Next Gen Elite Game

At least Frontier released a game... RSI have been taking money from "pledges" from the same time and have yet to come close to creating an actual game - I doubt those 'pledges' will be returned when it all pancakes...
 
Fdev trademarked the name Elite: Deadly in 2015. I doubt they'll abandon one of their most cherished franchises. So a sequel is a matter of when. Maybe 10 years later since ED still has sustainable activity and potential.

How did you reach the conclusion that it was FDev the ones that registered that name?
Could be one of the patent sharks that hope to make a profit later on by selling the trademark to FDev

(Not like Elite: Deadly makes any in-lore sense)
 
How did you reach the conclusion that it was FDev the ones that registered that name?
Could be one of the patent sharks that hope to make a profit later on by selling the trademark to FDev

(Not like Elite: Deadly makes any in-lore sense)
It was FDev that registered the title (see Current Owner(s) Information section)...


But I hate to be the bearer of such premature doom...

"DEAD/REGISTRATION/Cancelled/Invalidated
The trademark application was registered, but subsequently it was cancelled or invalidated and removed from the registry"
 
It was FDev that registered the title (see Current Owner(s) Information section)...


But I hate to be the bearer of such premature doom...

"DEAD/REGISTRATION/Cancelled/Invalidated
The trademark application was registered, but subsequently it was cancelled or invalidated and removed from the registry"

Well, the article quoted was really vague - but indeed the application was submitted by FDev

Elite: Deadly ?! ugh :sick:
 
Again, there is no indication there will ever be a fifth Elite game. Frontier don't exactly show their interest with Elite Dangerous as it is, and we don't know why, but I suspect the financial department have a lot of influence over what Frontier focus on. The general consensus I've seen mentioned is that Elite Dangerous doesn't generate enough revenue to justify pursuing a sequel ... but I know nothing about game development.

All this thread does is raise false hope of either a new Elite game or improving the current one. Neither is a healthy way to fill your time ... in my opinion.

Clickbait thread title indeed! 😲 It got me, I admit it. Yes @Alien I tend to agree regards any Elite sequel;
  • Frontier has a strong position in the creative management simulation (CMS) genre, and development of further CMS games continues – the first [an own IP] is on track for release in FY25, with another title now in development for release in FY26.
  • ...as Frontier gears up to deliver two new game releases per financial year from FY24 onwards.
Another AoSigmar IP will be one of the non-CMS for 2025/6? I think they are undecided about F1mng25/26 being the other year's non-CMS or not (given F1mng23's underperformance and the £15m franchise write-down being double that of EDO's £7m) so perhaps it's a Complex Games/ex-Foundry-talent game coming for 2025/26? I cannot recall how long their F1 licence lasts? Certainly no hint of 'Elite Deadly' before 2027 for sure. Really, not within the next decade @Ian Doncaster ... idnk? DB's getting on after all, & EDO would be on its knees 20th anniversary by then!

For any other clickbait victims here I feel it's best to spend your times enjoying what we already have with the "greatly exceeded" EDO and its U18-20+, while being constructive towards its "support and nurture" given many Cmdrs both new and old continue to enjoy aspects of it daily;
  • The final genre is open-world space simulation. With Elite Dangerous, our first self-published game which fully released on PC in December 2014, we captured the imagination of [over 5.1 million Cmdrs!] space simulation fans around the world. After nearly 10 years since its first public beta, we have greatly exceeded the original vision for the game.

So until I get whispered about buying a superearlybird LEPv2.0 KS perk 🙃 i'll be ignoring 'Elite Deadly' mythology and such threads.

If I do happen to daydream, it'll be for the FDEV skeleton crew pulling a Pick6 and realising my desire for a substantial new paid ED > EDH > EDO > EDx atmospheric :D expansion, albeit hampered by the ageing Cobra engine spaghetti. I imagine such a monumental task must be likened to trying to convert a red diesel Skoda Felicia into a modern e-car by somehow rewiring it all, fitting a plush new driving seat, sticking a solar panel on the roof of the existing rust-bucket, finishing with fresh wax & the obligatory shiny new paintjob dlc decal.
 
