Next update?

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I thought it was the 24th of May... Which is too far away :( Wish they could give us a small update with some more scenery or something to keep us busy till then :)
 
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I am fine with waiting another month for more content. I like Frontiers way of bringing solid updates with few bugs. That being said, I have to say that I am appalled at the lack of communication from Frontier. In the entire month the game has been out we have heard absolutely nothing related to how our feedback is being used to make the existing path and building tools better. All we get is, "We are aware of it", "We are looking into it", or "Just wait!". No dev blogs, no direct communications with devs, no streams, no teasers, NOTHING! I chastised Atari over their lack of communication and Frontier does not get a free pass from me just because they are building a solid game.
 
I am fine with waiting another month for more content. I like Frontiers way of bringing solid updates with few bugs. That being said, I have to say that I am appalled at the lack of communication from Frontier. In the entire month the game has been out we have heard absolutely nothing related to how our feedback is being used to make the existing path and building tools better. All we get is, "We are aware of it", "We are looking into it", or "Just wait!". No dev blogs, no direct communications with devs, no streams, no teasers, NOTHING! I chastised Atari over their lack of communication and Frontier does not get a free pass from me just because they are building a solid game.

I got to agree it has been pretty quiet since the release of the pre-alpha compared to the weeks before that. At least Frontier didn't lie about the state of their game like Atari did. But yeah, more communication, teasers, streams or small updates would be very welcome.
 
I agree with what SymphonyX has said here. It is time for some sort of proper update like we used to get on a regular basis. There has been no Dev Blog video since Dev Blog 3 and the Meet the Team Q&A sessions have ceased, as well as the Live Streaming that was supposed to have been ongoing. we all know you are working very hard with all the problems reported since the early release, but let's hear from someone from the Dev Team, with a bit more information. Please!
 
I agree with what SymphonyX has said here. It is time for some sort of proper update like we used to get on a regular basis. There has been no Dev Blog video since Dev Blog 3 and the Meet the Team Q&A sessions have ceased, as well as the Live Streaming that was supposed to have been ongoing. we all know you are working very hard with all the problems reported since the early release, but let's hear from someone from the Dev Team, with a bit more information. Please!
It's such a tough one, the communication thing. Would we rather have key people slow down by 20% (a day a week) to focus on talking with us, or have them work on the game?

Well, it's the difference between getting significant changes in 5 weeks with regular communication, or 4 weeks without any communication.

And while we may not be unanimous in our response to that, it's clear what the majority view is. A one week delay gets almost no community angst. Apart from a few 'awww it's taking so long' people, mostly we are patient when we are waiting for quality code. But 4 weeks of silence draws a lot of criticism. We are not patient when waiting for news. So i think it's clear that Frontier would draw more community love if they accept the delay and devote a day a week to talking to us. I do not mean 'tell them anything to shut them up' stuff (the pre-Alpha news started to get like that, i don't consider 4 screenshots to be 'news'), i mean serious talk, like what's going to be in the game that we care about. What's going to be fixed, etc, the effect all the feedback has had on dev work, etc.

Counterpoint: If talking to us turns 4 months into 5 months (or 8 months into 10 months) then Frontier will delay 2 months of serious revenue this side of Christmas. BUT on the other hand, if we the EB community get bored with the silence and decide to 'just wait and let Frontier do it', then they lose an army of testers. So that will cost them in game quality, also this side of Christmas. I believe that having us motivated is the more valuable option.

FRONTIER: we are not just a free resource, we paid to be here. We love the game, (more accurately, the genre), just like you. And NEWS is the currency you repay us with. If we don't get paid, with news, i predict the people working the hardest here will stop working; or at least enough of them to have a material effect on the quality of the game you have by the end of this year.
 
It's such a tough one, the communication thing. Would we rather have key people slow down by 20% (a day a week) to focus on talking with us, or have them work on the game?

Well, it's the difference between getting significant changes in 5 weeks with regular communication, or 4 weeks without any communication.

