big ship" statement of opinion. That you do not understand that you stumbled into a debate is not a shortcoming on my part but rather upon yours.

Correct, It is my subjective opinion that your suppositions lack significant support as to make adding this big ship to the game anything but a waste of time and resources.

Your last statement; mentioning the Farrugut, backs away from your statement that a ship of this size should be put into the game and I applaud your new found insight as to it's general pointless nature.

Well yes if you take any significant sample size of sci-fi video game playing spaceship-loving people and ask them, capital ships are going to come into the conversation. That's what I meant by "self evident". It's self evident that among people who are fans of space ships, a significant non-zero percent of them are also interested in larger ships. It's just been embedded into sci-fi culture. The USS Enterprise, The Battlestar Galactica, Star Destroyers, etc etc.
Correct, It is my subjective opinion that your suppositions lack significant support as to make adding this big ship to the game anything but a waste of time and resources.
Well it's my subjective opinion that I don't care what your opinion is on my opinion.

You seem to be falling into the fallacy of false choices. Remember two things can be true at once:
1. I didn't make a serious pitch for this to be put in the game, no.
2. It would still be awesome and we would throw our wallets at FDEV to get one.
 
The problem with capital ships is, they are then going to get shot at. Will you be happy repairing them, re-arming them, or losing them?

In ED terms they are paper tigers, especially Dentons.

Depends if they're done right. Ideally it would take other capital ships to kill my capital ship. Or a very concerted effort by many many smaller ships working together to take me down.

Paper tiger? Because they're currently balanced so one guy in a CZ doesn't instantly get his face melted off. Obviously that has to change for player-owned capital ships. No paper tigers.
 
Speaking for myself, the core fun in ED is actually flying ships. Not playing the brass on the bridge. That is the reason why I abandoned Star Field after a few hours: There's no real space flight.
Same reason I quit Eve Online. Yeah I'm with you, I like the flying part. But at least with ED I can run off the bridge and go to the hanger and get in my choice and ships and go mix it up if I get bored lol.
 
Technically a medium Saud Kruger exists, that would be the Orca. It's 130m long, the medium pad is supposedly 150m long, 50.8m wide, the pad is supposedly 90m wide. The Asp Scout is already 59.4m wide. It is 22.7m tall, which is just 20cm more than the Gunship at 22.5m, which is a medium ship.
 
Depends if they're done right. Ideally it would take other capital ships to kill my capital ship. Or a very concerted effort by many many smaller ships working together to take me down.

Paper tiger? Because they're currently balanced so one guy in a CZ doesn't instantly get his face melted off. Obviously that has to change for player-owned capital ships. No paper tigers.
FCs are invincible, and so are megaships. You can wipe off weapons on megaships and....thats it. How would you balance it in the BGS? Where does it live (given FC spam is a nuisance). We already have issues balancing MS, FC and PP FCs who each have differing weapons (some have reverb lasers, some do not / logical inconsistency).

Now, don't get me wrong as i'd love capital ships, but sadly what you want is not going to fly with some of EDs audience who hate anything large being player destructible.
 
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