Fdev trademarked the name Elite: Deadly in 2015. I doubt they'll abandon one of their most cherished franchises. So a sequel is a matter of when. Maybe 10 years later since ED still has sustainable activity and potential.

How did you reach the conclusion that it was FDev the ones that registered that name?
Could be one of the patent sharks that hope to make a profit later on by selling the trademark to FDev

(Not like Elite: Deadly makes any in-lore sense)

Well, the article quoted was really vague - but indeed the application was submitted by FDev

Elite: Deadly ?! ugh :sick:

Elite:Elite won't have much of a ring to it either.
Let us know if they register Elite V.
 
Interesting in the UK trademarks, at least, they've registered the word thargoid and the phrase "Right on commander", along with a whole host of planet titles.
 
Really, not within the next decade @Ian Doncaster ... idnk? DB's getting on after all, & EDO would be on its knees 20th anniversary by then!
I wouldn't rule out another paid Elite Dangerous expansion sooner than that (though not necessarily much sooner than that), and I wouldn't rule out some Elite-IP CMS game "Planet Planet" being one of the three, and I'd certainly expect more ED updates over the years ... but there's no practical way to bring out Elite V sooner than that, I think.

If Elite V is brought out while Elite Dangerous is still running - and assuming that it's not a return to offline single-player only, of course - then it will invite immediate comparisons with Elite Dangerous, and so will have to be obviously better. It's taken them over ten years to develop Elite Dangerous to this stage; even allowing for some mis-steps they perhaps wouldn't repeat it seems unlikely that they (or anyone else) could deliver a sequel with a greater feature set significantly faster [1]. So in that context, releasing it before it's feature-compatible is going to lead to a flop, and releasing it after is going to require an immense up-front budget even if (unlikely!) ED development stops entirely after Update 20. Neither of those looks a good plan, compared with just investing that same money into the existing and still fairly popular Elite Dangerous [2].

Now, if Elite Dangerous has at some point in the future sunk persistently below the break-even line and closed ... well, in ten years time there'll be quite a nostalgia market from its fans asking "when's Elite V coming out?" (as there was in the mid-00s onwards). And without a running ED to compete with - and likely with few other space MMOs either - not having things like planetary landings or detailed mining or whatever from day one won't be as big a deal: people will pay just to have something Elite-ish to do by that point.

[1] Consider as a parallel that the original Kerbal Space Program was produced as a company's side project on a skeleton staff; KSP 2 has had a big development budget, a decade of hardware and software advances, several of the original KSP developers to call on for advice ... and is proceeding more slowly to the point that it's still not feature-comparable with the original, is much more hardware-heavy for little visible gain, and is certainly less well-polished. It's very often not quicker the second time round ... because you know better than to do the quick hacks which caused you so much maintenance headache, but if you do them all properly up front you're adding months or years onto the time to have anything working at all.

[2] Sure, there are a few issues with Elite Dangerous that would require a hypothetical Elite V to fix - not that anyone is likely to agree with me on what they are and how they hypothetically should be fixed, of course - but there's probably not all that much that couldn't be done quicker in Elite Dangerous instead.
 
I wouldn't rule out another paid Elite Dangerous expansion sooner than that (though not necessarily much sooner than that), and I wouldn't rule out some Elite-IP CMS game "Planet Planet" being one of the three, and I'd certainly expect more ED updates over the years ... but there's no practical way to bring out Elite V sooner than that, I think.

If Elite V is brought out while Elite Dangerous is still running - and assuming that it's not a return to offline single-player only, of course - then it will invite immediate comparisons with Elite Dangerous, and so will have to be obviously better. It's taken them over ten years to develop Elite Dangerous to this stage; even allowing for some mis-steps they perhaps wouldn't repeat it seems unlikely that they (or anyone else) could deliver a sequel with a greater feature set significantly faster [1]. So in that context, releasing it before it's feature-compatible is going to lead to a flop, and releasing it after is going to require an immense up-front budget even if (unlikely!) ED development stops entirely after Update 20. Neither of those looks a good plan, compared with just investing that same money into the existing and still fairly popular Elite Dangerous [2].