And while we may not be unanimous in our response to that, it's clear what the majority view is. A one week delay gets almost no community angst. Apart from a few 'awww it's taking so long' people, mostly we are patient when we are waiting for quality code. But 4 weeks of silence draws a lot of criticism. We are not patient when waiting for news. So i think it's clear that Frontier would draw more community love if they accept the delay and devote a day a week to talking to us. I do not mean 'tell them anything to shut them up' stuff (the pre-Alpha news started to get like that, i don't consider 4 screenshots to be 'news'), i mean serious talk, like what's going to be in the game that we care about. What's going to be fixed, etc, the effect all the feedback has had on dev work, etc.

Counterpoint: If talking to us turns 4 months into 5 months (or 8 months into 10 months) then Frontier will delay 2 months of serious revenue this side of Christmas. BUT on the other hand, if we the EB community get bored with the silence and decide to 'just wait and let Frontier do it', then they lose an army of testers. So that will cost them in game quality, also this side of Christmas. I believe that having us motivated is the more valuable option.

FRONTIER: we are not just a free resource, we paid to be here. We love the game, (more accurately, the genre), just like you. And NEWS is the currency you repay us with. If we don't get paid, with news, i predict the people working the hardest here will stop working; or at least enough of them to have a material effect on the quality of the game you have by the end of this year.

You made some very valid points, and I hope Frontier takes heed of what was said.
 
It's such a tough one, the communication thing. Would we rather have key people slow down by 20% (a day a week) to focus on talking with us, or have them work on the game?

Well, it's the difference between getting significant changes in 5 weeks with regular communication, or 4 weeks without any communication.

And while we may not be unanimous in our response to that, it's clear what the majority view is. A one week delay gets almost no community angst. Apart from a few 'awww it's taking so long' people, mostly we are patient when we are waiting for quality code. But 4 weeks of silence draws a lot of criticism. We are not patient when waiting for news. So i think it's clear that Frontier would draw more community love if they accept the delay and devote a day a week to talking to us. I do not mean 'tell them anything to shut them up' stuff (the pre-Alpha news started to get like that, i don't consider 4 screenshots to be 'news'), i mean serious talk, like what's going to be in the game that we care about. What's going to be fixed, etc, the effect all the feedback has had on dev work, etc.

Counterpoint: If talking to us turns 4 months into 5 months (or 8 months into 10 months) then Frontier will delay 2 months of serious revenue this side of Christmas. BUT on the other hand, if we the EB community get bored with the silence and decide to 'just wait and let Frontier do it', then they lose an army of testers. So that will cost them in game quality, also this side of Christmas. I believe that having us motivated is the more valuable option.

FRONTIER: we are not just a free resource, we paid to be here. We love the game, (more accurately, the genre), just like you. And NEWS is the currency you repay us with. If we don't get paid, with news, i predict the people working the hardest here will stop working; or at least enough of them to have a material effect on the quality of the game you have by the end of this year.

I would disagree with this generally. I don't think this is entirely necessary. I don't need some high production value video dev blog. I AM looking for some sneak peek screen shots or design pics. If the PR guy (or guys) checked in once a week with everyone briefly, asking for updates on what they are doing and any visual candy they have (I'm talking about a 10 minute sit down at most) and then brought that to the project manager for clarification on what they can and cannot release, they could then do a little weekly summary and continue to build the excitement.

That's all I would need. And I would guess this would be sufficient for most.
 
I would disagree with this generally. I don't think this is entirely necessary. I don't need some high production value video dev blog. I AM looking for some sneak peek screen shots or design pics. If the PR guy (or guys) checked in once a week with everyone briefly, asking for updates on what they are doing and any visual candy they have (I'm talking about a 10 minute sit down at most) and then brought that to the project manager for clarification on what they can and cannot release, they could then do a little weekly summary and continue to build the excitement.

That's all I would need. And I would guess this would be sufficient for most.

Turk,

You get that insight you are looking for as a Coaster Head Member. They post screenshots and voting polls for the following week content every Friday.

I agree with JamesViago. More insight is needed on how they have taken the communities feedback and implemented it into their process. This weeks update for the CHC members to me was very scarce in the content and I was expecting to see more on the fantasy theme content then what was provided.
 
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Things will be worked on and not everything will work out. They don't want to show something and then find some catch 22 forcing them to remove a feature... programming is all bout catch 22's [big grin] if you don't program you won't get it.

