I am fine with waiting another month for more content. I like Frontiers way of bringing solid updates with few bugs. That being said, I have to say that I am appalled at the lack of communication from Frontier. In the entire month the game has been out we have heard absolutely nothing related to how our feedback is being used to make the existing path and building tools better. All we get is, "We are aware of it", "We are looking into it", or "Just wait!". No dev blogs, no direct communications with devs, no streams, no teasers, NOTHING! I chastised Atari over their lack of communication and Frontier does not get a free pass from me just because they are building a solid game.
It's such a tough one, the communication thing. Would we rather have key people slow down by 20% (a day a week) to focus on talking with us, or have them work on the game?I agree with what SymphonyX has said here. It is time for some sort of proper update like we used to get on a regular basis. There has been no Dev Blog video since Dev Blog 3 and the Meet the Team Q&A sessions have ceased, as well as the Live Streaming that was supposed to have been ongoing. we all know you are working very hard with all the problems reported since the early release, but let's hear from someone from the Dev Team, with a bit more information. Please!
It's such a tough one, the communication thing. Would we rather have key people slow down by 20% (a day a week) to focus on talking with us, or have them work on the game?
Well, it's the difference between getting significant changes in 5 weeks with regular communication, or 4 weeks without any communication.
And while we may not be unanimous in our response to that, it's clear what the majority view is. A one week delay gets almost no community angst. Apart from a few 'awww it's taking so long' people, mostly we are patient when we are waiting for quality code. But 4 weeks of silence draws a lot of criticism. We are not patient when waiting for news. So i think it's clear that Frontier would draw more community love if they accept the delay and devote a day a week to talking to us. I do not mean 'tell them anything to shut them up' stuff (the pre-Alpha news started to get like that, i don't consider 4 screenshots to be 'news'), i mean serious talk, like what's going to be in the game that we care about. What's going to be fixed, etc, the effect all the feedback has had on dev work, etc.
Counterpoint: If talking to us turns 4 months into 5 months (or 8 months into 10 months) then Frontier will delay 2 months of serious revenue this side of Christmas. BUT on the other hand, if we the EB community get bored with the silence and decide to 'just wait and let Frontier do it', then they lose an army of testers. So that will cost them in game quality, also this side of Christmas. I believe that having us motivated is the more valuable option.
FRONTIER: we are not just a free resource, we paid to be here. We love the game, (more accurately, the genre), just like you. And NEWS is the currency you repay us with. If we don't get paid, with news, i predict the people working the hardest here will stop working; or at least enough of them to have a material effect on the quality of the game you have by the end of this year.
It's such a tough one, the communication thing. Would we rather have key people slow down by 20% (a day a week) to focus on talking with us, or have them work on the game?
Well, it's the difference between getting significant changes in 5 weeks with regular communication, or 4 weeks without any communication.
And while we may not be unanimous in our response to that, it's clear what the majority view is. A one week delay gets almost no community angst. Apart from a few 'awww it's taking so long' people, mostly we are patient when we are waiting for quality code. But 4 weeks of silence draws a lot of criticism. We are not patient when waiting for news. So i think it's clear that Frontier would draw more community love if they accept the delay and devote a day a week to talking to us. I do not mean 'tell them anything to shut them up' stuff (the pre-Alpha news started to get like that, i don't consider 4 screenshots to be 'news'), i mean serious talk, like what's going to be in the game that we care about. What's going to be fixed, etc, the effect all the feedback has had on dev work, etc.
Counterpoint: If talking to us turns 4 months into 5 months (or 8 months into 10 months) then Frontier will delay 2 months of serious revenue this side of Christmas. BUT on the other hand, if we the EB community get bored with the silence and decide to 'just wait and let Frontier do it', then they lose an army of testers. So that will cost them in game quality, also this side of Christmas. I believe that having us motivated is the more valuable option.
FRONTIER: we are not just a free resource, we paid to be here. We love the game, (more accurately, the genre), just like you. And NEWS is the currency you repay us with. If we don't get paid, with news, i predict the people working the hardest here will stop working; or at least enough of them to have a material effect on the quality of the game you have by the end of this year.
I would disagree with this generally. I don't think this is entirely necessary. I don't need some high production value video dev blog. I AM looking for some sneak peek screen shots or design pics. If the PR guy (or guys) checked in once a week with everyone briefly, asking for updates on what they are doing and any visual candy they have (I'm talking about a 10 minute sit down at most) and then brought that to the project manager for clarification on what they can and cannot release, they could then do a little weekly summary and continue to build the excitement.
That's all I would need. And I would guess this would be sufficient for most.
I would disagree with this generally. I don't think this is entirely necessary. I don't need some high production value video dev blog. I AM looking for some sneak peek screen shots or design pics. If the PR guy (or guys) checked in once a week with everyone briefly, asking for updates on what they are doing and any visual candy they have (I'm talking about a 10 minute sit down at most) and then brought that to the project manager for clarification on what they can and cannot release, they could then do a little weekly summary and continue to build the excitement.
That's all I would need. And I would guess this would be sufficient for most.
I agree with this conflict as well. The management of unrealized expectations is the major back-pressure against regular news.Things will be worked on and not everything will work out. They don't want to show something and then find some catch 22 forcing them to remove a feature... programming is all bout catch 22's [big grin] if you don't program you won't get it.
People are very unforgiving when they are shown or told something and then if it does not work out they attact in full force. Developers and publishers have to be careful about what they say these days.
I'm perfectly fine to wait and see, let them work. [yesnod]
Have any of you guys asking for more feedback, communication or early updates ever dealt with Frontier before? They do not communicate well on their games at all, adopting a ,"nothing major to say better say nothing at all". It is just the way they work. Xbox one customers were left dangling for six months with little or no communication on a game/patch update on Elite Dangerous. They prefer to be the strong and silent type. And they will never be rushed into releasing content early just to please the paying public. They have strong visions about their games and will not be swayed from the course they set.....
As for rushing content, if you want us to release an unplayable, buggy, ridden mess of a game client, you're looking at the wrong development team for this genre.
As for being swayed, as you're an early bird customer - check the alpha forums. Numerous ideas and feedback that has been shared on the first phase of alpha has changed our views on many items in the game. Some portions of our development process for rides, UI, and so forth has changed as well.