Now, if Elite Dangerous has at some point in the future sunk persistently below the break-even line and closed ... well, in ten years time there'll be quite a nostalgia market from its fans asking "when's Elite V coming out?" (as there was in the mid-00s onwards). And without a running ED to compete with - and likely with few other space MMOs either - not having things like planetary landings or detailed mining or whatever from day one won't be as big a deal: people will pay just to have something Elite-ish to do by that point.

[1] Consider as a parallel that the original Kerbal Space Program was produced as a company's side project on a skeleton staff; KSP 2 has had a big development budget, a decade of hardware and software advances, several of the original KSP developers to call on for advice ... and is proceeding more slowly to the point that it's still not feature-comparable with the original, is much more hardware-heavy for little visible gain, and is certainly less well-polished. It's very often not quicker the second time round ... because you know better than to do the quick hacks which caused you so much maintenance headache, but if you do them all properly up front you're adding months or years onto the time to have anything working at all.

[2] Sure, there are a few issues with Elite Dangerous that would require a hypothetical Elite V to fix - not that anyone is likely to agree with me on what they are and how they hypothetically should be fixed, of course - but there's probably not all that much that couldn't be done quicker in Elite Dangerous instead.
This is THE best post I have read on this forum in a long time. I could not have said it better myself.
Thank you.
 
If they're developing a successor to the Cobra engine, which I can only imagine they are, then when it's ready to go, we'll see hints of the next, or upgrade to, ED. I've thought this a while, but really it's all in hopes they're following a bit of the Bohemia Interactives way, as they're going towards ArmA 4. That means, very carefully.

But, now, with how fast AI is changing potentially how things are done, we're getting right into the heart of what a lot of games/stories get into when dealing with the future. In most storylines, one type of long range ship is developed, and then another much more advanced one is developed that, even though released 100 to 200 years later, can jump and pass the original ships. In Elite those are old generation ships, compared to well, any ship we have access to. Now substitute ships with AI. In a year from now...actually, I cant even imagine a year from now. In a month or 2, the images/settings/worlds that AI can generate will make what is possible now look like a joke. Now, try designing a game for the future, while those leaps and bounds are being done....one wrong step, and your game is well, SC. Do it right, it'll be GTA6. If I'm making GTA6, I'd wait till a month before the game is to be released, I'd type what I want it to be in AI, let it spit out 7 versions, take that month to tweak and touch it up, and done.
So, I'd guess the new Cobra version would have it's own, or access to, some sweet AI stuff. "And remember, it'd be AI in the top 1% of all AI's".
 
I wouldn't rule out another paid Elite Dangerous expansion sooner than that (though not necessarily much sooner than that), and I wouldn't rule out some Elite-IP CMS game "Planet Planet" being one of the three, and I'd certainly expect more ED updates over the years ... but there's no practical way to bring out Elite V sooner than that, I think.
Good reasoning @Ian Doncaster for ten years plus! Another studio I admire also faces a pivotal stick or twist dilemma. I'm not sure which outcome I'd prefer for either.

"Planet planet" so as in terraforming? I've never bought nor played any of their CMS titles to appreciate exactly how they work. An Elite themed one could surely revitalise FDEV's coffers; especially if the 'game planets' are pulled explicitly from all our codexed ED discoveries! I missed a 'CMS title for 2027' announce, from my above post too, and your notion must easily leverage FDEV's core strengths. Either that or a Buckyball Racing Club management sim is on the cards 🤪
 
ED is a decade old, what would its newer sequel look like?

