Its not even that- how technically challenging is it to make a small booth / arcade machine and link it to CQC, or feed Galnet text to a scrolling matrix readout?I tend to interpret this in terms of them starting with a drawing board where all these options may exist, but are gradually thrown over the side of the balloon basket to keep them afloat with each waypoint toward a dev deadline. Going back to revisit the growing list of things neglected then gets harder, against the flow that pushes them toward a new development goal with a new set of deadlines, plus an inordinate amount of unforeseen(?) things to repair in what was just released. I think they really do need to take a cycle to do a backward pass to repay a chunk of their technical and content debt.
Stations need personality, and FD interpret that by having a bar with people you can't do anything with- so all that mocap work, modelling, design is just window dressing and IMO a waste. Everything should bind the game together in some way, not add new (and highly obvious) boundaries between features.