Well i could go to a planet spend a few hours scooping up crap and then never need to do any more again..
"that would be easy"
but then wheres the incentive to keep progressing?
i know some here are confusing "easy" and "organic" game play, but landing on a planet and filling up on everything in a few hours and then trading for what you want is "EASY"
What i want to know is why there is no organic path. or if there is an organic path why is it so obscure that no one knows what it is?
seeing as some dont understand "organic" il have to explain it..
organic game play entails of you progressing at some reasonable rate by simply playing the game.
You do missions you get rewards.. these include the hard to get materials.
you do combat explode some pirates some ships had some of the hard to get materials and you can scoop them up.
You do mining, and you organically find some of the hard to get materials. lets say 1 selenium every 2 hours or something.
You do exploring, and when you hand in you get materials/data or so on..
That way no matter how you play you "organically" come across the materials needed..
OR we can go the "yeah i dont really care about playing the game and just want end goal now"
find a planet.
spend 3-4 hours doing the same thing and thats the end of that..
And if you think I want easy when you chose easy and think it was hard..
I think i see why we could never see eye to eye on this.