Also missiles will require similar reload.But the multi-cannon requires expensive (read waste of your in-game time) mats to reload. No indication that it will be necessary for missiles so far.
If you are good with fixed - so good that you can hit scouts, you are better to use gauss cannon - it takes cca 3 hits for scout. That's one salvo.Multi Cannons are already excellent against scouts. Not sure what they're aiming for here, maybe engineered AX weapons?
Get turetted AX MC for scouts, they will shred them even when your aim is abysmal. For interceptors you have to somewhat learn fixed and get gauss cannon.I am terrible with missiles, in fact i was ganked yesterday by someone with missiles, further compounding my annoyance.
I do however do da AX(tm), so i think it has to be missiles, won’t somebody please think of the (Relspi’s) children?!
Also missiles will require similar reload.
If you are good with fixed - so good that you can hit scouts, you are better to use gauss cannon - it takes cca 3 hits for scout. That's one salvo.
For other people there are turretted AX MC, because there are no gimbals.
Get turetted AX MC for scouts, they will shred them even when your aim is abysmal. For interceptors you have to somewhat learn fixed and get gauss cannon.
Those new weapons will be probably worse - they just might be useful as addition, however against interceptors you already require 6 hardpoints - 4 gauss, 1 flak and tv beam for utility.
And there is not many ships that can fit so many weapons ... and only few of them are viable.
IF FDev wanted to make thargoids more accessible, they should make gimballed ax weapons ...
Missiles are already plenty powerful. Anymore so and they'd be well into overpowered territory. Honestly, even then they probably are, provided you're using them for their intended role which is scouring the surface modules off of targets and quickly tearing down MRP integrity.I recently signed-up for PP to get the packhound missile launchers.
Bought 10 of them, fitted them to every hardpoint on my T10, went to a RES for a bit of hilarity then took 'em off again, put 'em on a shelf and haven't touched 'em since.
So, yeah.
100% MC for me. Not a fan of missiles.
I would be if they were more powerful, mind you.
For me, a couple of missile racks should be a decent defence for a cargo ship.
As things are, they're little more than fireworks.
-So next week's Community Goal is a Conflict Zone with the option of supporting for a Missile Rack or a Multi-cannon.
-Knowing the community of this game the winner is 100% going to be the Multi-cannon.
-But placing that aside, which Module would you rather have?
-I like the idea of a shiny blue missile flying at my enemies, so I will be attempting to support the Missile Rack side myself, despite the opposition.
-Which side will you be supporting?
I want both. Why can't we have both ?
People at AXI did the research / math.
Those multi-cannons will be most probably utter trash against any interceptor.
Reason: Thargoids Interceptors have hardness 100/140/170/?. Multicannons class 1/2 just don't have enough armor piercing. And special effects do not work on thargoids - so corrosive won't help.
Engineered Missiles will be so-so. Hitting will be of course harder - but interceptor is quite big target. And that ill-thought reload ...
See https://www.reddit.com/r/EliteDangerous/comments/bpe2x4 Source: https://www.reddit.com/r/EliteDangerous/comments/bpe2x4/choosing_the_better_advanced_weapon_for_ax/
Maybe if we can get the conflict to end in a score draw so both sides win.
Missiles. Because shooting fixed mc is hell. Especially piloting big (slow) ship. It requires much more "time on target".-Which side will you be supporting?
People at AXI did the research / math.
Those multi-cannons will be most probably utter trash against any interceptor.
Reason: Thargoids Interceptors have hardness 100/140/170/?. Multicannons class 1/2 just don't have enough armor piercing. And special effects do not work on thargoids - so corrosive won't help.
Engineered Missiles will be so-so. Hitting will be of course harder - but interceptor is quite big target. And that ill-thought reload ...
See https://www.reddit.com/r/EliteDangerous/comments/bpe2x4 Source: https://www.reddit.com/r/EliteDangerous/comments/bpe2x4/choosing_the_better_advanced_weapon_for_ax/
IMHO, neither of what is being offered will make diddly squat difference fighting interceptors. The xeno scanner needs a buff and the existing weapons need gimballed versions and for solo players, the CZs need a few more NPCs who can put up a decent fight.Please please listen to the people actually doing AX work.
Feelz is a bad advice in this game, numbers aren't.
And to kill scouts you don't need any new weapon, you can kill them perfectly dead with gimballed bursts or pulses.
See reddit article I linked, it has everything there ... or in comments.I am not sure if its fact yet, that new weapons will have base stats from regular weapon of the same type. Is this confirmed?
AXI isn't the only group that fights thargoids, just the loudest.Interesting - as the groups who actually fight the Thargoids want the missiles. Interested to see if they will have issues overcoming the communities sudden love for fixed multicannons.
I believe this is the best strategy, then one weapon can be tested alongside another. Why miss out on something that should be available anyway ?Maybe if we can get the conflict to end in a score draw so both sides win.
Right like your going to be able to tell fed pilots to join the empire side to balance it out and kill the independents...I believe this is the best strategy, then one weapon can be tested alongside another. Why miss out on something that should be available anyway ?