A lot of feedback for planet coaster, the largest complaint (if you want to call it that) and feedback that we've had thus far outside of client performance is path placement in the game, mainly with it being very finicky on placement and can be difficult to work with with it's snapping. It's on the radar to be worked on.
I guess thats exactly what we wanted to know [tongue] Just a sign at what's being done with our feedback.
On the other hand i have to say i 100% agree about not talking about things and features that aren't confirmed yet. Now people complain about not getting a response, but even more people will complain about being dissapointed by hinted features that never make it in the game (i can already see the thread's "Frontier has been lying to us") ... So up untill here, i fully agree.
But i would love to see some more responses from you guys as well, it doesn't even have to be about the game itself but can be about the Alpha experience as well :
- Are there more or lesser bugs then expected ?
- Which area get the most complaints/requests and is there being worked on?
- What do you think about the creative things that are already being build? (Is everything being used as you "envisioned" it?)
- Whats the general "spirit" in the team nowdays? Does it have it's affect on the team? (Since the game has gotten overwhelming positive feedback since the alpha)
- etc etc
Those kind of answers are feedback as well, without having to talk about the game itself all too much. And personally, those are also things that makes "us" feel part of the game.
And please don't forget that it IS kinda silence right now, we didn't have a Q&A session in a long time, no dev. diary and no livestream since the alpha... Im not saying we should have one (as i believe you will have your reasons to not do it) but when looking at the whole PC timeline, this is the most silence time we had in month's, while people expected the "communication train" was really on a roll and would continue to do so after the Alpha.
Just my 2 cents.