I for one, would like to see:
-Online mmo single instance.
-Offline single player only, no switching
-standard Spaceship game features
-player/faction owned structures: stations, refineries, trade hubs, etc.
-p2p trades
-hireable npcs!! Especially pilots, capable of navigation from one end of the galaxy to the other...
-some combat loot like what you see in borderlands or Space Cowboys. Vs the generic fixes you get from the engineers.
-player / faction owned fleet/npc army/solar system
-foot combat, fighting hordes
- fill the galaxy with more illegal aliens 👽
-real time events
-pirating whole ships or stations, why blow them up when you can capitalize
-let's have tower defense of sorts gameplay while being invaded by hordes of thargoids
-100s more variations of ships n weapons.
-introduce mech combat
-have space & ground koth
-player/faction built super structures "Dyson Sphere"
-faction lead special research
-galaxy wide man hunt or treasure hunt
-creature hunt/capture, wouldn't mind having couple raptor like wiggle bots patrolling my base waiting to pounce on a thargoid.
-ship damaged model
-custom paint jobs
-ship skins with a Function
-mobile defensive / economy control
-rdm events that threaten planets and stations
-weather



-ED galaxy is pretty much empty, let the players decide the fate of the galaxy.
I would happily take basically the game in the DDF, i still think there is enough in that which was not implemented to justify a new game.

obviously with the enhanced eye candy which over 10 years since work on ED began.

specifically however other than the obvious stuff, if it were my hypothetical ideal elite i would like much more time spent on a robust economy so traders would have to supply materials if they want to be able to buy lots of stuff BUT the game would be largely npc driven, so the economy would be AI ran with us just participating in it.

MMOs i have little interest in, so personally i would like to see a smaller multiplayer support as my view is too much had to be saccrificed for making elite an MMO. (tho would not have an issue with a mmo shard if that is what some people want, but i would want really detailed npcs as well as destructible environments and what not (hence the main shard would not be an mmo otherwise the whole galaxy would likely end up in flames)

but its all pie in the sky. i dont see it happening myself.
 
At least Frontier released a game... RSI have been taking money from "pledges" from the same time and have yet to come close to creating an actual game - I doubt those 'pledges' will be returned when it all pancakes...
the amount of real life mantions and yautchs coberts has wouldnt be anuff to pay for all of it if he ware to sell all of his assests
 
responding to op . its never gona happen . the ones that pay the most older people with bad pcs. the game baerly runs in the pcs they have ( dual cores with 750 tis) a new elite game would break there pcs. and space games are not that popular .. see starfield. it has ship interiors etc but it got trashed publicly
 
responding to op . its never gona happen . the ones that pay the most older people with bad pcs. the game baerly runs in the pcs they have ( dual cores with 750 tis) a new elite game would break there pcs. and space games are not that popular .. see starfield. it has ship interiors etc but it got trashed publicly
do you have any facts to back this up? i would say its the slightly older gamers who tend to have the cash to afford a higher end pc

my circumstances for instance......i have gone from having all the time in the world to play, but limited available cash................. to having spare cash such that i CAN buy all the toys i want............ but naff all time to actually use them, hence i have an arcade machine, pinball table, 2 vr headsets and a high end gaming pc.......... and none of them really get the use they deserve :(
 
he ones that pay the most older people with bad pcs. the game baerly runs in the pcs they have ( dual cores with 750 tis) a new elite game would break there pcs. and space games are not that popular .. see starfield. it has ship interiors etc but it got trashed publicly
Bit of a generalisation there...
I'm certainly one of the "older" people who play this game (among others) and my PC includes a 7800X3D, 4 MVMe drives and a 7900XTX... Not exactly a slouch...
 
and my PC includes a 7800X3D, 4 MVMe drives and a 7900XTX

The only thing i can say about that is i'm not exactly happy with AMD naming convention for their CPU and GPU.
Talk about confusing your users 😂 😇 🙃

And it's far from being over with their CPU naming convention mixing stuff from older generations into cpu's that may appear as latest generation

But i'm digressing...
(i also can afford expensive computers, but i never have enough spare time to game as much as i want to...)
 
Talk about confusing your users 😂 😇 🙃
I found AMD's naming convention easier to understand than that which Intel have adopted recently...
(plus Intel doesn't appear to be doing much for energy saving these days - allegedly the latest "AMD killerCPU" coming out will match, and even beat in some cases, the 7800X3D and only use 3 times as much energy doing so!)
 
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