People are very unforgiving when they are shown or told something and then if it does not work out they attact in full force. Developers and publishers have to be careful about what they say these days.

I'm perfectly fine to wait and see, let them work. [yesnod]


I would disagree with this generally. I don't think this is entirely necessary. I don't need some high production value video dev blog. I AM looking for some sneak peek screen shots or design pics. If the PR guy (or guys) checked in once a week with everyone briefly, asking for updates on what they are doing and any visual candy they have (I'm talking about a 10 minute sit down at most) and then brought that to the project manager for clarification on what they can and cannot release, they could then do a little weekly summary and continue to build the excitement.

That's all I would need. And I would guess this would be sufficient for most.
 
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Things will be worked on and not everything will work out. They don't want to show something and then find some catch 22 forcing them to remove a feature... programming is all bout catch 22's [big grin] if you don't program you won't get it.

People are very unforgiving when they are shown or told something and then if it does not work out they attact in full force. Developers and publishers have to be careful about what they say these days.

I'm perfectly fine to wait and see, let them work. [yesnod]
I agree with this conflict as well. The management of unrealized expectations is the major back-pressure against regular news.
The point of my post was not so much to say "it must be this way", but to point out the likely effect of the various ways it could be.
Watching the community grow since January, I see the greatest quality feedback occur (that is, most community effort in research and commentary, as opposed to repetitive sniping) when the communication is highest.
So while i have a preference, i understand it's not an "obvious" issue. Many people will happily wait. You are happy to wait. But many participate in Early Bird, and Coaster Head, because we want to contribute, not wait, and contribution requires reinforcement. If Frontier are happy with us all sitting back and waiting, that's fine by me i can play something else for a few months. It's not like i'm short of things to do. But if they want us to put in the testing time, i believe, they need to talk to us, that's our reward.
 
Two hearts in my chest. I am curious, but we bombarded them with problems, wishes, suggestions and even for coasters, though they were not in yet.
Could imagine, that they already try to take things into account before launching the next phase.

So the other half says: "Let them work. In about 4 weeks everything we are talking about will be forgotten."
I can understand the Coaster Head clubbers though.
 
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Have any of you guys asking for more feedback, communication or early updates ever dealt with Frontier before? They do not communicate well on their games at all, adopting a ,"nothing major to say better say nothing at all". It is just the way they work. Xbox one customers were left dangling for six months with little or no communication on a game/patch update on Elite Dangerous. They prefer to be the strong and silent type. And they will never be rushed into releasing content early just to please the paying public. They have strong visions about their games and will not be swayed from the course they set.....
 

Brett C

Frontier
Have any of you guys asking for more feedback, communication or early updates ever dealt with Frontier before? They do not communicate well on their games at all, adopting a ,"nothing major to say better say nothing at all". It is just the way they work. Xbox one customers were left dangling for six months with little or no communication on a game/patch update on Elite Dangerous. They prefer to be the strong and silent type. And they will never be rushed into releasing content early just to please the paying public. They have strong visions about their games and will not be swayed from the course they set.....

I'm sorry that you feel this way based per our previous game releases. We've been making sure that isn't the case here on our Planet Coaster forums and community. Especially in our Coaster Head Club and Alpha sections.

You need to realize that the Xbox platform for Elite Dangerous has had a few hurdles to get through. Especially with a lot of the game's' code and the store support.

As for rushing content, if you want us to release an unplayable, buggy, ridden mess of a game client, you're looking at the wrong development team for this genre.

As for being swayed, as you're an early bird customer - check the alpha forums. Numerous ideas and feedback that has been shared on the first phase of alpha has changed our views on many items in the game. Some portions of our development process for rides, UI, and so forth has changed as well.
 
Hi,
As for being swayed, as you're an early bird customer - check the alpha forums. Numerous ideas and feedback that has been shared on the first phase of alpha has changed our views on many items in the game. Some portions of our development process for rides, UI, and so forth has changed as well.

How ? where ? When ? Please communicate on that !!!! give us proof of that and make sure do not too much silence too long in the future.

Thanks
 
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